Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Goblin's Plight

by icedmetal57 - Compo Entry

A top down 2D game where you play as a goblin who's homeland is invaded by nasty humans. Be wary though, killing a human will only cause more to attack and will hurt your score. Your best bet is to make them think your weak and run away when hurting. Make them think they've won.

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Controls
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WASD - Move
Space Bar/Left Click - Attack

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Score System
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Hit a Human: +10
Kill a Human: -100
Take a Hit: +10
Die to Human: -20

Note: Didn't have enough time for audio. Started the project in C++ in a personal engine on Friday night, but changed to Unity on Saturday.

Hopefully nothing's broken. If so, sorry about that, I'll try to fix any issue in a timely manner.

Downloads and Links


Ratings

#566Theme3.24
#674Humor2.24
#724Mood2.56
#812Graphics2.33
#829Innovation2.29
#855Fun2.33
#909Overall2.38
#1752Coolness36%

Comments

FerraWare says ...
Aug 24, 2015 @ 4:29am

Cool game!

Pros:
-Movement feels really nice
-Looks tidy and polished

Cons:
-The score behaves weird
-The AI could use some improving

PS.: It works on web

ZzCalvinzZ says ...
Aug 24, 2015 @ 3:44pm

not bad...I didn't find any bugs, but it feels pretty clunky...just needs some polishing and it could be pretty fun

Phil Strahl says ...
Aug 24, 2015 @ 3:49pm

Solid for the time, esp. considering the late switch to Unity. Still, a hit feedback would have been nice, at first I thought I was doing it wrong. Unfortunately it's nothing really innovative, if you switch sprites for player/enemies it's as classic as it could get. Maybe switching weapons or a power-up or two would have been nice?

cicanci says ...
Aug 25, 2015 @ 3:46am

Nice job! It would be cool if it was possible attack the castle or a level inside them.

lowercaserho says ...
Aug 25, 2015 @ 3:47am

Nice idea. I'd loveto see the "you have to run away" mechanic taken further.

peterkirk says ...
Aug 25, 2015 @ 5:32am

My attacks didn't seem to do anything or at least the enemies weren't reacting to being hit.

Vaida says ...
Aug 25, 2015 @ 10:53am

I like the idea of not being able to mindlessly kill, but have to compromise. Adds some strategy to the game! I read that you didn't have the time, but audio would have been very nice :)

Razoric says ...
Aug 26, 2015 @ 3:21pm

I love the feel of movement. Great job!

shawn42 says ...
Aug 29, 2015 @ 7:36pm

Interesting, there needs to be a way to get rid of knights without killing them (if there's such a penalty for killing them). Also, I think archers would add an interesting piece to this game. Nice work!

grynca says ...
Sep 3, 2015 @ 1:24pm

dont know why i am not supposed to kill humans.

MikeEnoch says ...
Sep 14, 2015 @ 12:04pm

Could use more feedback on the hits and so on, but given the time and change of tech, it's entirely understandable!

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