Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Cave Lord

by sbarrio - Compo Entry

---- CAVE LORD ----

- STORY-

You are the lord and boss of one of the many dungeons and caves that populate a typical 8bit RPG world.

One day, your evil but peaceful ways are interrupted when a letter arrives at your inbox. Apparently a mighty RPG hero is raiding your cave in 3 days and he has his eyes set on your hide.

This means that you must train and get stronger before the hero arrives, so you can defend yourself. You are not like the rest of final bosses, the RPG hero's streak ends with you! (right?)

- GOAL -

You have 3 days to explore your cave and fight against any enemy you find. You must fight to get experience and get stronger, or the Hero will kill you easily on the 4th day. Good luck!

- CONTROLS -

- Arrows for movement (action selection during battle)
- Space to confirm selection



Downloads and Links


Ratings

#121Theme3.95
#193Humor3.35
#209Overall3.48
#229Fun3.38
#333Graphics3.33
#380Mood3.11
#483Audio2.67
#614Innovation2.76
#1981Coolness28%

Comments

MFEP says ...
Aug 26, 2015 @ 10:28am

The graphics is cool but the music could be louder. Great concept, it resembles the good old pokémon games.

4KbShort says ...
Aug 27, 2015 @ 8:25pm

A good game with a mix of Dragon Warrior and 30 Second Hero smushed together. The reverse hero RPG style is a solid way to go for this type of theme. Good job!

superfreak says ...
Aug 30, 2015 @ 2:40pm

Much nostalgia! Liked the reversal of the usual RPG hero!

Aug 31, 2015 @ 7:39pm

Great game that was fun to play. Thought the whole concept was brilliantly designed. Enjoyed the retro-style fights between the monsters and retro-style advancement system.

Xanjos says ...
Aug 31, 2015 @ 8:03pm

Pretty interesting take on the traditional JRPG game. I like how instead of the hero slaying monsters to get to the boss, it's the other way around.

hgcummings says ...
Aug 31, 2015 @ 8:23pm

Felt like a really well-polished game. Nice art style and music. The fighting felt a little bit clunky, although I enjoyed the descriptions ("Mad crab is REALLY mad at you!")

fistmaker says ...
Aug 31, 2015 @ 8:55pm

Solid entry! Enemy comments were great, and combat was simple. Still, hard game! Hero got me in one shot!

tweedle says ...
Aug 31, 2015 @ 9:02pm

Really enjoyed the JRPG feel this game embodies. The progression feels good here. It did get a little tough for me on day 3, but I should probably give it another go.
Solid game!

PIXEL^3 says ...
Aug 31, 2015 @ 9:03pm

I really liked the concept, and it was pretty well executed. Some hero though, he bring rotten herbs and missing every shot he takes. The rocks were more of a threat than that guy.

Jelinib says ...
Aug 31, 2015 @ 9:05pm

Sweet, Earthbound font! Nicely inspired battle system too! ;)

Some nitpicks:
I feel like Heal should be stronger for its cost of a turn and 5 MP. As it is, it typically heals little more than the damage the monster can deal, so if you're almost dead and choose to heal, you've also given the monster another turn to hit you and put you back right where you were the previous round, thus perpetuating an unfruitful MP-draining cycle. It is almost always better to take the chance and go for the attack, and hope to RNGesus that it hits and that you level up after the battle for the free full heal.

Defend also doesn't seem to reduce damage taken at all. (bug?)

Because of these, I kind of neglected Defend and Heal, and ended up powering through the game purely on Fight and Tech instead (using each once per round would typically suffice for the harder enemies).

The game seems somewhat luck based, depending on how much the monsters actually attack, but the battle messages were pretty humorous. Love the quirkiness here, and the sprites are cool. Nice job!

TestSubject06 says ...
Aug 31, 2015 @ 9:09pm

Could have used some simple BGM, but otherwise was pretty fun to play. I got super excited when I saw the image for this game.

kalinova says ...
Aug 31, 2015 @ 9:15pm

The Dragon Quest-style graphics and the enemy quotes are charming, but the combat is far too simplistic (all you really have to do is "attack" every turn) and the entire game is just grinding for the final encounter. Also, why would a final boss monster have to grind, anyway? Maybe if you were a lowly slime who wanted to be the final boss it would make sense, but shouldn't a boss already be powerful?

MrTwister says ...
Sep 1, 2015 @ 2:14am

Man, this was awesome! First classic JRPG I see this round and it was really nicely done.

Combat could use some tweaks though (not allowing you to choose a move you don't have enough MP for, for instance).

I really enjoyed playing this entry, and although I died the first time at level 2, the second time I got so OP that destroyed the hero in no time. It felt good :)

MaesK says ...
Sep 1, 2015 @ 6:05pm

Nice game! I never expected a RPG to show up in a Ludum Dare, and it is pretty solid, good work.

Sep 15, 2015 @ 12:12am

nice little rpg for 48hours!

cool concept with the timed days and such

a nice one!

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