Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Burden

by TimBeaudet - Jam Entry

We present you with, Burden. Our game follows a woman’s journey through her past, as she is chased by her traumatic and guilt-ridden memories of the plane crash that killed her family. She was the only survivor.

Keys: Up/Down or W/S

The game does get faster as it goes on, and there is an ending that you won't want to miss!

Programming: Tim "BlackBird" Beaudet
Audio: Jeremy "Mmango" Bell
Visuals: Daniel "MechanicalLife" Akesson

Please leave a comment of your thoughts they mean a lot to us, we use your feedback to learn and improve our skills, thanks for playing!

--- Aug 26th ---
We have made 1 small change post LudumDare that was a feature we developed for Level Development just now being used for a checkpoint system. It was a 5 minute fix that will hopefully allow more people to see the end of the game because it gets pretty hard. If this feature was not already written for level development we would not have added it now. If this is too much of a change for voting the original copy is still linked so you can vote on that. No other changes were made except the addition of checkpoints at distances 750, 500, 250 from the end.

--- Aug 30th ---
If you are experience an issue with the game starting up try to make sure that you have VC runtime installed and OpenAL drivers installed, and if that doesn't work double check your GPU drivers are up to date.

VC runtime: https://www.microsoft.com/en-us/download/details.aspx?id=5555
OpenAL Drivers: http://openal.org/downloads/oalinst.zip

Downloads and Links


Ratings

#14Audio(Jam)4.33
#16Graphics(Jam)4.68
#38Mood(Jam)4.14
#92Overall(Jam)3.86
#93Fun(Jam)3.77
#520Innovation(Jam)3.00
#830Theme(Jam)3.00
#1578Coolness41%

Comments

khahem says ...
Aug 25, 2015 @ 4:48am

Beautiful game.
It was too hard for me to reach the end, not really because of the speed,
but I think I had difficulty "reading" the obstacles, feeling when I'm supposed to jump/slide.

Karai17 says ...
Aug 26, 2015 @ 3:18am

Very pretty game!

Aug 26, 2015 @ 3:38am

Love the graphic style and animation. The sounds are nice as well. I have to agree with the khahem about figuring where to jump. And, it seems that if you get stuck on one jump/slide, there is no recovery and it can ruin a whole series and end the game. I didn't make it to the end, so I don't know what's in store...yet. I'm hoping there is something that ties the theme in with the game. I didn't rate the theme yet because I'm sure that has to be where it all ties in. OK, I'll play one more time... ;)

Aug 26, 2015 @ 3:49am

Played a couple more times. :) Made it to 581. Seem to be getting better at judging the timing. Absolutely LOVE the music. Great job on that Jeremy! Very solid and enjoyable experience. I want to make it to the end. I've got to make it to the end... ;)

TimBeaudet says ...
Aug 26, 2015 @ 4:19am

The end is well worth it and is where the theme gets tied in very much, unfortunately the level is a bit hard, especially nearing the end. A tip, for what it is worth, is to jump just before you -know- you can't avoid something, but only if you can't avoid it. The jump will let you fly through multiple obstacles and take a single penalty when you land, making the pain slightly less because then you also get the short burst of invincibility.

Lesson we take away, start level design earlier, but that can sometimes be tricky. Glad you like it.

Dizzly says ...
Aug 26, 2015 @ 11:38am

Don t know why I run the exe but nothing happens. Not even any kind of error. It s a pity because it s very attractive from the image :(

mantis says ...
Aug 26, 2015 @ 5:04pm

That's a really beautiful and well polished game!

zuurr says ...
Aug 26, 2015 @ 5:22pm

really like it but at one point i died and when i came back there were no obstacles. this made the game too easy (obv)

still, very pretty game. wish you had had time to make smoother animations but they're very nice as they are. love the polygonal style.

MinionStudios says ...
Aug 26, 2015 @ 6:32pm

Great little endless runner (well maybe not endless) that plays well and has good graphics! Nice one!

DarkwindMedia says ...
Aug 26, 2015 @ 6:35pm

Won't launch

TimBeaudet says ...
Aug 26, 2015 @ 7:49pm

If anyone finds it not launching and wants to help me debug, I'd be more than happy to. @timbeaudet on twitter, or #ludumdare irc channel. You will need a computer that can run OpenGL 3.2 Core, although that should cover most computers.

CortezBR says ...
Aug 26, 2015 @ 7:49pm

Nice game!

ReactorScram says ...
Aug 27, 2015 @ 12:00am

The graphics are cool although I don't quite understand the ghost's kill / attack animations. The parallax is especially good, wish I'd put some in my game.

Around 620 meters, I figured out you can cancel each animation with the other, so then I could force her to land a jump early or break out of a slide to go into another slide. Very much an "a-ha" moment.

