Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Hero Slayer

by tobbez - Jam Entry

Slay heroes and take over the world. Getting rich in the process won't hurt either.

Hire minions and upgrade them to keep the heroes at bay. Hoard treasure to attract more numerous and richer heroes.

You win by defeating an angel in battle.

Controls: Mouse only, hold shift for bulk buying. Hover buttons for information about the monsters you can recruit, and the upgrades you can buy.

Sadly we didn't manage to finish the save feature in time.

Tools used were and FlashDevelop.

Some notes:
1. All your minions and you do damage automatically.
2. Clicking on heroes doesn't do anything.
3. Hero health and gold increase with the amount of gold and artifact you have.
4. You can not lose but you can put yourself in a pretty bad position if you upgrade levitation too far without upgrading your damage.
5. You can kill the angel if you have enough damage.
6. If heroes or the angel reach your treasure you will lose artifacts if you have them or gold if you don't have any artifacts.

Made by me and Kragnir.

Downloads and Links




Llucile says ...
Aug 25, 2015 @ 2:52am

This is the first game I rate so I hope I am not too harsh.
The graphisms are nice, the interface feels pretty clean and simple.
However I do find it quite hard to understand how to play and I don't get if wether it is possible to lose or win.

DruhinM says ...
Aug 25, 2015 @ 6:08am

No idea how to play. Nice try though

rotpar says ...
Aug 25, 2015 @ 6:49am

Cool concept.

Crazi456 says ...
Aug 25, 2015 @ 6:53am

Nice use of the theme! Some audio would have been awesome, pretty fun overall good job!

juxipolo says ...
Aug 25, 2015 @ 6:53am

Fun little game. Hard to tell what was going on at first. It would have been nice to have time at the start to either read the buttons or have fewer to choose from initially. It was also hard to tell if your purchases had any affect, since each one didn't seem to contribute that much.
I really wanted to click on the humans directly to kill them. That would have been a nice distraction for the slower early game.
Can you win, or do the numbers just keep increasing? Can you kill the angel thing in the clouds?

Caspila says ...
Aug 25, 2015 @ 6:55am

I think you had a major flaw on UI. the first button on the top is the one that doesn't help you at all. I kept trying to click it but i could not beat any of the Heroes.
Afterwards I understood that I had to spend my money on the other stuff first.
I didn't see any difficulty progression. I couldn't get to the point shown on the screenshot. Nice job though. Pretty cool for first game!

funkysquid says ...
Aug 25, 2015 @ 7:00am

Fun! Some more explanation of the controls would be cool (it took me a while to discover buying things was the main control, does clicking on the enemies do anything or is it random?)

JoJoX says ...
Aug 25, 2015 @ 8:14am

Hard to understand but cool !

Vaida says ...
Aug 25, 2015 @ 8:59am

It would have been a lot clearer if at first, only a few skills were available, so that the player wouldn't be overwhelmed. Being thrown into the action right away is jarring! But it seems fairly complex. I did like the idea! :)

Saf says ...
Aug 25, 2015 @ 3:03pm

Difficult to understand the gameplay. Nice use of the theme.

xvw says ...
Aug 26, 2015 @ 10:26am

I don't understand how to play the game...

Aug 26, 2015 @ 10:26am

Didn't know what I was doing at first but after a while I picked it up and it was rather enjoyable. Sound would made the experience much better but other than that it was good :)

tobbez says ...
Aug 26, 2015 @ 11:07am

Added some notes in the description to help with the problems people have been having.

Repeating them here:
All your minions and you do damage automatically.

Clicking on heroes doesn't do anything.

Hero health and gold increase with the amount of gold and artifact you have.

You can not lose but you can put yourself in a pretty bad position if you upgrade levitation too far without upgrading your damage.

You can kill the angel if you have enough damage.

If heroes or the angel reach your treasure you will lose artifacts if you have them or gold if you don't have any artifacts.

OFF says ...
Aug 26, 2015 @ 8:14pm

Interesting idea like a tower defense, actually the game seems too long it took me 1 hour and i didn't defeat an angel.
The game could be shorter and more intense, after a short time it becam a little bit repetitive.
But as i say i play one hour... a little bit addictive! :)

lebrokholic says ...
Aug 27, 2015 @ 9:44am

Too complex. As for me I'm kin on the hardcore games, but there are people who 'll definitely disagree with that

JackDegree says ...
Aug 27, 2015 @ 10:09am

Nice for a first game! But try to make it abit more user friendly next time :)

taaboo says ...
Aug 27, 2015 @ 11:30am

So i finished it till the first angel. Its a nice clicker and it would be even better if you could see some sort of statistics.

martymon says ...
Aug 27, 2015 @ 1:20pm

I can see that this is an idle/tower defense game and whilst the buttons explain what the upgrades do, animations on the main battle screen would convey a better sense of what exactly is happening.

OnlySlightly says ...
Aug 29, 2015 @ 5:37am

Very fun. I enjoyed playing with different upgrades and discovering their effects

crucknuk says ...
Sep 3, 2015 @ 12:27pm

Nice entry? You should add a lifebar on angel because I had no idea if I was close to kill him or not

ChaosCult says ...
Sep 7, 2015 @ 8:31pm

This game balances on the edge between a clicker and a Zero Player Game, without quite being any one of them. Points for some innovation, even though its hard to qualify this as being anything but a primitive time-waster in the end.

radmars says ...
Sep 7, 2015 @ 8:32pm

Interesting concept but I had very little concept of how my actions effected the gameplay.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]