Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Dungeon Hunter

by Tom Rijnbeek - Compo Entry

Some adventurers have heard about you raiding a dungeon. Because everybody knows that monsters drop loot, adventurers quickly rally to hunt you. You are not very strong, so you will need all your cunning and stealthiness to outsmart the adventurers.

You control the monster using the WASD or arrow keys throughout the room. Your goal is to stay out of sight. During the game chests will spawn in the dungeon which you can pickup for tools. Tools can be the following:
- A trap: place this somewhere in a room. If an adventurer steps on it, the adventurer and trap will be killed. Can be dismantled by rogues.
- A decoy: lure adventurers towards a certain position. Can be especially useful in combination with mages!
- Invisibility: gain invisibility for a short time. You will not be invulnerable though!
- Assassination point: use this to kill an adventurer. You will only win if you approach the adventurer from behind.

There are different kinds of adventurers as well:
- The basic adventurer will walk around and chase you when spotted.
- Mages will not chase you themselves when they spot you, but alert all adventurers close by. They also can not find back when you attack them.
- Rogues have great hearing and will also notify you in any other direction. Further, they will disarm a trap if they walk onto one.
- Archers are the most dangerous kind of adventurer, since they will immediately kill you with an arrow (insert *arrow in the knee* joke here) when spotted. They are defenceless in melee combat however.

A manual with pictures (because I don't know how to insert pictures here) can be found on my personal website:

Downloads and Links




Aug 24, 2015 @ 2:48am

Like the random dungeons. Interesting trap-based gameplay.

fafastudio says ...
Aug 26, 2015 @ 6:53pm

I loved it ! Maybe you should have make it a bit more nervous ! But very interresting concept ! =)

Artsuom says ...
Aug 26, 2015 @ 6:58pm

Really nice game! Solid gameplay and idea, well implemented.

terop2 says ...
Aug 26, 2015 @ 6:59pm

looks pretty classic game idea. nice music. pace is too slow.

StaNov says ...
Aug 26, 2015 @ 7:00pm

I didn't figure out how to use a power-up. I tried number keys above letters and on numerical keyboard, but nothing happened... So I picked up a few chests and avoided beeing seen.

Great technical aspect - moving between tiles is smooth and... just feeling good :) Graphics and music is also great.

cbear_wallis says ...
Aug 26, 2015 @ 7:04pm

i really enjoyed the AI and the random mazes. I think that this would be a project worth polishing. I think that the player could gain a lot from be able to perform more abilities etc. (granted I wasnt too sure what the abilities mapped to 1-2-3 did). I liked it overall ^_^

Aug 26, 2015 @ 7:33pm

Nice job! Plays pretty well, but gameplay is a bit on the slow side.

Caspila says ...
Aug 26, 2015 @ 7:34pm

Nice game design concept there, I really liked it. One thing that annoyed me was that the walls don't block the cone of vision of the adventurers which makes the game a bit harder to play.

I'd love to see this game more polished. Great job :)

Aug 26, 2015 @ 7:37pm

Cool concept, but it is not clear for me what do skills 2 and 3 do

Denis347 says ...
Aug 30, 2015 @ 9:37am

Good idea, fun gameplay, but could've been a bit faster. Random generator is well done!

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