Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Final Circle

by Rscar - Compo Entry

(would have loved to have put this info in the actual game, but you know, time...)

WebGL is available, but I recommend running the specific windows/osx executables on "Good" settings for optimal performance. WebGL is so far from ideal performance. If I wasn't a Unity scrub I probably could have done optimization/system preferences better. "Faster" is definitely broken, because I am a Unity scrub.

Unity 5

3rd Ludum Dare, had a great time as always! This was my first time using Unity, which I am growing more fond of as I adapt to the component based design mentalities. This time, I picked a super ambitious project. I am not terribly pleased with the results, though I am very happy with my takeaways/learning.

Mechanics are not a game, scope is important, explaining gameplay to users through gameplay is vital, I believe players should be able to go start->finish without ever reading a line of text. Build the smallest complete game first, then build onto it. The elevator effect looks (damn) good, but it wasn't worth sacrificing hours of my first day. Deployment is important, hadn't researched building Unity games before, so the game is hurting in this department. But hey, I know how to do it now, just a little to late to run it through the optimization gates.

Downloads and Links




terop says ...
Aug 24, 2015 @ 10:38am

looks nice

Hyoga-3D says ...
Aug 24, 2015 @ 3:38pm

Good game, the gameplay is very fun, good entry.

daveh says ...
Aug 26, 2015 @ 1:10am

Good game for sure. I liked how you had left and right mouse button punches - much more fun and easier on the RSI than just left clicking. The rage building mechanic is interesting and seems to work pretty well - breaking it up in to stages with a mini loss of control each time until the full rage on filling the bar was neat. Nice use of lifts between the floor makes for a pretty floor transition. All around pretty solid!

Aug 26, 2015 @ 1:11am

Wow, great graphics and really nicely done.
It was running a bit sluggish for me but it was okay.

I played like 10 floors and then I got a bug where I went into man-eater mode and after gaining control again my hands were stuck on my back and i could not attack anymore.

But still really really great game, also nice shadow effects! How did you do them?

Rscar says ...
Aug 26, 2015 @ 1:15am

@Team Klappermann Thank you for playing! Yeah, I didn't get to optimize quite as much as I would have liked, sorry to hear it wasn't perfect for you! The hands-tied bug is definitely a problem, which *can* be solved by dragging yourself against a wall (since they're physics objects), but obviously a player shouldn't be expected to do that haha. Shadow effect is just standard Unity lighting! Each object has either a cube or cylinder attached to it with the "only shadows" mode turned on, and the game is technically running in full 3d, so really not much custom lighting going on :)

mariti says ...
Aug 26, 2015 @ 1:20am

gj. They seem rats

lycanpoet says ...
Aug 26, 2015 @ 1:38am

a couple of bugs where the enemy doesn't take damage, however other than that good game and gameplay. Well done.

tmpxyz says ...
Aug 26, 2015 @ 1:44am

very good, the punch is a little small, but we could do with it as challenge.

Aug 28, 2015 @ 5:58pm

Nice game.

Sep 14, 2015 @ 5:36pm

Nice job!a few bugs, but nice job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]