Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Dungeons and Heroes

by thx4nothing - Compo Entry

Welcome to my entry for Ludum Dare 33.
In this game, you are the monster we all know from MMORPGs: A SLIME!!
Some so called "heroes" entered YOUR dungeon and are killing your family.
Bring the slaughter to an end.

At first you can use three skills, but as you level up you can use up to five skills.
To stand a chance against the heroes, you can also boost yourself in attributes like "attack" and "defense"

Unfortunately the programming took too much time, that I was not able to create sounds and music. Sorry (-_-。)

WASD - Move
F - Eat Food to restore health and stamina/Upgrade/Buy/Choose
I - Inventory
E - Exit shop etc.
R - Restart when dead

To play this you need to have Java 8 installed.
You should be able to start the game by opening "Dungeons and Heroes.jar" or "start.bat"
Your desktop resolution must be at least 1280x720.

All I have left to say is, have fun and please leave some crtic on the idea and the balancing of the game in the comments :)
If you find a bug, you can tell me about it in the comments and I will try to fix it.

Know bugs:
heros can damage you through walls

Downloads and Links




rd127p77 says ...
Aug 24, 2015 @ 12:23am

Fresh neat idea, wish there was music and sound to create a more fun experience. Oh wait there is more, the art is my level of programmer art. Also the source code looks clean and well done.

Also check out my game.

Aug 24, 2015 @ 12:26am

I'm running Windows 7, and your game doesn't run for me. A black box opens up, and then goes away. Maybe it's my system, I'll check back later.

JayWoody says ...
Aug 24, 2015 @ 1:30am

I like anything that potentially has a lots of stats and nethack type fighting. In this entry there was a serious effort put into making a solid foundation for a nethack type game.

Sure there was some information lacking like eat with F key to restore health and I think I didn't buy some stuff soon enough since I got whacked in the second screen with a full health bar.

I think there's a foundation here to build on a nice roguelike.

DarkCart says ...
Aug 24, 2015 @ 1:42am

Give yourself a high five for using Java.

Andrew Deem says ...
Aug 24, 2015 @ 9:04am

I have the same problem as aberdeenphoenix. Which is a damn shame because I wanted to play this! Will try later.

thx4nothing says ...
Aug 24, 2015 @ 9:13am

@Andrw & aberdeenphoenix
Do you have Java 8 installed? If not please download it here and try again by opening the "start.bat" or try to start the "Dungeons and Heroes.jar" by double-clicking it.

Sunflower says ...
Aug 24, 2015 @ 9:39am

Reached level 3 before being cruelly slaughtered by a wizard. Hmpf!

The yay:
- a few skills, I guess?
- all your slimes are belong to us

The nay:
- movement! I've found no option to quickly move around without pressing the button constantly; I guess it's partially because of how roguelikes work, but I'd at least like an option to charge forward when I hold direction key long enough
- instruction dump in the title screen; if making a tutorial is too time-consuming, try to keep instructions brief or well-formatted
- instructions don't mention some things, e.g. that you need stamina to use skills and that it's tracked below health bar (and it wasn't immediately obvious to me, either)
- couldn't find anything that tracked experience, or whatever the levels come from
- can't really figure out the best tactics for specific heroes, and the game doesn't really help with that ^^"
- no audio

The meh:
- gameplay
- graphics

Tips for the future:
- clarity over features; it's better to have simpler but well-explained mechanics than lots of elements that mostly bring confusion

Good luck with future gamedev~!

Orni says ...
Aug 24, 2015 @ 10:03am

great idea!
would slime 10/10 times

well done :D

colozz says ...
Aug 24, 2015 @ 10:03am

Good idea, nice graphics and thank you for making a game for all OS !

thx4nothing says ...
Aug 24, 2015 @ 10:04am

Thank you for your feedback. In my next LDs I will try to make the mechanics of the game more clear. This game was my first attempt on this kind of gameplay and the programming consumed a lot of time, therefore I couldn't really focus on a tutorial :D

madjackmcmad says ...
Aug 24, 2015 @ 10:07am

Solid work! I can always get behind a dungeon crawler. Other people have told you this but you tried to do too much in 48 hours-- you should be super proud of this game because you accomplished a lot, but some of the esoteric features can be a little confusing because you didn't have polish time. That's really the only mark on this. You did well!

Aun says ...
Aug 24, 2015 @ 10:18am

Nice game, i wish there was sound. I do not understand why I need to kill other monsters (they attack me). WHat engine did you used ?

Fenreliania says ...
Aug 24, 2015 @ 11:06am

I do like the idea of playing as a slime and fighting adventurers, but the game seemed a bit obtuse and there was some information lacking. I thought I collected a regular item and tried to buy food, but I don't think it let me - or perhaps it did, but I didn't know either way.

thx4nothing says ...
Aug 24, 2015 @ 11:12am

@Aun I just used the standard Java Graphics package.
@Fenreliania I implemented an inventory where you can see the rarity of the items you have, but I didn't have enough time to draw a fitting image, so I never mentioned the inventory anywhere. But if you want to open the inventory, press I.

gene-z says ...
Aug 24, 2015 @ 4:13pm

Good work, Nice gameplay, great idea

Zeriver says ...
Aug 24, 2015 @ 5:13pm

A lot of strategy is involved for such a simple (at first glance) game.

Aug 25, 2015 @ 1:12am

got it to work! Nice! I like being the slime.

elemel says ...
Aug 25, 2015 @ 7:44am

Nice game! I enjoyed playing it until my death at dungeon level 3. Maybe I should have realized that calling friends costs health.

As you and others already have pointed out, some music and sounds would improve on the atmosphere.

Nizl says ...
Aug 27, 2015 @ 1:55pm

Fun game, really liked it!

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