Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Tactical Superiority

by HuvaaKoodia - Compo Entry

- - Overview - -

Take control of the battlefield with the brand new Advanced-Mechanical-Suit Mark 0.5 Beta. Grasp the future now! Field tested with great results! Survival guaranteed or your money back! (survival not guaranteed, refer to the warranty card for more information).

- - Goal - -

Survive until the enemy retreats. There is no other acknowledgement of victory at the moment.

- - Controls - -

WASD / Arrow keys : Move around
Mouse : Aim
LMB / Space (hold down): Shoot

- - Developer's comments - -

There was supposed to be a backstory and a mission of sorts, but I ran out of time and energy. Audio was also cut completely.

Future Post Jam versions will addressing these shortcomings. As per usual, ideas and constructive criticism are more than welcome.

- - Version History - -

JAM V.1.00
- Initial release
23.08.2015 - (at around) 3.50

JAM V.1.01
- Fixed keyboard focus bug
- Made ground plane bigger. It's still "snow" though...
25.08.2015 - 19.30

POST-JAM V.1.1
- Audio
- Tweaks and fixes
01.09.2015 19.25

Downloads and Links


Ratings

Coolness100%
#211Graphics3.62
#622Fun2.79
#774Overall2.74
#799Mood2.35
#802Innovation2.38
#843Theme2.55

Comments

Sam Twidale says ...
Aug 24, 2015 @ 1:31am

WASD / Arrow keys isn't moving the guy for me using Chrome 44.0.2403.155 m on this page... If I go straight to the game at http://huvaakoodia.github.io/LD33_2015_WEB/ that works though.

Decent idea, shame you didn't have time to add more in the time. I'll be sure to try your post-jam game :)

tjp7154 says ...
Aug 24, 2015 @ 1:53am

It kind of reminded me of (generous) space invaders. Did those buildings have a purpose? Anyway, I like the gameplay. It was pretty responsive and it was a little bit of a challenge to aim for distance (which I liked).

Insality says ...
Aug 24, 2015 @ 8:18pm

a fancy graphics and really good particles, i like it ;)
And mech theme! <3
good job

Aug 24, 2015 @ 8:45pm

Cool little concept. Gotta admit, aiming is kinda difficult. Nice animation and model for the mech, though. At one point, I decided to try to die by just running into the largest crowd of tanks, but then they ran away so I guess I won!

Koba0100 says ...
Aug 24, 2015 @ 9:47pm

Dodging bullets was surprisingly fun! Very tight game, great art, liked how the buildings crumbled.

bclikesyou says ...
Aug 24, 2015 @ 11:14pm

I dug it! I actually like the low-poly look of it all. Especially the rifle-flare sprite! I could definitely see adding additional enemies with different mechanics and how missions would work.

Had a little trouble telling if the ground was snow or just unfinished? There were a few times where my gun kept shooting even tho I wasn't holding anything down.

All in all, a solid effort!

HuvaaKoodia says ...
Aug 25, 2015 @ 6:13am

Thanks for comments everyone.

@Sam Twidale
That is an unfortunate side effect of the Unity WebGL player being embedded into this site. Now that I think of it, I might be able to fix it. We'll see.

@aberdeenphoenix
Yes, you won!

@bclikesyou
The ground is most certainly unfinished. I mean, you can see the end of the world at the top as well.

Wevel says ...
Aug 25, 2015 @ 1:18pm

Web version didn't work for me

Strike says ...
Aug 25, 2015 @ 1:22pm

Very sad you couldn't finish it, there is great potential. I'm looking forward your post-jam version ;)

Flygamer101 says ...
Aug 25, 2015 @ 1:23pm

I ablsolutely loved this game. Its just sad you had no time to finish. First off, great graphics, everything, the particles and such. Then great models for player and talks. I remember seeing that post on how you finally figured out how to rig xD Took me longer. I could really ignore that there were only a couple houses, no sound, and I was standing on a giant rectangle. I had lots of fun.

DarthThomas says ...
Aug 25, 2015 @ 1:24pm

Nice game, but i don't think giant-shooting-lasers robot is a monster.

Komradus says ...
Aug 25, 2015 @ 1:25pm

Love the concept, the visuals on the projectiles is rather impressive in a simple graphics kind of way, good job. Though the WASD controls didn't work for me on the latest Chrome version.

Warxen says ...
Aug 25, 2015 @ 1:27pm

I liked how the mech moved and rotated based on your mouse movements. Too bad you didnt get to make a full gameplay loop with the mechanics (goal - challenge - reward). Still good nevertheless.

Knatt says ...
Aug 25, 2015 @ 8:48pm

Well executed! I like how the mec controls, slow and tank-like, but easy to aim.

I don't really see how a mec is a monster though

Kuchalu says ...
Aug 25, 2015 @ 11:28pm

Really love the models, they remind me of something you'd find on a Nintendo DS. With missions, more enemies and a camera that follows the mech around it would definitely be a solid game!

psychonull says ...
Aug 26, 2015 @ 3:23pm

Nice game. I really like the robot movement animation!

Literal Games says ...
Aug 26, 2015 @ 4:04pm

Nice little demo I guess. I like the Mech!

10UpCrew says ...
Aug 26, 2015 @ 4:05pm

Like the graphics and mech movement feels really good.

wavegunner232 says ...
Aug 26, 2015 @ 4:14pm

amazing game impressive graphics amazing mood very fun my only problem is there is only 1 map/level

Kaltic says ...
Aug 26, 2015 @ 5:03pm

Quite fun though the perspective made for some weird aiming. Really like the building destruction.

Donpastor says ...
Aug 26, 2015 @ 10:35pm

Short but fun. It might become a great arena shooter with a bit more of work. I liked the crumbling buildings, it was a nice touch.

Pity that you didn't have enough time to put a winning screen.

Good work!

wesley werner says ...
Aug 27, 2015 @ 4:48am

Your mech controls really nicely, this is a good base for a larger game!

Biruts says ...
Sep 1, 2015 @ 8:00pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

bigbuggames says ...
Sep 2, 2015 @ 8:31pm

Great game! Loved the robot graphics and specially the shooting mechanic, it's hard to aim but engaging and fair. Apart from the content that couldn't be added because of time, I'd just make the game harder lowering the amount of hp.

Simonaiso says ...
Sep 4, 2015 @ 8:37am

Love the style of the objects! Fun to shoot as well. Too bad there isn't more than one level.

jwin says ...
Sep 8, 2015 @ 8:40pm

Nice game! The graphics were pretty stylish and the missiles were fun. I would definitely play an extended version of this!

crucknuk says ...
Sep 9, 2015 @ 9:03am

Nice game with cool 3D models! Well done! ;)

Will Edwards says ...
Sep 9, 2015 @ 9:21am

Superb graphics and a decent AI :) I like the isometric fixed camera; reminds me of an RTS :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]