Short game where you control yourself and your "other" self.
First time doing Ludum Dare. Also first time completing a game! :D I apologize for how short the game is. I'm currently couch surfing so I didn't have a lot of time to dedicate to a game. Wanted to submit this to the Compo but I couldn't finish it in time.
The audio is very quiet. Sorry about that. Remember to turn down your volume when you are done!
Use Arrow keys to move. Tab to switch selves. Space is action button. Press up when next to an open door to progress. M = Mute. F = Full screen. R = Restart a level. Esc = Quit.
Made with Game Maker, Reason 7, Audacity, GIMP.
Downloads and Links
Ratings
![]() | Coolness | 70% |
#370 | Audio(Jam) | 3.15 |
#416 | Mood(Jam) | 3.28 |
#652 | Overall(Jam) | 3.06 |
#661 | Innovation(Jam) | 2.83 |
#754 | Fun(Jam) | 2.74 |
#821 | Theme(Jam) | 3.03 |
#884 | Graphics(Jam) | 2.56 |
Comments
Nice and atmospheric music, fit the aesthetic well.
The gameplay was interesting, although I was a bit confused by swapping screens so often. I didn't really understand whether I had a choice in which character to progress with, and whether it mattered.
Maybe I should have read into it more, but perhaps a simpler starting room, could make it easier to grasp the importance of the multiple switches, multiple choice and story text.
Also I feel the puzzles could have been a little bit harder.
Great Job!
Love the concept, and "monsters within" imo is the best we could get out of the otherwise quite boring and generic theme. Good job.
I really like that! Great first game man. It was short and sweet!
I like the atmosphere.
I felt the theme/text to be somewhate disconnected from the gameplay, but the concept was interesting and appealing.
Congrats on finishing your first game! The concept was a bit vague for me at first, and the buttons very random, but on the second try I liked it more and found the more satisfying ending. :)
Btw, I extracted your game in my downloads folder. I used your uninstaller to delete it afterwards, and was not careful enough apparantly, because it deleted all my files in my downloads folder! Oops.
Oh no! I'm sorry that happened!
Thanks for all the responses guys. The feedback is incredibly helpful.
Thomas was Alone? Cannot give high score on innovation but the gameplay is really good. It s immersive even if graphic is simple.
Nice, short little game. I didn't notice the blue to red ratio until the end XD
Really touching, personal entry. The mood and writing are really spot-on. The ending implied that there was more than one way it could've gone, but as far as I could tell there was only one way to progress through each screen.
Anyway, love the way the puzzles and story/analogy are tied together. Games that nail that are my favourite.
Thought provoking game - had to play through twice to really get to the meat of it but now I cant stop thinking about it. Really clever in its execution and I gaurentee I will be thinking about the message and execution of the game for days to come
Simple, but effective. I didn't really understand what was going on the first time, but after playing it through again it became clear.
Multiple choice. Or the two guy you control are not just helping but also competing. It is something rare to see.
Hey, not bad for a first entry! Liked it a lot, actually. A little shame that the story doesn't exactly evolve based on the stats, but I do appreciate the multiple endings.
Some criticisms: The buttons were a bit cryptic, and I often resorted to using R to restart a lot to get the desired ending. I think the game could benefit from added sound effects, too! Still, I do think this is a huge accomplishment, both from getting the first game done, and for providing an engaging narrative. Awesome job!
Really neat concept! I included it in part 20 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/WVNLcoTqal4
Thanks for the play through, guys. It was really awesome to watch! :)
@Omiya Games: I like those criticisms! Looking back, I should have added multiple endings and worked the buttons to be less random. I intended to have sound effects added in, but I ran short on time (even though I still submitted to the Jam). Thank you so much!
Feeling very elated after playing your game. While the graphics were simple and the puzzles very easy, the piano and the short sentences for each level made up for it, very nicely put together and great take on the theme!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
That was basically a 60 second virtual D&M.