Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Don't get caught in focus

by local minimum - Jam Entry

You are Nessie, the Loch Ness monster. You've been alone all your long long life, but not lonely. It used to be easy to seek out humans for company, but now it got all sorts of hard.

How to play:
------------

Swim around the lake using arrows or WASD.

Surface by holding down space or right control.

Hover mouse over objects to see their detection range and click to see who they are.

You need to get seen, to keep you from becoming too lonely. But beware of attracting too much attention.

Extra help:
-----------

The humans may need some time to notice Nessie, especially if they aren't that interested in her from the beginning.

Some spotters simply don't give much of that cozy warm feeling of being appreciated.

Nessie really yearns for attention, she needs a whole lot of it to survive her loneliness.

Each sighting will trigger a pop-up "news" item, and at the same time lower loneliness by varying amounts.

After a human has sighted Nessie, the human needs some time putting the sighting on the right place on the Internet before that human is ready to sight Nessie again.

And when posing at the surface, she is much to busy trying to get seen but not seen too much, that swimming is not an option.

Leave Comments:
---------------

Leave comments, if only short ones. I love them all. And I will play back your game if you do.

Linux Build:
------------

There seems to be issues with the controls on the linux build, for reasons I don't really understand.

Downloads and Links


Ratings

Coolness73%
#105Theme(Jam)4.03
#132Innovation(Jam)3.62
#360Humor(Jam)3.11
#381Mood(Jam)3.32
#527Overall(Jam)3.21
#635Graphics(Jam)3.15
#674Fun(Jam)2.87

Comments

q2k2k says ...
Aug 25, 2015 @ 1:42am

The concept is pretty simple with this game. I like how you have to show yourself but at the same time, not show yourself. I have come across some issues where it seems like I am showing my self but I just feel more lonely. Otherwise, its a pretty decent game.

Shaw says ...
Aug 25, 2015 @ 9:13am

I love the concept, the art and the mood the music produces. Excellent work!

mboaj says ...
Aug 25, 2015 @ 11:34am

I love the idea :) I have been sighted at least three times but I die from loneliness anyway :) I also cannot move when I surfaced. Am I doing something wrong?

iossif says ...
Aug 25, 2015 @ 12:09pm

great idea!

local minimum says ...
Aug 25, 2015 @ 1:10pm

@q2k2k The spotters may need some time to notice nessie, especially if they aren't that interested in her from the beginning. That may also be why loneliness didn't change much. Some spotters simply don't give that cozy warm feeling of being appreciated.

@mboaj Nessie really yearns for attention, she needs a whole lot of it to survive her loneliness. And you are right, when posing at the surface, she is much to busy trying to get seen but not seen too much, that swimming is not an option.

Aug 25, 2015 @ 2:37pm

Concept is really nice. Graphics are simple, but effective. However, being seen doesn't reduce loneliness nearly enough to make the game balanced.

amy742 says ...
Aug 25, 2015 @ 2:38pm

I love the idea behind this! Great job!!

Aug 25, 2015 @ 2:39pm

This is a really joyous game to play. All of the conspiracy popups are great. Perhaps Agent Mulder can make a cameo(#iwanttobelieve) ;) I was able to get "beached" by swimming outside of the water in some places. It was no big deal I just restarted. Very entertaining!

local minimum says ...
Aug 25, 2015 @ 2:53pm

@aberdeenphoenix I totally agree. We simply had to scrap play-testing and balancing the game since we only got to that part about 1h before submission. And then we were much too tired.

@internetpaulicy I though I had put a tight net of colliders around the lake! must have been a spot between two of them or something.

architect404 says ...
Aug 25, 2015 @ 5:09pm

looks like a few of us had a similar idea but it's interesting to see how vastly different they all play. I found this a little unintuitive at first and then quite difficult, but interesting. it's a little melancholic but I don't mind that, and I also enjoyed the conspiracy stuff and x-files reference. good effort!

Infininete says ...
Aug 25, 2015 @ 5:18pm

death by science. lol. I like the game in that all of these pop-ups occur, but it's way too easy to die from loneliness, and I'm unsure as to how I die by science. Also I'm not sure how to decrease my loneliness, but it seems the more I move around the more popups occur rather than just basking 24/7.

How do I lower my "renown" ? it's a bit weird. It's like you are going to lose and die no matter what.

local minimum says ...
Aug 25, 2015 @ 5:34pm

@Infininete science comes and gets you when you reach max renown. We didn't really have time to do an in-game capture event. Each time a pop-up occurs, you have been seen, and thus you feel a bit less lonely. As to the other question, we can neither confirm, nor deny the existence of such game mechanics.

Aug 25, 2015 @ 6:42pm

The idea is good but the tutorial is a bit confusing and flashed bye too fast for me. The art was well done for it's style. I also wish you had more time to look at the sighting bits, I felt like I might have been missing jokes. Maybe pause the game when you are spotted then have a continue button I see you didn't allow ratings on audio so I presume it wasn't something you made but nonetheless it was well chosen and fitted in to the mood of the game wonderfully.

