Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

First Person Giant Monster Game

by Xanjos - Jam Entry

And here's Ludum Dare Entry Number 6 (and probably my worst one yet)!!

This time, instead of going with my usual engine choice of Unity, I decided to try and make something in Unreal Engine 4 (using Blueprints because of time constraints plus I suck at C++).

I decided to make a game where you play as a giant monster but in a first person view (i.e. everything looks smaller compared to you). Unfortunately, I had quite a lot of trouble trying to get stuff to work in Unreal Engine 4 (since I only had about 2 weeks of experience of it) so I ended up having to reduce my original scope in order to submit something playable on time (In fact, I was nearly on the verge of giving up on the jam).

In the end, I ended up with a rather generic move and shoot at stuff type of game although to be fair, some of the targets can be hard to hit since after all, you're a giant monster (which is kind of hilarious in hindsight if you think about it). It's not what I had envisioned in my mind and chances are, there's quite a few bugs (plus it looks a bit rushed) but at least it's sort of playable.

Only Windows builds are available at the moment unfortunately (since I don't have a Mac to build on that platform plus the instructions for packaging a UE4 game to Linux on Windows is complicated). I originally had a HTML5 build of the game but I had to take it out as some of the textures were missing (Turns out destructible meshes aren't supported on mobile/HTML5 platforms)


Score as many points as possible by killing humans and destroying rocks


WASD keys - move
Mouse - Aim
Left Mouse Button - Shoot
ESC - Open up pause menu in game

Xbox controllers are supposedly supported

Most of the external assets in the game (models, textures, sounds etc.) are obtained from the optional starter content that comes with every new Unreal Engine project as well as from Mixamo.

Downloads and Links




TooMuchPete says ...
Aug 25, 2015 @ 3:52am

I liked the way the rocks exploded!

Xanjos says ...
Aug 25, 2015 @ 9:27am

@TooMuchPete: Thanks :) It wasn't hard to do since in Unreal Engine 4 you can create a destructible mesh in a just a few clicks but I wanted something to show that you're playing as a giant monster who can reduce things to rubble :3

Aug 26, 2015 @ 1:16am

Great game! I was kinda intimidated by my own shadow at first xD

I like seeing people try new stuff and not sticking to their comfort zone!
Next time it is ue4 + c++ for you :-P

Keep up the good work and never give up!

fdslk says ...
Aug 26, 2015 @ 2:03am

Blowing stuff up is fun! Give it a try guys!

MinionStudios says ...
Aug 26, 2015 @ 4:52am

I liked that! felt like citizen kabuto... love the death fire stone balls

adsilcott says ...
Aug 26, 2015 @ 2:50pm

Fun simple game.

glerikud says ...
Aug 26, 2015 @ 2:57pm

woah, I could see my house from there! That bug's hilarious!
Not a bad concept, I would recommend this for women, because they can murder men all they want. I didn't quite undetstand how the rocks supposed to break but i was happy when they did. It's fun.

HotBoxGames says ...
Aug 26, 2015 @ 2:58pm

I played this for a surprisingly long time!
I ended up flying upwards forever when walking into some rubble, though.
I've got to congratulate you on moving out of your comfort zone for ludum dare, I don't think I could do that! ^_^

Nikteddy92 says ...
Aug 26, 2015 @ 3:33pm

Great graphic!
A little too tricky the hitboxes of the rock sharpnells... when the little men are within them they are "invunerables"..
Btw nice gameplay!
Well done!

BeardoGames says ...
Aug 26, 2015 @ 3:55pm

Very cool, the choice of Unreal was definitely a challenging one for a jam, and the result is awfully pretty! I'd love to see you expand on the concept outside of the constraints of the jam since playing as a giant monster is definitely alluring. Nice!

kmiitz says ...
Aug 26, 2015 @ 8:52pm

I respect your effort to go with Unreal Engine, it must have been quite hard! Of course the game is not complete, but the rock explosions and fireball show the potential of making a game with this technology. Although I try to always put the gameplay and fun before the graphics.

FireTwin says ...
Aug 26, 2015 @ 9:48pm

I could look at those rock explosions all day! It just goes to show how awesome things can look in unreal. Great job in not giving up. I bet you learnt quite a lot from it :) Looking forward to seeing the next one!

