Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Aetri

by oskardevelopment - Jam Entry

Welcome commander to A.E.T.R.I., the Artificial Intelligence pacification and settlement company of the modern age!

Your task is simple, a few sectors have recently received presence from competitive organizations and these sectors needs to be cleansed if to allow A.E.T.R.I. settlements. Genocide any non-A.E.T.R.I. lifeforms and prepare the sector for settlement.

Aetri is a real time strategy game that's inspired by the classic board games of it's genre.

Click on a blue territory to select the units, click on a neighbouring territory to attack. Every turn the A.E.T.R.I. settlements on planets will spawn new ships for the pacification effort.

Tip if the enemy is too fast: There is a pause option (either click on Pause in the menu or press key 'P' ingame) that allows you to take actions in peace!

Requires Java 7 or later, download Java at: https://java.com

Programming created and owned by Oskar Präntare.
Art created and owned by Oskar Präntare.
Music created and owned by Fredrik Präntare, www.prantare.com
Sound effects by SFXR.

Downloads and Links


Ratings

Coolness100%
#477Innovation(Jam)3.06
#677Overall(Jam)3.04
#681Fun(Jam)2.86
#729Mood(Jam)2.84
#1059Theme(Jam)2.24

Comments

DaanVanYperen says ...
Aug 24, 2015 @ 8:56am

This is really fast! My empire perished quickly. Love the music.

DrunkenOrc says ...
Aug 24, 2015 @ 9:02pm

Interesting submission! It was so fast that I could barely play it, but I did enjoy what you had. Reminded me of classic board games and stuff like that.

folex70 says ...
Aug 24, 2015 @ 9:03pm

cool. contratulations for this game

Wevel says ...
Aug 24, 2015 @ 9:07pm

Great game, fast and has good music, would be easier to play if you could make all new ships move to a certain tile

Deadpan-Gamez says ...
Aug 24, 2015 @ 9:08pm

This game... is just amazing! job well done! Music, Idea, Art well done! libGdx or just java2d ?

Aug 24, 2015 @ 9:09pm

Thanks everyone for playing! :)

Tips if the enemy is too fast, there's a pause option (either click on Pause in the menu or press key 'P' ingame) that allows you to take actions in peace!

Good luck!

Aug 24, 2015 @ 9:09pm

>libGdx or just java2d ?

Java Swing :)

Deadpan-Gamez says ...
Aug 24, 2015 @ 9:10pm

Impressive stuff :) again great job!

Aug 25, 2015 @ 5:08pm

Thanks a lot! Your game was great as well!

A_K_ says ...
Aug 25, 2015 @ 6:19pm

can't run that on mac :(

Coac says ...
Aug 25, 2015 @ 6:26pm

nice game!

bumbu says ...
Aug 25, 2015 @ 6:28pm

Game looks nice and with potential but it is quite hard and things happen too fast

Caspila says ...
Aug 25, 2015 @ 6:39pm

I didn't really understand what happened there. Every time i tried to play I got crushed really hard. I also didn't get what changes when the turn ticks.
Some UI would greatly improve it. The lack of story in the game doesn't help you to convey the theme of the game.
Good job nonetheless!

darklightteam says ...
Aug 25, 2015 @ 7:36pm

Nice entry! Does the game end? Can you win/lose? Or every time you get crushed you simply respawn somewhere else?

Aug 25, 2015 @ 8:15pm

>Nice entry! Does the game end? Can you win/lose? Or every time you get crushed you simply respawn somewhere else?

Every time you die or you eliminate all enemies a new map is created. A ending exist though. :)

razavidn says ...
Aug 25, 2015 @ 8:22pm

Camera pans wayyy too fast, but I really enjoyed the game. It's like fast-paced Risk!

UrbanHelsing says ...
Aug 26, 2015 @ 6:44pm

Very nice music, but hard to understand

Artsuom says ...
Aug 26, 2015 @ 6:48pm

Nice game, I liked the music and art style. Was a bit confusing though, I was not entirely sure what was going on.

