Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Galaxy Hop

by AntonyBaasan - Jam Entry

(Thank you all for the reviews. We added Single Player mode as you asked and decreased shoot power. CHECK OUT Post Jam build)

Welcome to Galaxy Hop.

Where you flick cut little critters and try to clear the board.

How to play:
Click on the character you want to flick.
Hit the space bar to pick a direction
Hit the space bar again to pick a speed.
Watch your monster fly!

Knock all of your opponent’s critters off the board to win!

This game was created by:

Antony Baasandorj
Game Concept

David Hearn
Game Design
Concept Art
3D Art

We hope you enjoy the game!

Downloads and Links




graebor says ...
Aug 25, 2015 @ 2:21am

Interesting chess/billiards mix.. I like how when you move a monster past someone else they sort of shove the other out of the way. Would have been nice to have more than one action per turn, maybe, so you could set up more complicated strategies?

Aug 25, 2015 @ 2:37am

Pretty good. The monsters' attack is hard to control though. Even the lowest power sends my guys over the edge.

vividhelix says ...
Aug 25, 2015 @ 2:40am

really interesting, i managed to do a trick shot by selecting one from the second row and hitting the monster in front of him for extra chaos :)

AntonyBaasan says ...
Aug 25, 2015 @ 5:15am

to graebor: Yes, the opportunities are endless. We will work when have time. Thank for the review.

DruhinM says ...
Aug 25, 2015 @ 5:59am

Enjoyed it

Pilly says ...
Aug 25, 2015 @ 6:01am

This was fun! Great attention to detail and polish - initial camera work helped set the mood, and the power meter / arrows made for a satisfying experience. After trying out the "move" action once, I ended up just going with "attack" for the remainder of the game :)

AntonyBaasan says ...
Aug 25, 2015 @ 2:34pm

to Pilly: :) Yes, we have to do something with "Move" action, to make it more useful. Thanks for the review.

Aug 25, 2015 @ 4:37pm

Like other said, the move action is not so useful. You should maybe combine it with the attack action? (by having an exponential jauge of power, the monster could move with low power and attack with high power)

Aug 25, 2015 @ 6:43pm

Pretty cool! Seemed odd that there was so long of a delay between hitting space to set power and actually shooting. Needs some UI feedback there. The music and graphics were great! Moving was pointless, seemed better to attack 100% of the time.

zanenga says ...
Aug 25, 2015 @ 6:46pm

Very cool! It's awesome how one monster can just destroy several other ones. Specially in the beginning.

Kakureta says ...
Aug 25, 2015 @ 6:48pm

A pretty fun game and an interesting concept! Too bad it's 2 players only. I liked the graphics and music too!

Caspila says ...
Aug 25, 2015 @ 6:57pm

This was fun. It's interesting how all the monsters start completely aligned, as if it were a game of chess, and then it's just mayhem. I don't really see the point of using "Move" since "Attack" is more effective in every single way.
Would be nice to have a basic AI so we could play single player.

Great job nonetheless, I had fun!

wavegunner232 says ...
Aug 25, 2015 @ 6:58pm

fun but you need 2 people. that's my only complaint

Code Medicine says ...
Aug 26, 2015 @ 1:09am

Cool entry, its a really interesting take on a board game. I could see this getting really deep with just a bit more added! Nice work!

dydx says ...
Aug 26, 2015 @ 1:16am

Fun graphics and music! I didn't have a friend to play against, but it seems like it would be a good time. I remember playing a game like this with checkers pieces when I was younger.

Grahhhhh says ...
Aug 26, 2015 @ 1:16am

Ohhh, the first game I really liked! Music was spot on, mood was solid, unfortunately I have no friends to play with so I had to beat myself up. Gameplay felt a little slow in response time, wouldn't mind seeing different monsters use different abilities? Think you could expand this and make a real game out of it.

AntonyBaasan says ...
Aug 26, 2015 @ 2:15am

Thanks for the ideas guys. Soon we are going to work on online mode.

dwemthy says ...
Aug 26, 2015 @ 2:21am

Fun concept. Lots of potential. Controlling the strength of a flick was difficult.

Lancelot Gao says ...
Aug 26, 2015 @ 2:21am

Very interesting, like the style, thank you for your game well done!

TeamOA says ...
Aug 26, 2015 @ 6:59am

Pretty good!

Pantoufle says ...
Aug 26, 2015 @ 9:43am

Really good game!
I loved the graphics, the music and the overall idea.
It's well realized and quite fun to play.
At first, I couldn't control the power of the attack, but if I play long enough, I may become good at it :-)
The idea is simple but I think there's depth in this game.
And for just two guys, you did a wonderful job! Congrats!

camlang says ...
Aug 26, 2015 @ 1:43pm

Nice little game. Good job!

bakakyo says ...
Aug 26, 2015 @ 10:23pm

Interesting mechanic. At some point I wasn't even using "move" anymore, only "attack". It was easy for me to control the attack intensity.
If you really want players to need to use "move" you could maybe set some energy cost and make the "attack" cost more energy???
Anyways it's a lovely looking game! The environment is cool too. Great work with the soundtrack :)

Kizler says ...
Aug 27, 2015 @ 3:16am

I really really love this game. I want to see where you take it next. I kinda want to be able to move multiple characters up until there isn't any time left, then quickly select attack. That way move actually does something useful. :D

AntonyBaasan says ...
Aug 27, 2015 @ 3:26am

Good Idea Kizler, we will save it for future. Tthank you

Togimaro says ...
Aug 27, 2015 @ 12:38pm

Great! It's a good concept and fun with two player! The solo mode Post Jam is also good

Denis347 says ...
Aug 28, 2015 @ 9:58pm

Really unique idea. I think it would've been great game on mobile devices and with online multiplayer.

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