RougeRogue says ...
Aug 26, 2015 @ 10:58pm

It was pretty good although it lacked a lot of content and there was a glitch where I'd keep flying away from the map endlessly as far as I know. Despite that, though, still a pretty decent game.

reiknight says ...
Aug 27, 2015 @ 1:31pm

Nice game

sydream says ...
Aug 27, 2015 @ 4:25pm

Love the rock's rumble effect, though I was rocket-launched into space at some point I guess while walking on the rumbles which is bit tricky. Anyway good use of 3D and since it seems you put some effort in designing the beast I'd like to see it :)

Aug 28, 2015 @ 1:27am

Cool game, pretty large file took a bit to download :)

SecularBaron says ...
Aug 28, 2015 @ 10:33am

The breaking rocks are really cool! On my 2nd play I blew up a rock and flew infinitely into the sky so that was pretty cool in it's own way.

Big Cow says ...
Aug 28, 2015 @ 2:11pm

Nice concept, definitely felt the power of being a huge monster, would be interesting to see it expanded. I would consider adjusting how the points work, because it's easier to rack up points by destroying rocks than by hitting the little humans! :)

AtkinsSJ says ...
Aug 28, 2015 @ 2:36pm

Not bad for an unfamiliar tool! That's usually a recipe for disaster. There's not much to it, but it's pretty fun nonetheless.

Surprisingly tricky to hit those pesky humans, especially with debris getting in the way. If shrapnel could also kill them it might make blowing the rocks up more useful.

My own shadow made me laugh - looks like I'm some kind of giant, angry, rock-spitting moose? :D

lycanpoet says ...
Aug 28, 2015 @ 6:54pm

This was a pretty epic game and especially loved the collapsing rocks, gave a good feel of your size and the puny humans running around were fun. Hope you keep up with this game in the future :)

Aug 29, 2015 @ 1:11am

Blowing up rocks is really fun. I did glitch into the sky a bit. Also the head of the player model is kinda irritating.

Aug 29, 2015 @ 10:10am

Things blow up in a really satisfying way! Lighting is good and the shadow of the player looks great. Could do with a bit more to do in the game and some sort of goal, but a good start.

dickpoelen says ...
Aug 30, 2015 @ 7:48am

Nice little game, but it does get a bit repetitive I'm afraid. Looks like you focused on graphics over gameplay. Which I understand, because that can be a lot of fun to work on :)

dregamr says ...
Aug 30, 2015 @ 3:42pm

It's fun to make things explode!! ;)
I think with music could be better, but I loved it!!

guoboism says ...
Sep 1, 2015 @ 7:09am

I like the mountain explodes. But it doesn't hurt the humans?

Grahhhhh says ...
Sep 1, 2015 @ 11:45am

The screen shots look sweet, but I'm on parallels and wasn't able to load it, got runtime error :(

Xanjos says ...
Sep 1, 2015 @ 1:53pm

@Grahhhhh: Ah that's a shame. Is that for both the 32 and 64 bit builds? Unfortunately I don't have a Mac to make a build for that.

AsixJin says ...
Sep 2, 2015 @ 7:10pm

This isn't bad at all. Im assuming it was the humans but it was fun being thrown into the sky and raining rocks upon the masses. I don't think I could do this with two week of experience. Good stuff!

hdong says ...
Sep 3, 2015 @ 6:03am

It was pretty laggy, but that seems to be a result of my weak laptop :(
The graphics looked excellent though

valid4life says ...
Sep 3, 2015 @ 6:03am

Fun game, keep up the good work!

Xanjos says ...
Sep 3, 2015 @ 9:40am

@hdong: It's an Unreal Engine 4 game so you do kinda need a decent machine to run it decently which I apologise for since at the time I had no idea how to change the quality settings via code/blueprints.

Jajo says ...
Sep 3, 2015 @ 4:28pm

Very impressive. Was a bit weird when walking, but crushing things and people made up for that.

Patomkin says ...
Sep 3, 2015 @ 4:46pm

I stepped on a rock and flew into space! A little bit more and it would be a Kerbal Space Program :D

Druid says ...
Sep 3, 2015 @ 10:17pm

Simple, yet beautifull entry. Also, unreal engine games are pretty rare here!