Aug 27, 2015 @ 2:16pm

Once you figure out what to do, this is a pretty fun fast-clicking strategy! It can be a little hard to keep the focus on the ship you're using sometimes, but until reliable 6 directional controls can be found, I guess that's unavoidable.

I would suggest checking to see if the enemy has any planets or ships left as an end condition, though, since cleaning up the last few enemy squares is a bit of a dissapointing way to finish a well played game.

Aug 27, 2015 @ 4:57pm

Epic music! The game makes my head spin, maybe disable the auto screen scrolling?

Aug 27, 2015 @ 5:39pm

I got the hang of the game quite quickly even without a tutorial or help screen, it's a nice simple game and I love the idea of an action board game. I found the difficulty wasn't balanced as it was very hard to get anywhere when the game was unpaused, but if I paused it then I could just take over the map unopposed. Very interesting mechanics though, a lot of potential here!

Pantoufle says ...
Aug 27, 2015 @ 5:54pm

Really good game but really hard! I managed to win once but I had to be really quick and lucky.
The sound design and art are neat and bring a nice tense atmosphere.
Thank you for this submission.
I'd love to see it a little more polished. With smooth camera moves and animated ships :-)
Great job!

Gaspard_ says ...
Aug 29, 2015 @ 9:45am

The tactics you can put into place are nice(like guarding bottlenecks) however sometimes you lose against enemies that are less than you(I nearly won but lost because of this several times, 400 vs 380 in the last game), while that is annoying, comebacks are frequent which is good.
Overall nice entry.

Aug 29, 2015 @ 2:16pm

Your java didn't like my java, and I love coffee. (sad panda) Maybe next time you might have a mac friendly!

Nikteddy92 says ...
Aug 29, 2015 @ 2:31pm

Damn nice!
IT has been a little too difficult to get in the peace of the game.. but then it was funny and challenging!
Ultra fast control battles! Nice!
Well done!

Aug 29, 2015 @ 2:43pm

Nice game, it took me a while to figure out, but once I got it, it became a fun game about territory control. The only thing I never quite worked out was why I sometimes seemed to lose to weaker fleets - there didn't seem to be much indication of why this happened (ie, was it randomness or tile-based bonuses etc?).

Aug 29, 2015 @ 3:25pm

>Nice game, it took me a while to figure out, but once I got it, it became a fun game about territory control. The only thing I never quite worked out was why I sometimes seemed to lose to weaker fleets - there didn't seem to be much indication of why this happened

Each number represent a dice, making the game similar to Risk - there I added a bonus to the larger fleet in each battle, making it more likely to win.

So yes there's a random chance of loss, though the larger your fleet is compared to the other the smaller the chance to loose the battle is!

crucknuk says ...
Aug 30, 2015 @ 11:19am

Good job! I had to play with pause because my brain was too slow for this

superfreak says ...
Aug 30, 2015 @ 11:28am

Love how fast-paced it is. Really enjoyed the music too!

Vladirien says ...
Aug 30, 2015 @ 1:32pm

Nice game with the hexagonal grid system but hard to get into.

Demy says ...
Sep 2, 2015 @ 7:34pm

I didn't get the idea with the rounds, should I unpress the pause for the AI turn or not? And moving camera with each move looks weird. But thanks for the borad game, i like to see them here.

3CGames says ...
Sep 8, 2015 @ 6:41pm

Interesting idea to have a real-time turn-based hybrid. It's a bit difficult to work out what's going on though and I don't really know how it fits the theme.

Sep 13, 2015 @ 11:19am

"Aetri is a real time strategy game that's inspired by the classic board games of it's genre."
You should have tried to simply make it a turn based strategy by default - yes I know there is a pause button - and it would be good.
Other than that, the game tries to rush and I know what was your original destination, but you didn't reach that. Summing up: this isn't the next clickfest of the era.

This strategy game is too fast paced to be enjoyable by default for anyone who likes strategy games in the first place.

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