Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Glitches-vs-Pix

by kunzbe - Jam Entry

A glitchy game in which you play the glitch monsters which have enough of all the fancy pixel art and want to get their territory back.

Each time a glitch monster gets hit, you get 'glitch-ergy' to level up and the chance rises that new glitch portals will arise. Open and close these portals wisely to get rid of those pixel chunks as fast as possible.

Glitchportals can be open (blue + spining), closed (red), or are still in progress of being built up (yellow).

Recommended Browser: Chrome, newer versions. Do not even try Internet Explorer '^^

### Controls
# Control by mouseclick
spawn point (spiral) -> de-/activate
skill menu -> level up glitch monsters
(a yellow entry means that you have enough glitchergy)

# others
Enter -> enter first level
P -> Pause (recommended, let it glitch)
R -> regenerate level
ESC -> return to menu (recommended, some eye candy)

### tools
framework & graphics: libgdx
realtime music/sound: gibber(ish)



NOTE: there is still a performance issue to fix.
NOTE^2: some of the glitches may be features

UPDATE 28.August: FIXED gwt error for crossbrowser support. it is still recommended to use chrome.

Downloads and Links


Ratings

Coolness51%
#174Innovation(Jam)3.50
#477Audio(Jam)2.92
#720Humor(Jam)2.41
#801Mood(Jam)2.74
#895Fun(Jam)2.54
#919Graphics(Jam)2.46
#965Theme(Jam)2.67
#1009Overall(Jam)2.59

Comments

Bocodillo says ...
Aug 26, 2015 @ 12:33pm

Loved the idea of a sort of anti-tower defence where we spawn the monsters. Found it pretty fun and quite liked to music, which had a kinda mystical feel to it. I think being able to control where my glitches move too would be a cool addition.

MechanicMoon says ...
Aug 27, 2015 @ 2:37pm

This game is very strange but I like the concept (It remind me my own game, he he.) The idea is well executed but maybe the graphics are too radical to trying to improve it. The ui has more possibilities. Nice entry :-)

reiknight says ...
Aug 27, 2015 @ 2:45pm

Mmm... curious :P

Infernal says ...
Aug 27, 2015 @ 2:53pm

nice entry, but the game rendering slowed way down around level 18 spawn and speed

zenmumbler says ...
Aug 27, 2015 @ 3:14pm

This almost felt more like a game of life sim. I couldn't really tell what I was doing, but the atmosphere was interesting.

Mister_Melon says ...
Aug 27, 2015 @ 3:38pm

Just a black screen with music when I ran it, sorry.

wicht says ...
Aug 27, 2015 @ 4:58pm

ERROR: Possible problem with your *.gwt.xml module file.
The compile time user.agent value (safari) does not match the runtime user.agent value (gecko1_8). Expect more errors.
Sorry, couldn't play it... :-( -Mel-

kunzbe says ...
Aug 27, 2015 @ 7:07pm

@Mister_Melon & @wicht: fixed it. should be oke now for Firefox, safari & chrome.

V_V says ...
Aug 27, 2015 @ 7:37pm

Nice! First I didn't get the concept but finally it was good fun. Reminded me a bit of the game cookie clicker. Interesting how the melody changes its character when it accelerates!

athaclena says ...
Aug 27, 2015 @ 8:00pm

Had sound, no visuals and completely unresponsive

crucknuk says ...
Aug 27, 2015 @ 8:17pm

I was hypnotized. Tough game!

AdayMC says ...
Aug 27, 2015 @ 8:18pm

I don't know how but this made me play more time than usual, that mezmerizing music... I don't understand how the game actual works but that didn't stopped me to reach up levels.

Amazing graphic style, love the light use and the perpetual movement of the sprites making everything to seem alive :P

Good work!

Dianouille says ...
Aug 27, 2015 @ 8:21pm

I didn't understand well how to play, but the concept seems great. Too bad that the graphism aren't live up. Music was great :)

Darkflint says ...
Aug 27, 2015 @ 8:24pm

It´s a clearly different concept, that for true. Music is nice too. But truth be told, i absoluty didnt understand how to play your game?

puddelipip says ...
Aug 27, 2015 @ 8:42pm

I am not sure what is going on here, but I kinda liked it :) And great audio!

ZYXer says ...
Aug 27, 2015 @ 10:41pm

I love seeing my glitches slowly eating their way through the screen :D

Always go for speed upgrades, you will beat levels in no time! (And the music gets faster and faster, which is awesome!)

solarexplorer says ...
Aug 28, 2015 @ 12:22pm

Interesting concept, controls felt non-intuitive. Seemed like there was little strategy other than waiting to grow more spawners (maybe I misunderstood something).

Biruts says ...
Aug 30, 2015 @ 12:58am

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

athaclena says ...
Sep 3, 2015 @ 2:50pm

Interesting game, would have liked more explanation stuff.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]