Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Eat Ships and Thrive

by frogcheese - Compo Entry

Drifting through the empty void of space would be enough to make any amalgamation of putrid pulsating flesh cranky. Especially with all these ships around - looks like some civilisation or other is upset about your festering appendage oozing all over their doorstep.

It's alright. You have an iron stomach for things like this.

WHAT?

* You are an abomination of adjective-less description.
* A load of ships are flying around your personal space.
* Destroy them.
* Eat the remains.
* Watch out for asteroids!
* Try to get as high a score as possible!

HOW?

* Use the mouse to aim your creature
* Move with WASD or the arrow keys.
* Shoot using SPACE BAR or the LEFT MOUSE BUTTON. Each shot reduces your mass slightly, so if you go spraying too wildly you'll lose a lot of shielding.
* Ships can also be destroyed by running into them.

Tools used:
* Unity3d
* Pixen for the sprites
* Audacity and Bfxr.net for sound effects

* Fonts available for personal use from dafont.com. The fonts used are:
** "A Damn Mess" by Spork Thug Typography (http://www.dafont.com/a-damn-mess.font)
** "Cacavia01" by Ward Zwart (http://www.dafont.com/cacavia01.font)


This is my first real game using Unity, and I'm really happy with it considering. Didn't have time to do music, but I guess the silence might lend it an eerie atmosphere so I'm not torn up about it.

Downloads and Links


Ratings

#2178Coolness17%

Comments

TwixtorTitan says ...
Aug 24, 2015 @ 10:56am

Nice little game with good graphics but I didn't really understand what I had to do :/

frogcheese says ...
Aug 25, 2015 @ 4:30am

@TwixtorTitan Thank you! It's a pretty simple game, so it only spawns enemies for you to kill indefinitely. The goal is just to raise your high score until you die, but I think I might've made the enemies a bit weak.

Reisen says ...
Aug 25, 2015 @ 5:34am

Movement control relative to character-to-mouse direction takes some time to get used to.

6DownStudios says ...
Aug 30, 2015 @ 12:58am

Nice take on the theme! Movement's a bit tricky at first, which makes it even more satisfying once you get the hang of the inertia and can pull off some great dodges. Fun stuff!

marvalgames says ...
Sep 7, 2015 @ 6:15pm

fun. More polished than it looks at 1st glance.
The controls were annoying at 1st but when I gave it a chance it gave it a different feel that was playable.

radmars says ...
Sep 7, 2015 @ 9:57pm

Nice! It was fun to feel the anticipation of the next wave when the screen was empty. It'd be cool if you added a countdown between waves to encourage that excitement.

MercuryXGames says ...
Sep 14, 2015 @ 4:17pm

Nice game!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]