Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Dungeon Decks

by Nick Weihs - Compo Entry

Dungeon Decks is a turn based strategy card game where each unit on the battlefield has its own card and deck!

I seriously ran out of time making this game, partly due to bugs and partly due to not having the usual amount of time to work on it. I really like the idea though.

I didn't have time to balance anything so I hope it's not too hard!

Downloads and Links




mklee says ...
Aug 24, 2015 @ 4:22am

Very neat use of reversing the dynamics of a typical turn-based strategy game, one against many. Really cool idea and would love to see this jam game further developed!

aeveis says ...
Aug 24, 2015 @ 5:22am

Pretty good! The ui a bit to get used to, but it made a lot of sense after playing it for a while with the cards. I beat it - The last round was a bit easier because the mass destruction did -3 instead of -1 for whatever reason. Feels like a good prototype to base a tactics-like game off of.

orion_black says ...
Aug 26, 2015 @ 1:58am

Don't worry, as mentioned, it's more on the easy side of things and, more importantly, could be turned into an interesting game.

A way to turn the camera around would be appreciated(specially with the two monsters thing) and also to skip heroes' actions.

valid4life says ...
Sep 7, 2015 @ 9:17pm

Interesting concept that should be developed further upon!

Jacktheviper says ...
Sep 7, 2015 @ 9:18pm

Isometric turn-based tactics is among my favorites genres and I really liked your twist on it, just some things to be aware of, the drawing cards mechanics introduces a major element of randomness into the game and if the player can't tell exactly which actions he will have available it becomes harder to plan ahead, also it wasn't really necessary to display the enemy cards at all times as it cluttered the interface a little.

Darkflint says ...
Sep 12, 2015 @ 11:47pm

Turn based strategy card, one of my favourite genre! I already love you :D
was a bit confusing to understand in the first round, but after that it was fun. Until round 3, where i got almost no attack-cards...

GertJohnny says ...
Sep 13, 2015 @ 1:22am

I like the combination of cards and iso-tactics ! You should keep working on this and turn it into something awesome.

I agree with Jacktheviper about the UI - you should try and hide information the player doesn't need to see all the time.

Kizler says ...
Sep 13, 2015 @ 2:21am

This turned out great. Really keep at it, I want to see where it goes!

yuigoto says ...
Sep 13, 2015 @ 2:52am

Playing the "boss" of the dungeon/map felt nice, and it's a nice challenge too! It's a nice idea, and it's a shame you couldn't put more time into it.

I like isometric graphics, so it's always a +1 for me, missing some sfx, but overall feels really nice as a prototype!

If further developed, I'm sure it would turn into a really nice tactic game! :D

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]