Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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by thatwhichis - Compo Entry


-Per request, added a version that still refreshes at ~30 FPS but slows game object movement to 1/2 original speed. This may be too slow/still too fast, but was the easiest movement speed change to implement so decided to give it a try.

-Also added a round-counter upon success so the player can see advancement (this was always a planned feature, as the rounds were implemented in the original, but did not have time to implement the player feedback on said rounds - such was also the case with aural player feedback on nine consumption and leaderboard integration).

-NOTE: THE ORIGINAL VERSION REMAINS UNTOUCHED. I did not carry over the round-counter into the original version because I felt it would violate the rules and spirit of the competition. Any other changes I potentially make in coming days/weeks will only be reflected in subsequent versions.


A Robotron 2084-like drawn in HTML text characters programmed in JavaScript. Also all the sixes are hunting you because they fear you, see- they attack what they fear. Which is you. Because you're a seven and you eat nines. See. Is metacommentary. O_O

-Arrow Keys move, WASD (or ZQSD**) fire, R starts/restarts at loss.


-Get mope pointz.

-You are seven. You eat nines.
-Fives and sixes evacuate nines they touch.
-Fives do not pursue you but are invincible.
-Sixes pursue you but can be destroyed.
-Round ends when all nines are removed from the board and a new round begins with a higher score multiplier.
-Game over if a five or six touches you.

Known issues:
-Some keyboards don't let you press ALL THE BUTTONS AT THE SAME TIME???
-^Side, semi-related note: slowed game down to 5 FPS for to take screenshots, lol.
-Not preventing default action on keys; if on lower resolution device may scroll.

Goals I didnae get to but might post compo:

Downloads and Links




handkor says ...
Aug 24, 2015 @ 3:33am

I'm impressed by your entry. Hard to play as it goes very fast by moving a whole row or column. Good job.

boardtobits says ...
Aug 24, 2015 @ 3:48am

Chaotic, but a clever play on the 'monster'.

TheZiggy says ...
Aug 24, 2015 @ 3:48am

Hard game, but a lot of fun! Very nice take on the topic (as well as a nice take on the very cliché joke :P)

BortStudios says ...
Aug 24, 2015 @ 3:50am

There needs to be a lot more feedback on what's going on in the game. Sounds or anything on destroying a nine would make it a lot better, and possibly a counter as to how many are left

TheRuseman says ...
Aug 24, 2015 @ 3:50am

Much too hard, but it's a creative idea!

Phil Strahl says ...
Aug 24, 2015 @ 3:50am

That's the most unusual game I've played currently -- which is good. I don't know how much this relates to the theme, but it is one hell of a fast paced game to be sure. And working with ASCII characters is so Sinclair ZX81. Lovely!

Stepmaniafin says ...
Aug 24, 2015 @ 10:03pm

At first I thought that "Wow, this is some difficult game!" but then I noticed that you can shoot using the WASD keys. Good game, well implemented using javascript :)

Arcadonauts says ...
Aug 25, 2015 @ 1:06am

This is so clever. If you just slowed it down enough for me to keep up...

Aug 25, 2015 @ 3:26am

Very creative idea. I really liked it.

fmdud says ...
Aug 25, 2015 @ 3:28am

Really great novel concept. A bit too fast for me. I had something where i didn't see the game over screen (i didn't think i died) but the game restarted anyway? I had this quite a few times. Didn't affect my score though. Cool idea.

Andrew says ...
Aug 25, 2015 @ 4:42am

Quite hectic and my reflexes are sadly no match. Consider this an official request for easy-mode.

Goutye says ...
Aug 25, 2015 @ 5:50am

Hard to play, but I was able to get some nine! When you success in be around the center, you are almost safe. But the fives are the next level of difficulty. Impressive!

Andrew says ...
Aug 25, 2015 @ 3:04pm

Easy-mode is sufficiently easy. Thanks :D

Jakob37 says ...
Aug 25, 2015 @ 4:33pm

Very unique, nice style. Got much more entertaining when I actually read the instructions, and realized that you could shoot stuff. Nice job!

Nomys_Tempar says ...
Aug 25, 2015 @ 5:45pm

That's a furious game! Really good, simple and fun!

mickanio says ...
Aug 27, 2015 @ 12:27am

This was a cool way to render graphics. Good jorb : )

Aug 27, 2015 @ 10:58am

A very original concept, although rather fast-paced!

Linus123xbb says ...
Aug 27, 2015 @ 3:51pm

Very innovative game, I also liked your use of the theme. Some audio would be cool though.

ponk says ...
Aug 27, 2015 @ 8:11pm

It's great !!

ghostonline says ...
Aug 31, 2015 @ 7:44am

Very clever, I am impressed! Well done :)

euske says ...
Sep 2, 2015 @ 4:14am

It could be much more fun with a proper difficulty settings. Managed to get a couple of nines but sometimes the score wasn't reset after game over.

shawn42 says ...
Sep 2, 2015 @ 3:32pm

Fun idea, definitely a lot of button mashing! After playing many rounds, I didn't feel like I could get any better though.. not sure why that is. Nice entry.

Literal Games says ...
Sep 3, 2015 @ 2:43pm

Haha! Funny take on the theme. Very hard to see what's going on.

JoshDBB says ...
Sep 3, 2015 @ 3:04pm

Nice idea and fun to play. The slower version was much more manageable yet still not too easy. Found it quite hard to focus on the different numbers; using a variety of colours would help but may ruin your aesthetics.

WizzardMaker says ...
Sep 3, 2015 @ 3:25pm

Nice game, the player(7) is a bit hard to see if you are in the middle of 10 different numbers

rodobodolfo says ...
Sep 5, 2015 @ 4:59pm

really challenging! loved it

LandoSystems says ...
Sep 11, 2015 @ 1:01am

As a DF veteran I love the ASCII look. I needed the slower version as well, but it was a lot of fun! Twin Stick shooters on the keyboard is interesting.

phi says ...
Sep 12, 2015 @ 6:29pm

I like the strict simplicity throughout the whole thing. The main difficulty is at the beginning of the levels... Maybe you could spread out the enemies in a less homogenous way or make them appear later to make it feel more natural. I found the slower version hard enough. Otherwise, great idea, nicely implemented, very playable! :)

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