I had some fun with this one. Also... From some reason i found it incredibly funny XD

WizzardMaker says ...
Sep 4, 2015 @ 2:12pm

The game is good, not great but not bad. It just lacks things to do, after 5 shots it gets boring, sorry.

crucknuk says ...
Sep 5, 2015 @ 12:59pm

It lack of content, but I can understand it since you decided to switch from unity to UE. Hope to see your progress on a next jam ;)

Darkflint says ...
Sep 6, 2015 @ 6:06pm

Shot a human and flied endless in the top. 10/10 :P

Joke asides (ok, i did fly endlessy to top), a nice idea, i really great shadow and finally a desktop-game which is not made with unity :P

napoleon says ...
Sep 7, 2015 @ 2:25pm

Gameplay was a bit boring :(

SoloDuoTeam says ...
Sep 7, 2015 @ 6:00pm

It s a little big buggy (I have fired upwards without no reason), but I guess there is a lot technically speaking. How did you make rock explode? Are you using Voronoi algorithms?

Xanjos says ...
Sep 7, 2015 @ 6:08pm

@SoloDuoTeam: There's an option to create destructible meshes in Unreal Engine 4 which I believe implements a Voronoi algorithm under the hood (for controlling the amount of individual pieces the mesh breaks into iirc)

Gamepopper says ...
Sep 7, 2015 @ 9:59pm

The graphics and physics are really well done, very well expected of a UE4 project, which makes this all the more impressive if this is your first UE4 project.

I would recommend either moving your camera forward or remove anything of the player that would obstruct it, since it's kind of distracting seeing part of the monsters face while the camera moves. Also see if you can make the rubble not collide with the player, that way it's easier to move around after you break stuff.

cambrian_era says ...
Sep 10, 2015 @ 2:31am

Cool use of the Unreal stuff, was fun stomping around and chucking boulders at things.

PixlWalkr says ...
Sep 12, 2015 @ 12:58pm

Nice game, had fun destroying those rocks!

Sep 12, 2015 @ 3:56pm

Cool graphics, weirdly addictive. I included it in part 27 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

Omiya Games says ...
Sep 13, 2015 @ 12:27am

So, strange bug, but the monster and human flies up really high if they walk into the rock rubles. This makes for an amusing glitch, but also makes it hard to get a higher score. Oh well, had a little fun playing it. It does feel like a bigger game was in mind, as there doesn't seem to be much material (as you've stated on the description).

General says ...
Sep 13, 2015 @ 10:44am

It was nice to at human from this point of view :)
Please, check the video of me playing and commenting:
Your game is at 12:33

The screencasting software made my laptop to lag, but later without it the game run well.

local minimum says ...
Sep 13, 2015 @ 12:34pm

The scale problem for the protagonist is really quite interesting. I think there could be a lot of interesting gameplay in it. Say you eat the humans instead, and eating makes you larger, so it becomes ever harder to pinpoint them. Still you gotta eat to survive. Or simply fending off swarms of annoying critters in general. Interesting emergent feature of the game. The shadow and the other assets in the game were very nice. It would have been cool if the camera shook some when a boulder hit the ground. Or you walked. And if that affected the humans. I would have liked some indicator of the aim, but not deadly important. Worse was that while the mouse was hidden (good) it was still active to stuff outside the window. So when looking down trying to hit people close, I accidentally got out of the game. I didn't figure out what the blue bar was, so some text or icon on it explaining its purpose would have been nice. The buttons were very huge in size too and could have been scaled down a bit (especially given the scale-thing with being a giant). In attempting a new engine, it was a very good entry.

Flaid says ...
Sep 13, 2015 @ 2:55pm

The monster (or shadow of the monster) looked fantastic, and I loved that I was way bigger than all of the little guys running around.

I found that all of the humans seemed to run to one particular spot, so it was pretty easy to hit them when they got there. Like fish in a barrel.

It was a little hard to aim without a crosshair. Especially when I first started and I was shooting a big rock but was so close that my own boulders didn't even render.

Otherwise, I think I need to get a better laptop before next LD. Any Unreal Engine 4 game that I've played has been pretty choppy. Obviously not your fault, but I feel like my computer's inadequacies prevent me from giving your game a fair shake :(

randomhuman says ...
Sep 14, 2015 @ 9:40pm

I like the way the rocks explode, looks great! Squishing the humans would be a bit more fun if the projectiles had a larger area of effect, and if they didn't just disappear when hit. Fun game though!

Sep 15, 2015 @ 12:29am

Very, very, very nice! This really deserves a post-jam version. I didn't find it immensely fun, but this was mainly because it was running at around 3 FPS on my laptop. The effects are epic, though! 4/5 overall.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]