Overall a good job. Keep on jamming.

SeaDads says ...
Aug 26, 2015 @ 1:55am

Really enjoyed this, the music set a really nice mood and the mechanics were actually very complementary and worked well. Would have been nice to have some idea of when a sighter was able to be sighted again.

peterkirk says ...
Aug 26, 2015 @ 3:07am

I really like this idea. It took a bit to get what had to do.
I can't tell if I liked the music or not.

careless says ...
Aug 26, 2015 @ 3:50pm

Wow there are like 8 Loch Ness monster games!

Really nice idea, a bit like being a celebrity maybe, always wanting some attention but not too much.

I died by loneliness and science lol, I will play again to see if there are more alternatives.

Nice sound FX, controls nice and simple, graphics could have been a little better but did the job. Not a huge fan of bag pipes.

Good entry well done.

McFunkypants says ...
Aug 26, 2015 @ 5:34pm

A fun idea. I was quite sad when I died from loneliness.

liquidmedia says ...
Aug 27, 2015 @ 6:25am

The lonely factor just increased and ended the game even when seen. good concept, and ok art / music

blubberquark says ...
Aug 27, 2015 @ 3:00pm

We can never have enough Nessie games! ;)
It seems like your Nessie doesn't have a chance in today's world...
Another interesting take on the theme.

Aug 27, 2015 @ 4:41pm

Interesting mechanic! But I fear it didn't quite have the tutorial it needed. It's a nice balance: loneliness vs being spotted. But I always just died of loneliness...

TMW says ...
Aug 28, 2015 @ 1:39pm

:D Its a very lovely story about Nessie! I really love the theme and the music.
Sadly I always died very early, but I still think its a very nice idea and game.

Jakob37 says ...
Aug 28, 2015 @ 7:48pm

I liked the concept and the atmosphere a lot. The gameplay and the controls worked well overall for me (even if the lowered speed when not fully submerged felt unnecessary for me). The problem for me was (like others have mentioned) the lonelyness-balancing - I didn't manage to keep going for more than 3-4 sighting despite several tries, even after I felt I mastered the controls.

On the other hand, this was one of the games with most 'feeling' in it I have tried during this Ludum Dare, it felt like a game with a lot of thought behind. Would gladly play it again after some balancing :)

Biruts says ...
Aug 30, 2015 @ 12:30pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

Aug 31, 2015 @ 5:56pm

Poor monster. Great game! I included it in part 12 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/mbmK1PaRvAU

ChaosCult says ...
Sep 3, 2015 @ 7:44pm

A second Nessie game I've seen in this compo, and this one is much easier. I liked all the headlines and photos and stuff, but I can't discover how to play for long or win :)

jk5000 says ...
Sep 3, 2015 @ 8:38pm

A simple and great idea. Well done.

Sep 4, 2015 @ 3:09pm

The use of the theme is clever. Like that you play as Nessie and have to feed the myth by curing your loneliness. The blurry photos were also a really nice touch. Did find that my loneliness was hard to beat, might need a bit more easing into the difficulty. The menu display of jumbled notes was also a nice touch.

igoramendola says ...
Sep 5, 2015 @ 7:40am

The idea is pretty funny. Poor monster, looks like it's hard to avoid death :P
The game is well executed in different aspects, also the music is cool and gives a good atmosphere. Nicely done :D

CrefossusJam says ...
Sep 7, 2015 @ 1:23pm

The articles and photos (sighting feedback) was fun. It helped me feel more like the monster. I can see if that part is missing that the game will feel empty.

The start is a bit rough since you need to act quickly or die alone (maybe too fast?). However after replaying it and moving quickly, it's very easy to not die alone and instead die from science. So as long as act fast...

Maybe there could be more warning when you are about to reach max loneliness. There is an opportunity here, like - when it increases the monster could say funny things or the bar could gain some attention and give it some urgency with sfx, particles.. standard jazz.

Great job coming up with a new type of gameplay matching the theme, and having it reasonably interesting to explore the mechanics (plus I dig the art, especially basking in the sun! :).

The attention to detail on the player motion is also good. You can backup but only slowly, conversely your velocity increases a bit more. I think when you reach max depth?.. whatever it was it felt right! 5 paragraph essay sighting confirmed. died by comment police brutality.

sikosis says ...
Sep 10, 2015 @ 1:59am

Really well done. Simple idea and executed brilliantly.

Xanjos says ...
Sep 13, 2015 @ 9:07pm

Don't know if there's a way to reduce the sighting level over time but I like the concept a lot plus the bagpipe music actually fits the game well.

dydx says ...
Sep 15, 2015 @ 12:21am

This game is awesome. The concept is really funny and original. I love the newspaper clippings / website articles!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]