Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

OGREAT

by Mr. Jif - Compo Entry

OGREAT

Here you are just minding your own business when BLAM! Some villagers decide that just because you are an "Ogre" and a "Monster" you should find somewhere else to live!

Well they have another thing coming! Fight off wave after wave of enemies to defend your turf. Can you fend off all the intruders?

Features
- 5 levels
- 15 waves
- 3 powerups
- 3 enemy types
- music and stuff

Whew! LD was fun! :D

Downloads and Links


Ratings

Coolness71%
#115Graphics3.95
#118Audio3.53
#138Fun3.58
#167Overall3.58
#280Theme3.68
#360Humor2.95
#489Mood2.97
#652Innovation2.70

Comments

Mattress says ...
Aug 23, 2015 @ 5:52pm

This game was pretty great for a 48 hour game! I didn't really like the attacking, because it seemed to small and too difficult to hit those little humans. Maybe it was supposed to be like that(?), but it was just too hard.

misterwalter says ...
Aug 24, 2015 @ 3:45am

That shader thing was pretty cool, I may actually look at your source code to see how you did that.
It was fun overall as well, though the gameplay felt a bit like mowing the lawn at points, there were just so many villagers, and they were so ineffective once I got a method down.

Tuism says ...
Aug 24, 2015 @ 2:18pm

The best thing about this game was the juice - everything feels really good, the particle effects, animations, little details were everywhere, and I really loved that.

The game itself felt a bit staid. There's not much in the way of variety - the challenge didn't make me feel particularly attached to this or that outcome, I zoned out a lot, felt like a chore, I think it could have done with some more rhythm - sometimes hard, sometimes easy, sometimes fast, sometimes slow.

A real shame considering the way the enemies moved and everything really made it feel alive in a really good way :)

ToloaGames says ...
Aug 24, 2015 @ 2:35pm

Best Game I have played so far. Both in terms of aesthetics as gameplay wise.

chrissou says ...
Aug 24, 2015 @ 2:55pm

Really nice game, I liked the graphics.
So much little guys to kill! :D

TiByte says ...
Aug 24, 2015 @ 3:05pm

Nice Name!

mantis says ...
Aug 24, 2015 @ 4:12pm

Great audio and graphics, tight controls. The only problem is length of some waves - once I've survived for couple minutes in one wave, it's probably not getting any tougher, just more tedious.

Vaida says ...
Aug 24, 2015 @ 4:44pm

Simply put, it's a great game! The music and sound effects are pleasing, the gameplay is fun (but gets rapidly hard, which is the only negative I found); The graphics are adorable. That shader is so neat! I particularly enjoyed the humour, the little things the tiny villagers say crack me up. Great job! :)

Aug 24, 2015 @ 9:04pm

This game was really cool when I first started playing it. The graphics were very impressive, the background music was pleasing, and the crunchy feel of attacking enemies was gratifying.
Sadly, the game really overstays its welcome. The combat quickly grows dull, and this is made worse by some lengthy waves were nothing particularly interesting happens. There are just more and more villagers pouring out of the walls, but they rarely pose a threat and never require varied strategies to be beaten.
Ultimately, this is a really fun game which feels like it was greatly held back by some bland padding.

Mr. Jif says ...
Aug 24, 2015 @ 9:16pm

Thanks everyone for the feedback so far! I really wish I could have playtested more and made sure the game wasn't too hard and the waves weren't too long.

0x0961h says ...
Aug 24, 2015 @ 9:19pm

Graphics are awesome as well as gameplay! I like this shader effect. Nice entry!

chromebookbob says ...
Aug 24, 2015 @ 10:21pm

Made me feel really sorry for the ogre, I love the shader you've put on this (I assume :p) it gives a really cool effect and I like the attack animation. Those kids were mean!

Ellian says ...
Aug 25, 2015 @ 2:58am

Nice job man! I like how you did the rendering style, is that a shader or something?

Mr. Jif says ...
Aug 25, 2015 @ 3:41pm

Thanks guys! Yeah that's a shader, it basically overlays a semi transparent bevel effect over the entire screen.

Aug 25, 2015 @ 8:35pm

Awesome graphics, neat game. I included it in part 4 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/NqmWO8MUX6c

FiSilva says ...
Aug 26, 2015 @ 12:10pm

Very fun to play, I liked the controls, the art style was nice and the things the humans said were funny.

McFunkypants says ...
Aug 26, 2015 @ 5:47pm

SO FUN! One of the better games I've played so far - immediately gratifying and killer graphics.

jtpup0 says ...
Aug 26, 2015 @ 8:03pm

Fun and monotonous feels like it needs a few more ways to attack imo, I died at the flying ninjas

tweedle says ...
Aug 27, 2015 @ 4:02am

Fun and responsive! Some neat mechanics going on here. I know it's a small touch, but I really like how the health meter refills.
Would like some variation in weapons or attacks.
Good job overall!

Interface says ...
Aug 27, 2015 @ 4:10am

Solid entry, great game.

OnlySlightly says ...
Aug 27, 2015 @ 4:15am

Super polished! You did a great job putting the aesthetic together. Everything felt smooth and just right. It really felt like a polished arcade game. Great job!

Linus123xbb says ...
Aug 27, 2015 @ 5:12pm

Good game, I got quite far. Only I didn't really understand how I was the monster since I was only protecting myself =p

Nikteddy92 says ...
Aug 27, 2015 @ 5:15pm

Woaaaaaaaaaaah! That Coool maaan!
The ai is well designed, the gameplay smooth and enjoyable!
The visual really cute! <3
Well done! :D

TackoramaLtd says ...
Aug 27, 2015 @ 5:56pm

I get a magenta block when attempting to play this game. Tried differenet browsers, same result.

GoudaGames says ...
Aug 27, 2015 @ 6:07pm

Awesome! Great graphics and nice soundtrack. Everything feels good when playing.

arzi says ...
Aug 27, 2015 @ 9:02pm

Really good and polished game. I like the art style and the attention to detail. The controls work well too, as does the gameplay. The waves were maybe a bit too long and got repetitive after a while, though.

peterkirk says ...
Aug 28, 2015 @ 2:44pm

I like what you did with the art and the sound is pleasant. Once I worked out I could hold down attack it became much easier.
My main problem is that after a few minutes it feels like I saw everything their was in the game and it was just dragging on.

n8b says ...
Aug 29, 2015 @ 7:19am

With unity, I've just sound and a beautiful pink screen.

rudra says ...
Aug 29, 2015 @ 2:41pm

Pretty fun game, loved it !

StrideWide says ...
Aug 29, 2015 @ 6:40pm

The enemy variety was good and the stuff they say was a nice touch. Some of the waves were a bit too long and the sound was very repetetive, pitch-randomization would have helped.

Aug 31, 2015 @ 8:28am

Good little game. Great music, nice graphics (I like the weird tile effect) and fun gameplay.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]