Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Monster Night

by gmaker - Compo Entry

You are the Monster. But dangerous night only, morning you need to run!

Downloads and Links




DaanVanYperen says ...
Aug 24, 2015 @ 8:41am

Wow, surprisingly interesting art style when you reach night! Nice concept.

Could only get the Windows version to work. Web doesn't function on Chrome (security and applets).

Aug 24, 2015 @ 8:45am

The game seems to play itself. I have no idea what's going on.

Looks pretty though.

PokeyOne says ...
Aug 26, 2015 @ 5:27pm

great game, love the way it warps the graphics when you are a monster. I don't think the player AI is necessary at night. and yes, I know you can control it at night, but I personally would like to have full control over, plus it would make it harder.

Aug 28, 2015 @ 1:18pm

Oh wow. That's really different. Interesting how I can move the player, but they also have a life of their own. It's like meta control. Great old school graphical effects with the 2D squeezing and pixel doubling. You get used to seeing the same old unity engine over and over so its refreshing to see something so creative. Very nice.

JoJoX says ...
Sep 1, 2015 @ 11:11am

Very original. Effects are very strange but fun.

ChaosCult says ...
Sep 3, 2015 @ 7:49am

Interesting idea, though implementation is somewhat lacking. First, it's too easy to evade enemies during day, and there is not much tactic to it. Second, scoring based on kills made by computer-controlled character is not very fun.

Also, I don't know if it's a bug, or not, but the game behaved VERY strangely when the night came while I was in the water: my character started swimming down, and swam for quite a while without seeking enemies or attacking those it encountered. Then, controls reverted back to me, but the night hasn't yet ended.

dancingmad says ...
Sep 3, 2015 @ 11:49am

Nice game, but I had a very hard time understanding what to do. I scored over 9000 and I'm not sure how :p You really should include a 'how to play' in your description.

Nice fishball effect!

Lukbebalduke says ...
Sep 6, 2015 @ 2:50pm

weird shader, i didnt understand it very well, but the idea of day and night cycle was cool.
I scored 10000 points. Congrats =)

BlackQuiltro says ...
Sep 9, 2015 @ 3:51pm

+ Nice idea. good use of the theme
+ Nice art style, very original, transition to night was great
- Too slow to move at day. Was not hard to play but was not very fun.
- Automatic AI at night. I understood the player has some control but I was waiting to unleash my fury and could not do it by my own!

Daisuke909 says ...
Sep 11, 2015 @ 2:34pm

I'm not sure I could figure out entirely what was going on, but I liked the shaders and stuff.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]