Also didn't understand why there was a potato, an angry birds logo and two other icons that can't be clicked or selected.

Already mentioned on IRC, but I didn't know you can hold up or down to jump / slide farther.

WetDesertRock says ...
Aug 27, 2015 @ 12:16am

Really enjoyed this entry. Except for the bit where I got a freebee after using the 250M checkpoint.

The art was of a fantastic style that I haven't seen in LD before. I was fascinated by it, however some of the animations were slightly confusing.

The music was wonderful, however I felt like it could've use a little less repetition. Maybe it could change for each check point, however that sounds like it may require more coordination than the Jam could allow for.

The gameplay worked well, if nothing new. The jump canceling and such made it much more enjoyable. I do wish I understood what made me die. It seemed like I had multiple chances, but I didn't understand how many I had or if they would reset after a bit of time. Perhaps you could change how far apart the two sprites are based off of the times you messed up. On that note, I felt like it was pretty forgiving.

Good job ya'll, I really liked it.

mmango says ...
Aug 27, 2015 @ 4:18am

Hey desertrock!

Yeah Daniel did an amazing job, and we're lucky to have found him. Some of the animations were added at the very end, and he was forced to use animations with fewer frames, and slightly jumpier movement.

The music was quite repetitive yeah. It does change at the very end with the end sequence, but obviously that's pretty hard to get to. Unfortunately we were unable to sync the music to continue from the place it was when you restart at a checkpoint so I'm assuming that part wasn't really heard. If we continue development on this game I'll be sure to add some more variety.

Nice gameplay ideas! Essentially each time you trip, the ghost gets closer to you, but you slowly return to your original distance from the ghost. So three hits in a row kills you, but if there's enough space between hits, the distance will reset. Something we would've put in the intro tutorial (along with the lengthened jump feature and the slide/jump interruptions) if we had more time.

Thanks for the comment!

ToloaGames says ...
Aug 27, 2015 @ 6:59pm

can't play it

Flaid says ...
Aug 27, 2015 @ 7:28pm

Windows 10 64-bit here.

Unfortunately I was unable to play this. Windows event viewer shows that the app is crashing, but doesn't give any other useful information.

After re-installing OpenAL32, the game did launch, and sound worked, but nothing shows up on the screen. I downloaded glew and tried every permutation of DLLs that I could find, but nothing worked.

I tried running it in every compatibility mode as Administrator and as regular user, I tried both the checkpoint version and the original version, I made sure that the account had full access to the folder structure, and I ensured that all files in the folder structure weren't marked "read only."

Sorry I couldn't be more help :(

TimBeaudet says ...
Aug 27, 2015 @ 8:19pm

During the weekend I'll be attempting to fix the crash/non start issue. I don't have much time at the moment and need to add diagnostic information to TurtleBrains (the engine used), I suspect OpenGL 3.2 Core is not being initialized. If anyone wants to help with that, let me know on #ludumdare irc or email: timbeaudet -at- yahoo.com and I'll get in touch when I have a debug build ready.

Split82 says ...
Aug 27, 2015 @ 8:38pm

Perfect music and great graphics. Very nice!

TimBeaudet says ...
Aug 31, 2015 @ 1:23am

If you are experience an issue with the game starting up try to make sure that you have VC runtime installed and OpenAL drivers installed, and if that doesn't work double check your GPU drivers are up to date.

VC runtime: https://www.microsoft.com/en-us/download/details.aspx?id=5555
OpenAL Drivers: http://openal.org/downloads/oalinst.zip

the31 says ...
Aug 31, 2015 @ 3:29am

Man, I wish I could get further, but I couldn't make it to 500m so I N/A'd the theme category. There were some duck areas that seemed impossibly long leading up to 500m--maybe I just couldn't get the jump-cancel-slide concept right. Anyway, great looking game, and I really enjoyed the audio. The parallax was really nice and the obstacles were very visible, although I might not have understood the hitboxes quite right (leading to my inability to complete it). I had some problems running it on Win10 earlier, but installing OpenAL fixed it. Good work, team!

TimBeaudet says ...
Aug 31, 2015 @ 2:18pm

Interesting, I shipped with OpenAL.dll and that was the cause of all this madness, indeed it was a bit hard, I think next LD I'm going to aim to create an easy game, even if it ends up being too easy.

guoboism says ...
Sep 1, 2015 @ 2:13am

Black Screen. Check-point version. Win7 64bit. Has a lots runtime libs installed. Pity!

jackrugile says ...
Sep 3, 2015 @ 5:14am

The mood and art style in this are incredible, well done! I also love that there are situation where you have to jump, then hit down fast, then jump again to clear the obstacles. Such a beautiful game, nice work you guys.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]