Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Vicit Vim Virtus

by Jod - Compo Entry

Vicit Vim Virtus
Courage triumphs over violence

Made in 24 hours, because who needs the full 48*?

Be a monstrous vampire and decide on the fate of the 1st level adventurers that come to your lair. Will you let yourself be 'defeated' and send them on their way? Or will you deem them unworthy and send them packing? Or will you give in to your monstrous nature and drink their blood?

Have fun!

*I did. I really, really did.

Downloads and Links




Kaev says ...
Aug 24, 2015 @ 8:22am

Lovely text adventure.
I was the monster and killed the adventurers. :P
I also got puppies and kittens, not disappointed at all of this entry.
10/10 would click on the kitten link again

pseudavid says ...
Aug 24, 2015 @ 9:16am

I think you made the most of your story. I like that before the fight you can only choose one option, if you could do all of them it would not be a gameplay choice.

I may have found a bug: in the second chapter, the game said "a killing so soon after another", but I had not killed the first adventurer.

pavel_insight says ...
Aug 24, 2015 @ 12:32pm

Like to see interactive fiction on LD. :)
Monster who can read minds determines fate of adventurers... It sounds like a metaphor.

Jod says ...
Aug 24, 2015 @ 5:36pm

@pseudavid: Thanks for the heads up, I'll check that one out!

@pavel_insight: Not necessarily meant as a metaphor, but I'm pretty sure the 'You are the monster' lends itself well to it. Was there a metaphor you saw coming through as you played?

LucaRedwood says ...
Aug 24, 2015 @ 6:23pm

Cute :)

gene-z says ...
Aug 24, 2015 @ 6:31pm

Great game... Nice work...

RadioLemon says ...
Aug 24, 2015 @ 6:44pm

This was an incredibly deep text adventure for me, thanks for making it to put out on the wonderful web.

boardtobits says ...
Aug 24, 2015 @ 6:48pm

Nice little story, and an interesting twist on the theme.

Valicitor says ...
Aug 24, 2015 @ 6:59pm

Holy hell, I wasn't expecting the kind of ending I got, Very cool Text adventure

ceosol says ...
Aug 24, 2015 @ 7:00pm

I am very impressed with this entry. The way you have the story laid out and even have part where you can change the story mid-sentence were all very well executed.

This may be biased, as I am a sucker for choose-your-own-adventure. I think you could easily make this into a full game that rivals text adventures like Wizard's Choice.

Tigris says ...
Aug 24, 2015 @ 7:05pm

You have nice writing skills.

increpare says ...
Aug 24, 2015 @ 7:10pm

Pretty nicely written. I got into it :)

TooMuchPete says ...
Aug 24, 2015 @ 7:12pm

This was neat! It's probably impossible to write this much text in 48 hours and not have some grammatical errors, but the few I saw did occasionally break immersion for me.

I want to go back through and play a few more paths -- it would be nice if the decisions had a bit more weight to them for you OR if there were more backstory so that the affairs of the town were something I cared about more.

peterkirk says ...
Aug 24, 2015 @ 8:46pm

I’ve always liked these sort of choose your own adventure text based games. Very good work.

aprotasenya says ...
Aug 24, 2015 @ 9:20pm

This is just glorious. It is well written and the plot is non-usual. I liked it very much, really, thank YOU for making it. I will sure as hell recommend this to people.

And now onto the bitter part. :) Aside from couple of typos, your one and only major flaw in this game is that goddamn shadow below the text. That is so bad I made a picture for you: :)
The text is very well written and the font is good, so reading the actual text is pleasant. But _that_ is an absolute no-no, please stop that. :)

And now please give me your Twitter-name or smth to follow you, I'll go create a fan club.

RhythmLynx says ...
Aug 24, 2015 @ 9:32pm

Very nicely written. Some minor typos and grammatical errors but they really don't matter when the story is so good

Jod says ...
Aug 24, 2015 @ 9:55pm

@aprotasenya: Thanks for your feedback! I really appreciate it. Also, your screenshot definitely made me laugh. No twitter-thingamajig to follow, though, sorry about that :).

sepharoth213 says ...
Aug 24, 2015 @ 10:10pm

This is a great concept, and it's really well laid out, but I can't help but feel that this idea deserves more than a twine. There is something about the way that I really want to express my discipline/bloodthirst on wary adventurers rather than guessing at what you think each decision means.

I think my main gripe with this twine is simply in that the tone is very personal, as if you were telling the story, but the character is supposed to be me. You speak for me through a character that isn't me and the abstraction makes it easy to understand the characters you created but difficult for me to empathize. Each path is essentially just a different story rather than a set of choices that let me express my take on the character.

Regardless, the adventure itself is complete and flows well. Congrats on the entry!

Aug 25, 2015 @ 1:30am

Wow. This is truly an excellent twine take on the theme. I quite enjoyed myself. Played it twice.

sprawl says ...
Aug 25, 2015 @ 4:05am

Wow, That was quite surpising. Very enjoyable text adventure !

Jod says ...
Aug 26, 2015 @ 6:20am

@sepharoth213: Thank you very much for your comments! I think it's really cool you noticed what you did, because my original ideas were a lot larger than what I ended up making. Due to time constraints (24 hours) I opted for Twine, but originally I wanted to add graphics and sound. Thanks for your feedback!

yuigoto says ...
Aug 26, 2015 @ 10:19pm

Whoa! Amazing work on this text adventure, really. Well made, the branching and writing are really good and the story just feels right. :)

I wouldn't be able to think about a branching system like this. Really, congrats! :D


Aug 26, 2015 @ 11:54pm

Great game! I am not the reading kind of person by I enjoyed playing until the end! And I am left wondering would could happen if I would have chosen otherwise - which is a good thing!

You should opt out graphics and audio by editing your ludum dare project page!

JackDegree says ...
Aug 29, 2015 @ 5:21pm

Wow, one of the best text adventures I've played in a long time! Great first!!!

StalsBG says ...
Aug 30, 2015 @ 7:00pm

Wow, just awesome. Played it only once but will defenetly go through a couple more times.

Shaun LeBron says ...
Aug 31, 2015 @ 1:10am

I was thoroughly surprised by the writing here. Really happy to see thoughtful writing on the consequences of the actions taken. Love the theme of the monster trying to temper his power as a God figure.

Antokolos says ...
Sep 8, 2015 @ 7:37pm

Very, very nice text adventure, I like it! Interesting approach with all these different adventurers.

Sep 9, 2015 @ 6:13am

I loved this! You have a great way of telling stories.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]