A music-driven exploration game.
CONTROLS:
Arrow Keys - Navigation of the Cataphillah
You play a caterpillar on the journey through Peach-galaxy collecting pips and growing to become the longest/fastest/coolest larvae in the entire FRUITYVERSE!
Find all the golden pips to get the full track.
GOLDEN PIPS can be found inside the Peaches!
Join us on a magical experience through space and sound!
NOTE: Headphones recommended for the full auditory experience!
Programming: Brendon Smuts @BrendonSmuts
Visuals: Paul Lombard @pmlomb
Audio/Music: Ivo Sissolak @Mexicanopiumdog
Downloads and Links
Ratings
![]() | Coolness | 57% |
#10 | Audio(Jam) | 4.39 |
#51 | Graphics(Jam) | 4.47 |
#66 | Mood(Jam) | 3.97 |
#159 | Innovation(Jam) | 3.54 |
#236 | Overall(Jam) | 3.58 |
#485 | Fun(Jam) | 3.11 |
#810 | Humor(Jam) | 2.22 |
#1015 | Theme(Jam) | 2.48 |
Comments
@Gigarapto @sergicollado it seems the web build isn't friendly with fmod. Id consider the music to be a big part of the game, maybe try out the downloadable builds.
Gameplay is a little to much repetitive and feedbacks don't help us to progress.
It's sometimes hard to determine distances and 3D positions of objects.
Else, graphics and sounds are good and clean :)
Liked the visuals and "auditory experience". Controls need some work.
Great entry! Everything is well done here. Take some stars, son!! Just improve it and sell it!!!!
Interesting to look up, how music changes every time you pick item. Good work
Wow! This one was pretty amazing! The focus on music provided a strong core to the game, and style fitted it to a T!
A little more accuracy to the movement would be nice (it's hard to tell if you're going to hit something or now), and a proper transition for entering and exiting peaches would probably make the game feel even tighter. I also had a bit of trouble with lag as my chain grew longer and longer, to the point I had to end the game before collecting all the gold pips. Was I right in assuming the peaches only beat if they have a pip inside them, though?
Overall, this is one of the most interesting experiences I've seen all jam!
Just wow. Two things I'd change: make music transition more smooth after eating a beat pip, and make the caterpillar boost for a moment after eating a grow pip, so that flying through the Galaxy culd be even more awesome.
What a great game.
Good idea. Only a bit tough and the controls need some minor tweaking to make it nice and smooth. Overall good idea and game
Not entirely sure what I was doing, but I looked beautiful and sounded great.
It was enjoyable to just float around eating pips and listening to the music for quite a while.
That was very interesting. Somewhat of a synaesthetic experience in a way like Rez or Vib Ribbon. I'm not sure I got the entire point of the game rules but I got the experience that was somewhat like playing a trippy softdrink commercial. :)
Could totally see that being played at a party on big projectors or made into a bigger game. Nicely done!
The music is great, but the controls weren't very good. They felt clunky and somewhat confusing. It was very repetitive as well without a well presented goal.
Great graphics, really cool audio transitions linked with the game. Didn't really know what the goal of the game was exactly, but I didn't mind 'cause it looked and sounded pretty. Good job!
Amazing presentation and atmosphere; Unbelievable work in such a short time, great job!
Neat use of audio and fun to watch your character grow. Very colorful graphics and playful theme. A really enjoyable entry. Would like to see this developed into a larger game.
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Really nice sound and graphics. Not much of a game direction but still fun!
Really loved the music! Though it did got a little repetitive once I got to the point where it doesn't change from me picking up golden pips. I had a fun experience with this, great job. :D
I enjoyed a lot!
Thanks for this audio-visual experience!
Too sad the (great) music has to stop like this after taking the golden pips, this transition was a part of the challenge I guess!
Ah man thanks for the kind words everyone. Totally thought this was a fail, but happy to see some of you enjoyed the experience.
I wish it had a full menu. Graphics and colors are well chosen and gameplay is nice.
Fabulous looking entry! Cant believe it is done in such small time, great job there. If the gameplay evolves further, this can become something great!
Very pretty, but grows repetitive over time. The transitions when you pick up the golden pips are a little rough sometimes (music sputters, etc). I quite liked this, specifically the increasing layering of the music but there isn't all that much to do once the music is complete. Good work, kudos!
Really great experience !
Audio and Graphics are working very well together. Nice job.
dude that shit is aaaaaaaweeesoooome! Really nice, really addictive - can'ts top. Great music, fantastic flow.
Such Production, so value! The prettiest and greatest sounding game in this jam. It really looks and moves and sounds amazing :D
Wishlist:
1. Wish there was a "game" in here, or at least something I could understand. I struggled understanding what was going on, and honestly I think I still don't understand what does what.
2. The controls... I'm not a natural inverted player. So that really didn't work for me. Plus I felt like I had no fine motor control - aiming at a specific thing seemed impossible due to the way you can't see what's directly ahead of you. I feel disoriented and unoriented.
3. There are apparently two different colour "pips"... I couldn't really tell. Oh I think you meant the ones inside the peaches, I think they might have been different, but can't tell. I think you need to show players them next to each other for comparison, otherwise it's difficult to understand.
Rad rad :D
When I intercepted a seed, I felt entranced. If you continue to develop this, when I wandered, clicked (?), around without seeing a beat pip, I felt confused about my goal. After getting a beat pip, I'm still unclear.
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