It's Halloween! The one night when you'll be least suspected while you roam amongst the tasty children. Find the most delicious looking boy and lure him into your maw using your shiny candy.
Enjoy our strange puzzle/ stealth game made in 72 hours. Be sure to share your times and candies used in the comments!
Team: Wefiends
Nick Barrios: Programming
Kevin Barrios: Art and Game Design
Stephanie Fung: Music
Brooke Greenberg: Logo and Title Menu
We put a ton of work and sacrificed a lot of sleep on this, but we're really happy with the game we've made. We sincerely hope you enjoy it!
(Full-screen option in the Title Menu)
Controller Supported, and Recommended!
Keyboard Controls:
WASD to move
K for Candy
L to Eat
R to Reset
M to Mute
Made using Cocos 2D-X
Adobe CC
Reason
Downloads and Links
Ratings
![]() | Coolness | 58% |
#9 | Graphics(Jam) | 4.76 |
#18 | Overall(Jam) | 4.23 |
#19 | Theme(Jam) | 4.32 |
#23 | Audio(Jam) | 4.23 |
#38 | Mood(Jam) | 4.14 |
#41 | Humor(Jam) | 4.06 |
#51 | Fun(Jam) | 3.95 |
#83 | Innovation(Jam) | 3.80 |
Comments
Love it, so polished and the art is SO GOOD. Plus it's a fun game with a fun mechanic.
The game had a good concept and had an incredible amount of polish, I did find it a little repetitive though.
Overall, I loved the game. Criticisms? None. Sorry, I can't give any good feedback. No issues that I could find, thus its a win for me. Thanks!
I love everything about this game. Tremendous job. Congratulations.
Cool idea and really sweet art style, enjoyed having controller support too
good entry great work perfect graphics 5/5 and audio is nice also
Great job, as always Wefiends! The game was incredibly polished and the art and music were superb
Absolutely love the hamburger kid and the happy monster with a happy little pentagram on his forehead. The music and sound were also spot on.
I felt like the puzzles might have been more fun/challenging if there were a candy limit per level. But still, I played to the end and had a lot of fun, and was mildly disappointed when I ran out of levels.
Amazing polish! The art was really great!
But the game itself, when compared to its graphics and audio, felt somewhat plain and too simple... Maybe that's because there's really only one kind of enemy... I don't know...
The cutest little hamburger and a tiny little devil and oh my god this is so cute.
Everything was awesome. The music set the mood and gave it a spooky but silly vibe. The graphics are incredibly cute. The was going to explode from adorableness. I loved how fluffy everything was, how much detail was put into the animation, such as the bounce in their steps, eye brow raises. And the mechanic was just as cute as well. Wonderful game! Thank you so much for making this!
Really nice mechanics, really nice graphics, really nice audio, really nice everything. The level design is great, the learning curve slowly grows in difficulty, that's great. I came across 2 bugs during the game: one when the devil would just walk left at random and one when the burgerbaby would be stuck in a block on the way to the candy. Really great game either way.
Wow, that's a decent amount of levels. I love the art style! Had lots of fun. Great job with this. :D
Now this is a very well polished game; the graphics and audio are definitely at the level of a commercial game. The gameplay was as others said a little repetitive. My guess here is that the game let you solve most levels with a much simpler solution than intended. For example, for zig-zag, you could just lure the kid across to the left and immediately eat him. The zig zag would have been more interesting and probably more fun, but by giving the player a tool that draws the target directly to their spot, it makes forcing a more interesting solution very difficult. I also thing the flashlight's effect was too lenient and as a result, I could just run through the obstacles rather than lure the target from safe spots.
Also, for the record, 134 Candy used, 15:36 end time.
Sorry it's late and I hit the submit button a little early. I just wanted to add, that this is a great game in need of a few tweaks, but more so than anything else I've played thus far this could be turned into a real commercial product if you were so inclined. I did enjoy it and sorry if I sounded too critical at first. I'm just a bit tired and should have gone to bet a while back, but got into playing your game instead.
@dalbinblue I actually completely agree with all your points and totally wish the game was less easy to brute force. We went through a lot iterations that watered down some of elements we ended up on, but we're still happy with how it turned out. We're actually thinking of finishing it up for Halloween since it's coming up. Thanks for the feedback though, and don't feel bad about your honesty, we really appreciate it!
PSSST - You are featured in today's Ludum Dare to Believe! https://www.youtube.com/watch?v=yzmckPggrwA
Very cute and adorable, though a bit long and repetitive. Would have been better with fewer but longer levels.
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
The framerate drops at about 666 bazillion candies
http://i.imgur.com/SAOVQ4D.gif
Great presentation, especially in regards to explaining the concept and tying it into the gameplay!
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Amazing entry, so much polish in so little time - great job! :D