Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Dungeon Hunter

by Tom Rijnbeek - Compo Entry

Some adventurers have heard about you raiding a dungeon. Because everybody knows that monsters drop loot, adventurers quickly rally to hunt you. You are not very strong, so you will need all your cunning and stealthiness to outsmart the adventurers.

HOW TO PLAY
You control the monster using the WASD or arrow keys throughout the room. Your goal is to stay out of sight. During the game chests will spawn in the dungeon which you can pickup for tools. Tools can be the following:
- A trap: place this somewhere in a room. If an adventurer steps on it, the adventurer and trap will be killed. Can be dismantled by rogues.
- A decoy: lure adventurers towards a certain position. Can be especially useful in combination with mages!
- Invisibility: gain invisibility for a short time. You will not be invulnerable though!
- Assassination point: use this to kill an adventurer. You will only win if you approach the adventurer from behind.

There are different kinds of adventurers as well:
- The basic adventurer will walk around and chase you when spotted.
- Mages will not chase you themselves when they spot you, but alert all adventurers close by. They also can not find back when you attack them.
- Rogues have great hearing and will also notify you in any other direction. Further, they will disarm a trap if they walk onto one.
- Archers are the most dangerous kind of adventurer, since they will immediately kill you with an arrow (insert *arrow in the knee* joke here) when spotted. They are defenceless in melee combat however.

A manual with pictures (because I don't know how to insert pictures here) can be found on my personal website: http://blog.tomrijnbeek.nl/games-prototypes/ludum-dare-33-final-result

Downloads and Links


Ratings

#203Innovation3.44
#220Overall3.47
#267Mood3.29
#391Theme3.50
#406Fun3.11
#419Audio2.83
#602Graphics2.83
#1981Coolness28%

Comments

Aug 24, 2015 @ 2:48am

Like the random dungeons. Interesting trap-based gameplay.

fafastudio says ...
Aug 26, 2015 @ 6:53pm

I loved it ! Maybe you should have make it a bit more nervous ! But very interresting concept ! =)

Artsuom says ...
Aug 26, 2015 @ 6:58pm

Really nice game! Solid gameplay and idea, well implemented.

terop2 says ...
Aug 26, 2015 @ 6:59pm

looks pretty classic game idea. nice music. pace is too slow.

StaNov says ...
Aug 26, 2015 @ 7:00pm

I didn't figure out how to use a power-up. I tried number keys above letters and on numerical keyboard, but nothing happened... So I picked up a few chests and avoided beeing seen.

Great technical aspect - moving between tiles is smooth and... just feeling good :) Graphics and music is also great.

cbear_wallis says ...
Aug 26, 2015 @ 7:04pm

i really enjoyed the AI and the random mazes. I think that this would be a project worth polishing. I think that the player could gain a lot from be able to perform more abilities etc. (granted I wasnt too sure what the abilities mapped to 1-2-3 did). I liked it overall ^_^

Aug 26, 2015 @ 7:33pm

Nice job! Plays pretty well, but gameplay is a bit on the slow side.

Caspila says ...
Aug 26, 2015 @ 7:34pm

Nice game design concept there, I really liked it. One thing that annoyed me was that the walls don't block the cone of vision of the adventurers which makes the game a bit harder to play.

I'd love to see this game more polished. Great job :)

Aug 26, 2015 @ 7:37pm

Cool concept, but it is not clear for me what do skills 2 and 3 do

Denis347 says ...
Aug 30, 2015 @ 9:37am

Good idea, fun gameplay, but could've been a bit faster. Random generator is well done!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]