Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Patient ZER0

by cudabear - Compo Entry

You wake up in a familiar hospital with no idea how you got there. It's the hospital you work at, so at first everything seems normal but then it becomes apparent that nothing really is. Explore the abandoned town you once called home, figure out what happened, and how you're still alive.

- WASD to move
- Q (hold) to check inventory/status
- E (while holding Q) to use a medkit (if currently holding one in inventory)
- Shift (hold) to aim
- Click (while holding Shift) to fire. Reloading happens automatically when your clip is empty.
- Touch glowing spots to investigate them
- Touch doors to enter buildings

August 23rd:
- Compressed music (25mb down to 2.5mb, wow!)

August 24th:
- Prevented using a medkit that's in slot 2 from removing what's in slot 1
- Shiny spots sometimes didn't disappear

August 27th:
- Can no longer use medkits that don't exist
- fixed a soft-block that occurs when dying during the final fight
- doors with message boxes don't need to be walked into twice to enter
- music now properly resets on death
- Can no longer float offscreen after dying

- Investigating spots on the roof of mansion can potentially kill the game
- Zombies can clip out of bounds

Downloads and Links




OFF says ...
Aug 24, 2015 @ 9:21am

I'm impress by the lot of work.
I have an AZERTY keyboard so i need to switch in order to play the full game.
Actually not sure why i'm the monster, but maybe it's at the end of the story. I'm always impress by people who create a full story during the compo.
I'm not an english speaker, but it's still impressive.

Tuism says ...
Aug 24, 2015 @ 3:53pm

Sooooo much of mood. The graphics, the writing, etc, all convey an epic sense of scale.

But the game... I tried to follow the clues, and couldn't find a diner, or maybe I found it, but can't get through zombies, or whatever, I can't tell. There needs to be a better system of making the player aware of what needs to be done. And the movement speed makes for a terribly tedious time.

At least you don't lose your progress when you die.

Aug 24, 2015 @ 3:54pm

I love this game. Very good and love the pixel art used.

nozzergaming says ...
Aug 24, 2015 @ 3:58pm

Loved the mood the music created, surprised at how you managed to create such a story in a short amount of time. Good job on the whole thing!

AlariSilver says ...
Aug 24, 2015 @ 4:02pm

This is the creepiest LD entry I've played yet. I haven't reached the end, so I'm not sure why I'm the monster yet either, but it's a great game and I'm impressed.

KingGames says ...
Aug 24, 2015 @ 4:08pm

Amazing! Great Game!

cgmorton says ...
Aug 24, 2015 @ 4:27pm

I finally got the key to the town hall, but for some reason the game hasn't registered this and town hall remains locked. :/

Anyway cool game. The school confused me - the first time I tried to enter it said I needed something to deal with the scream, but when I came back later without any new stuff it let me in.

t4u says ...
Aug 24, 2015 @ 6:12pm

Game seems laggy in random moments.

Elements of the world seemed very detailed. At the same time the screen missed such basic things as UI showing health and ammo.

Shooting is really weak, You have very detailed chairs but you haven't done animation for player shooting or zombies getting hit. There is strong contrast within game - some graphical elements are awesome while others are disappointing.

The game is strong on mood but I have mixed feeling if being patient zero makes you a monster.

Audio fits well in atmosphere.

Bug: After finding letter I went to roof, I tried to pick up object and my game died.

MechanicMoon says ...
Aug 25, 2015 @ 9:41pm

The game is awesome. It isnt a clone of godzilla, he he. It has a good plot, fantastic music and fx and an excellent atmosphere. The style with pixel art is good, but maybe the rooms are too big and the background is a bit empty. However, you have done a fantastic job ;-)

Aug 26, 2015 @ 10:10am

Very impressive for a compo game :).

Sep 11, 2015 @ 10:17pm

Interesting story, cool game. I included it in part 24 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

Catmoo says ...
Sep 14, 2015 @ 5:16pm

I really enjoyed your game, the only thing that I think would have made it a little better is distinction between the different types of buildings, just something small like signage through visual or written means so then when on the main town screen you could navigate easier. However you may have wanted to make it harder for the player with the type of game it is :)

Sep 14, 2015 @ 5:28pm

wow! Great use of time on your part. This is great!

goodbadokay says ...
Sep 14, 2015 @ 5:44pm

I've looked into sources (Action.js) and seen that final text is in mansion. I've got on top on mansion and game freezed after picking up item.
But awesome entry anyway!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]