Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Pokemen

by Skyfish - Jam Entry

Made by Skyfish (Art - http://skyfishart.com/) and TZer0 (Code and Music - http://underhound.eu/ - https://soundcloud.com/tzer0/).

!!! Clarifcation - when the trainer says "use bash", it doesn't really matter if you follow the instruction and do a melee attack. This was a planned feature, but never made it into the game. Sorry for the confusion. !!!

== Controls ==
a/d = left/right
s = block (reduces received damage by 50%)
space = jump
mouse = aim
left mouse button = ranged attack
right mouse button = melee attack

== Gameplay notes ==
If you run out of pp, you will take damage when attacking.
The creatures' ranged attacks vary a bit in strength and speed.
Higher level grants speed bonus to projectiles, more damage and more health.

Downloads and Links


Ratings

#338Audio(Jam)3.23
#587Graphics(Jam)3.27
#625Innovation(Jam)2.88
#628Theme(Jam)3.31
#671Humor(Jam)2.54
#791Overall(Jam)2.92
#791Fun(Jam)2.69
#823Mood(Jam)2.71
#1314Coolness47%

Comments

LeekAnarchism says ...
Aug 24, 2015 @ 8:36pm

I like the idea of the game!

Unfortunately the keyboard controls don't seem to work in the browser for me. I could still play and get quite far, though.

The main music theme is really, really good!

Aug 27, 2015 @ 3:27pm

Very interesting idea, and a really striking visual style! Unfortunately, the gameplay ended up getting repetitive, and if things continued how they were going after enough levels, I wasn't able to push through to see it (I got to level 63). Apart from that, this is a pretty cool entry, though!

phi says ...
Aug 27, 2015 @ 3:33pm

Same here, the keyboard inputs don't work in the embedded version, the direct link worked fine though.

I like the messy graphics style and the calming music. The gameplay is rather simple, in a good way, and 100 levels seems pretty impressive! Although I appreciate the simplicity and ease of use, it didn't keep me playing for very long, maybe because progress isn't clearly visible.
Also, the physics appear to be a little wonky... When I jump and hit an enemy in mid-air, I slowly slide back to the ground, which feels a bit unnatural. Otherwise, it works well, the controls and UI are intuitive, and as a whole it's quite well done! :)

van noctar says ...
Aug 27, 2015 @ 3:33pm

Yeah, it's like pokemon héhé!!

Good work!!

Skyfish says ...
Aug 27, 2015 @ 3:38pm

@RockhopperGames
We were not able to work on the game for the full duration of the jam (and were only 2 people) so it didn't reach our vision (as expected from ludum) I wanted the battles to be more refined with more moves (and strategy) but we couldn't make it in time. The only change in the game is that the AI gets more difficult at higher levels. If you disobey the trainer or loose a lot, the rainers get progressively more abusive. (we called this hidden value "lightness" (mood) I wanted the games finale to be about abusive trainers being the real monsters, but... time.. you know... the essence of ludum dare :P

Ramiel says ...
Aug 27, 2015 @ 4:14pm

Cool idea. Gameplay could use some more depth. Also I think the music didn't really support the feel of battling. But the music itself was good. Also cool graphics style.

SoulGame says ...
Aug 27, 2015 @ 4:49pm

I downloaded the zip but after unpacking it I don't know what to launch :/

Skyfish says ...
Aug 28, 2015 @ 7:19am

@SoulGame: use the direct link instead. The Unity project can bee seen as the source.

Skyfish says ...
Aug 28, 2015 @ 7:20am

Correction: no actions except for winning affect the mood.

Aug 28, 2015 @ 9:55am

Ahuh, I can definitely understand not having the time to implement everything you want to. I think it could be really interesting to have various actions influence the mood of the game (possibly to the point of having multiple endings?) but as it was, it made me think of how cruel it can feel when your pokemon are much stronger than your opponents. There is a lot of darkness you could explore in the theme (stuff like catching pokemon to keep in boxes), if you're interested in making a post-jam version at some point!

Denis347 says ...
Aug 29, 2015 @ 3:22pm

Nice game, interesting graphics and cool music!

HotBoxGames says ...
Aug 29, 2015 @ 3:26pm

I enjoyed the music and the backgrounds reminded me of the series 'samurai jack', great job! I like the idea of where you were heading but it needs more (as you've said in the comments), continue working on it, it could be something awesome!

Flaid says ...
Aug 29, 2015 @ 3:34pm

This was a pretty fun game. The concept was good, and the art style worked pretty well.

As the others have said, the gameplay got a little repetitive. From reading your comments, it sounds like there might be something to following the trainer's text, but it wasn't exactly clear to me how to do it.

LogGiant says ...
Aug 29, 2015 @ 4:14pm

It's a very nice looking game. At first I wasn't sure if my melee attack did much, then I saw the cooldown bar and realized what was going on.
Also, my trainer was kind of a dick.

Demy says ...
Aug 29, 2015 @ 4:56pm

Nice graphics. Game is pretty simple but it's ok.

Biruts says ...
Aug 31, 2015 @ 2:25pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

BooleanByte says ...
Aug 31, 2015 @ 5:48pm

I like this game, the music and the artstyle. I think the text in the bootom is a cool suplement to the game. And I se that you did not get as far with it as you wanted in the thime, and where "fishing" for something kind of beneath the surface of the game to fitt the theme, as usual.
Greate work to all of you.
:)

Tuism says ...
Sep 8, 2015 @ 10:13pm

Interesting idea, but the execution is lacking. The mechanics are too rudimentary for much of a strategy, projectile dodging doesn't really factor into it, and you just basically hover your mouse on the opponent.

The idea's there, but there's not enough challenge mechanically!

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