Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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LD33 - Overlord

by Latency - Compo Entry

I went pretty loose with the theme, but overall the game turned out to be interesting. Kind of played on the human condition rather then literal monsters, but never got around to a few additional systems that would have helped it make sense. I apologize for the lack of sound and music but I'm impressed I found enough time to finish the game, it was a tight race against time, but at least there's something I have to show for it.

Some of the Challenges I faced:
AI - totally forgot I needed to do this part, and although its a bit rough, it turned out alright

Movement - Unit movement is surprisingly tough in an RTS that I originally intended for mobile (So its all touch style interface) so its all based on a single click and the information you can gather between the 3 actions you have.

Things I needed to scrap:
Procedural generated level, If you look the code is in there using perlin noise to create random levels but I decided to comment it out and go with a good old fashion tile map, although it doesn't really matter as they are all the same tiles, and I don't use that information for anything. But it was fun to experiment with it.

Towns Giving you stuff. Just ran out of time, its unfortunate cause it sounded cool and added depth, but oh well, maybe in a future build.

Features include a morale system (the bar under the unit size/health)
Morale dictates how effective a unit is. Controlled towns give health regen bonus and morale boost (even while in combat).

How to Play
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Controls:
Click and drag from a unit to move them
Click and drag from the field to move the camera
WASD to move the camera

Goal for Victory:
Wipe out the enemy's units


Tools
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Unity
[Short list this time]]


Like what I did or have a question? leave it in the comments or on twitter
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Twitter: https://twitter.com/tylermatchett


Note
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Can't get Github to work for source, I will continue trying, but for now I have removed the link.


UPDATE
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Replaced the shitty HTML5 web build with a unity web one. Still works best with the win download though.

Thank you all for the great feedback, I'm glad people seem to be enjoying it, I threw an android build up to see if I could and switched out the webGL for the good old fashioned unity web player.

Downloads and Links


Ratings

Coolness79%
#483Graphics3.05
#622Fun2.79
#632Overall2.95
#730Innovation2.56
#934Theme1.85

Comments

Flygamer101 says ...
Aug 24, 2015 @ 3:10am

Liked the graphics style. Really cool red vs Blue. Really nice minimalistic fell.

TheZiggy says ...
Aug 24, 2015 @ 3:12am

Very well done! Simple, but fun.

Ilseroth says ...
Aug 24, 2015 @ 3:14am

Honestly my only major beef is it feels awkward not having some kind of indicator on the screen showing that I am in fact controlling a character (highlight them and the place I am dragging them.

Aug 24, 2015 @ 3:15am

Yeah, theme wasn't great, but I liked some of the animation for the soldiers. Dead ones looked really good. Liked that instead of them just disappearing, like in a lot of games like this.

PokeyOne says ...
Aug 24, 2015 @ 3:18am

great game overall, but I think, like you said, villages giving you stuff would be great. you might want to consider making it so you can produce units to fight

Devon Ulrich says ...
Aug 24, 2015 @ 3:22am

The visuals and animations are great. The idea itself is good, but would be better if you added more features, since it gets a little dull after a while. Also, sound effects would be a good addition next time. You could just use something simple like SFXR to randomly create sounds for soldiers battling, and it would give players a much better impression. Nice job!

FerraWare says ...
Aug 24, 2015 @ 3:34am

Cool game!

Pros:
-Art style
-Nice idea

Cons:
-Pretty slow
-Kinda laggy
-Unresponsive
-Doesn't go with the theme

panda says ...
Aug 24, 2015 @ 5:05am

I like that this is something you can play, and win! The towns don't seem to matter tactically, but having them makes the game visually more interesting. I enjoyed battling the AI!

terop says ...
Aug 24, 2015 @ 4:28pm

nice gfx, and i could move them, but didnt yet figure out what else i can do...

Aug 24, 2015 @ 8:39pm

Use local superiority to out damage the enemy! Had fun while it lasted and was pretty excited by the minimalist graphics.

TFR says ...
Aug 24, 2015 @ 9:42pm

The graphics are very good. Simple but very coherent. I just didn't find the theme on it...
But it is a good game nevertheless.

Aug 25, 2015 @ 2:35pm

Had some fun here. So wanted to build units, but couldn't.

colinn says ...
Aug 25, 2015 @ 7:26pm

Fun game, I certainly pressed the advantage

raducumiczzz says ...
Aug 26, 2015 @ 3:56pm

I love the graphics style. Red vs blue is always a nice fight. simple and fun. Good work

grywhttl says ...
Aug 26, 2015 @ 3:57pm

Has potential!

ZzCalvinzZ says ...
Aug 26, 2015 @ 4:00pm

pretty fun, would be nice to be able to select multiple units at once

nka says ...
Aug 26, 2015 @ 4:02pm

Cool little rts, nice models. Kinda short though.

Aug 26, 2015 @ 4:07pm

Very simple, wish there was a bit more to it though!

Aug 27, 2015 @ 8:17am

Good effort - would love to see what this turns into with more development

Tosic says ...
Aug 30, 2015 @ 6:36am

Wow, really good and interesting game, I liked it very much!

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