How about looking for a mimic inside apartments with a lot of objects? One of the objects inside is the monster and you need to find and secure him. Item descriptions will lead you.
Controls:
W / S - toggle camera views
Left mouse button - mark suspicious item
Space - highlight mimic (use for debug or hint)
Downloads and Links
Ratings
![]() | Coolness | 68% |
#59 | Graphics(Jam) | 4.44 |
#66 | Mood(Jam) | 3.97 |
#142 | Innovation(Jam) | 3.59 |
#185 | Audio(Jam) | 3.55 |
#413 | Overall(Jam) | 3.35 |
#731 | Humor(Jam) | 2.38 |
#836 | Fun(Jam) | 2.64 |
#920 | Theme(Jam) | 2.81 |
Comments
Nice concept, good graphics :)
P.S. Hello from Siberia :)
I liked the idea of the mimic and the text that describes the objects
Great game. Very plesent feel in general. Good interpretation of a theme.
Nice final product, just a little glitch when you have mouse over the info panel.
I couldn't find out anything suspicious but I enjoyed the ambient and the aesthetic. Good job everyone
The controls are a bit wonky but you really hit upon something with this idea. The graphics and mood are really fitting as well.
Unfortunately in the webGL version, hovering over an object makes it go nuts with flickering and noises so I'm not really sure what to say.
@El Cabaro: Thanks for the comment! We know about flickering, sorry about that. We'll fix it soon. ;)
It's beautiful graphically represented game and I also liked how you were able to describe almost every object to make moody atmosphere of place for the players.
Nice mood. Couldn't find the mimic though.. But the art style is really cool. The music is alright.
Loved the graphical style. The controls worked perfectly for a game like this.
Very interesting idea. I had trouble figuring out what details were relevant, but I suppose that's the challenge. Nicely done.
Nice graphics and atmosphere, I didn't really find out how to tell if the object was the one I was looking for (no specific instructions, and when using space to find the object I could still not understand what made the object the mimic form the text). Music was good, but the drums could have been lower or removed to help with the mood of the game.
Visually superb, the style and production were outstanding. The info text was well done but the actual 'game' of this was too opaque. A lot of repeated items / text and too little guidance. I don't know what object was the mimic or how to even tell which it was. I'm also not sure how this related to the theme.
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Pretty cool game! Nice idea, controls are a bit weird though..