Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Wake the Monster

by Zerkruemler - Compo Entry

You are the monster. Well at least only the monster can win the game. Try to play tactically. The more points you want to get the harder the game gets.

Use cursor keys to control your character. The monster can sprint with space. You will see when it is possible.
It is only one level, so don't be disapointed. You can post the score you got. I know it is more a design study, but should be also fun to play.

1. The first phase is easy but determines the difficulty and possible score of the second phase
2. Altough it does not make sense: Your score greatly increases when you (can) hit more often
3. The monster wakes up according to the distance, health and value of the player
4. Try to chase the player around to where YOU want.
5. The player gets faster since he panics somehow over time.

This game was created with scratch. You need to click the green flag to start and can toggle fullscreen in the top left corner.
I know scratch is no game engine, but it was fun to do a project with this very limited tool. You can have a look at the coding by clicking on the watch inside button. You can even change it and save your changes on the scratch page.

The music is an improvisation I played on my bass.
Sounds where created with bfxr.

Downloads and Links




chuckeles says ...
Aug 22, 2015 @ 9:38pm

Cool idea, maybe a little too easy, but otherwise cool :)

Darkhaul says ...
Aug 23, 2015 @ 7:49pm

Playing as both is kinda a confusing mechanic... like am i supposed to collect the treasure and health or not? But it works well for what it is

markoburzan27 says ...
Aug 24, 2015 @ 2:04am


Zerkruemler says ...
Aug 24, 2015 @ 5:54am

@Darkhaul: This is the key mechanic. You can control how difficult you want to play, and at the same time the maximum score you can get.
You can also control the other character somehow by chasing him when you don't have control anymore.

Afenda says ...
Aug 24, 2015 @ 2:58pm

Cool idea. mechanic is fun but i have not understand what I should do about the treasure ??

wavertron says ...
Aug 24, 2015 @ 2:58pm

Not too shabby. Controlling the player at the start is a little confusing though. Nicely done.

Aug 24, 2015 @ 3:15pm

Not bad, but the switch between characters is a bit odd.

TiByte says ...
Aug 24, 2015 @ 3:15pm

Great Idea. A bit counter intuitive.

@SamPotasz says ...
Aug 24, 2015 @ 3:41pm

This awesome. The change in perspective is a really good idea! Nicely done :-)

Tuism says ...
Aug 24, 2015 @ 4:39pm

The switch is a novel idea, no doubt, but it doesn't make the game better at the moment. You need a clearer goal for the player, what is the measure of success?

Saying "you decide yourself" isn't really what game design is about. That attitude works if it's, say, minecraft, where there's interesting things to see and do.

The dragon falling asleep animation's cool :)

folex70 says ...
Aug 24, 2015 @ 5:26pm

congratulations for the game.
I found a little slow the gameplay, which made me unwilling to play after a while. the sound of the bass was cool, and the idea was pretty cool too.

zanenga says ...
Aug 24, 2015 @ 5:37pm

I was Bilbo.
Then I killed Bilbo.
It was cool.

Will Edwards says ...
Aug 24, 2015 @ 10:24pm

Must be some pretty cool path finding or AI buried in there perhaps? :D

Multiplexor says ...
Aug 25, 2015 @ 8:38pm

I liked the mechaninc of suddently changing characters! The game is short but It's nice! Maybe some more autogenerated levels would be good

derr says ...
Aug 26, 2015 @ 2:07pm

It might seem a bit odd at first but its a clever little mechanic. It's fun trying to figure out how difficult to make it for yourself while maximising your points. Nicely done!

KK says ...
Aug 29, 2015 @ 7:27am

The idea of changing player is unique and cool, I like it!

xvw says ...
Aug 29, 2015 @ 7:21pm

That was... cute :)

Aug 30, 2015 @ 2:18am

Kinda confused mechanic, but i think it would be a great local multiplayer!

ohsqueezy says ...
Sep 1, 2015 @ 8:32pm

Hahaha! The switcharoo going from the hero to the dragon was awesome was not expecting that

marvalgames says ...
Sep 3, 2015 @ 6:35pm

IT ended up better than it started ( I was lost).
Like the bass it hit the mood.
The theme tie in is solid.
Nice concept and twist. Not my kind of game but was good work and pretty polished

Flaid says ...
Sep 10, 2015 @ 10:51pm

I liked the concept of the game, and I appreciate that you used scratch to do it (from the sounds of it, just to challenge yourself even further).

The idea that the amount of health and stuff that the human gets before you become the monster determines the difficulty is pretty interesting, but I don't know if it translates too well.

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