Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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The Lair

by Mekuri - Jam Entry

Welcome to The Lair- A first person(sort of) turn-based combat game.

Being a badass monster is hard, with all those heroes entering your Lair over and over again. It is your job to kill them, and then feast upon them to grow stronger.

TL:DR:
Keep in mind this is a turn based game- I didn't quite get to finish the intro, so you're thrown right into the action. You will unlock skills and spells as you progress. The game can be hard at the beginning (Especially due to the randomness) but once you get some more abilities it should be easier.

Essentially it is all about balancing devouring and draining! Have fun!

About the submission:

Most sounds are made by myself, or are modifications of others people work. External sounds are all from freesounds.org


#### About updated web version ####
Fixed some bugs, and general balancing to make the game more entertaining. Some bugs remain, but not major impact.

The downloadable versions are -not- updated, and still contain the original submitted versions.

Downloads and Links


Ratings

#503Theme(Jam)3.48
#549Audio(Jam)2.68
#572Graphics(Jam)3.30
#580Mood(Jam)3.04
#774Innovation(Jam)2.70
#786Overall(Jam)2.93
#910Fun(Jam)2.52
#917Humor(Jam)1.89
#1314Coolness47%

Comments

Super Hamster says ...
Aug 25, 2015 @ 2:29am

This game reminded me of my childhood with my xbox original games. It made me happy to play this compared to the hundreds of other games to frustrate me so much. I really like the graphics and the audio fits well into the game. You could probably make this a full blown game if you put the required effort into it but it may take several months to complete it to a publishing level. Don't give up on this project! Great job! :D

vividhelix says ...
Aug 25, 2015 @ 4:35am

interesting balance, i just wish the gameplay was faster. very nice feel overall!

peterkirk says ...
Aug 25, 2015 @ 5:58am

It felt a bit slow at times and I hoped it could have had a bit more strategy to it. Stuff like be able to stun opponents or force them to move out of certain squares to bunch them up. Even knowing their health or stats would improve everything.

ryanisaacg says ...
Aug 25, 2015 @ 1:48pm

It would be very nice to be able to see enemy health.

faemir says ...
Aug 25, 2015 @ 2:06pm

The graphics and mood on this were really striking and powerful. The gameplay was a bit slow, and it felt like the game as a whole started a little slowly but I enjoyed the combat.

I could easily see this as a more polished, post-Jam game.

Treeaza says ...
Aug 25, 2015 @ 2:08pm

Very cool little game. I really liked the attack animations.

rattower says ...
Aug 27, 2015 @ 5:28pm

Has a "King's Field" vibe to it.

UrbanHelsing says ...
Sep 7, 2015 @ 8:13pm

Very nice 3D animations, but the gameplay is too slow for my taste though

radmars says ...
Sep 7, 2015 @ 8:22pm

Wow, I loved this! The concept is clean, simple, and executed really well! I could see how this could be expanded upon! I loved the animations and lighting. The options for draining vs devouring are a really nice solution for progression.

As for things that could be tweaked to push this to excellent, have a visual indicator of who's turn it is including your own. Maybe even having a turn order visual. Having a way to see what the skills are and what they do / cost. Enemy health indicators (that's kind of up to personal taste though).

As for balance, the random output of enemies is nice but can be unforgiving. It would be nice if there were some way of getting HP back from elves as there were many times when I'd be flooded by elves leaving me with no way to regain HP.

All nitpicks though. This was really nice. I could see this doing really well on my iPhone too!

bombjack says ...
Sep 8, 2015 @ 10:43am

I'm not a fan of the gameplay. the art is simple but nice.

Omiya Games says ...
Sep 12, 2015 @ 11:41pm

Pretty game, but I would have liked it if the enemy attack went by a lot faster. Maybe have all of them attack or move at once? It just felt like there were a lot of waiting.

The UI could use some polish as well. Since the "End Feast" button was in the center, it was easy to miss the "Devour" and "Drain" button. It would be nice if usability in the game was improved.

Other than that, the attacks I had didn't quite make me feel powerful, so those could use some enhancements.

Oct 19, 2015 @ 10:29pm

Cool game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/HYvDqXC_RQg

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