Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Depressive Keeper

by pumpkin - Jam Entry

Depressive Keeper


You are tired of life, evil magic and dungeon keeping. If only some skilled adventurers could reach your lair... but with evil powers like yours, there is few chances they stand a direct encounter. Maybe if you lay some dangers in your dungeons for them to level up...


GUARD POST: There is a weapon rack, a table and some chairs, a deck of cards and few dices. I bet these monsters you hired will give hard time to adventurers' warrior. Be sure he gets comfortable with weak minions before sending him after big games.

LIBRARY: Bookcases filled with dusty tomes won't hurt (unless too curious adventurers open the scariest ones). But the dark wizard reading them don't like to be disturbed. If you want the adventurers' wizard to skill up, you'll need to lay increasingly interesting spellbooks in his path.

TRAPS: It's like gym rooms, just a bit more deadly. Thanksfully, there is a lever on the other side that stops spinning blades and retracts spikes. This way, only the most agile adventurer needs to get through. If you want this guy to stay in shape, ramp up the difficulty; rolling boulders can be surprising at first.

TREASURE: Adventurers are greedy. By scattering some of your gold pieces and making sure they get a map of your dungeon, you can easily ensure they visit the finest wing of it.

BOSS ROOM: There you are, sitting on your gold, waiting for newcomers. While you're depressive and suicidal, you don't want to be killed by rookies, do you? But with your devilish magic powers, adventurers will be able to defeat you only if they are all of your level.

DUNGEON ENTRANCE: It's written "Welcome" on the doorstep. What could go wrong?

EMPTY ROOM: I'm sure we can use this spare room for something... interesting.

BLOCKED ROOM: If only we could mine it out...

* * *

SETUP/UPGRADE LIBRARY: It's time to go outside and buy some dusty-elder-evil books at your local bookshop. Or pay some minion to do it if you want to avoid social interaction. They'll be fine choosing the spellbooks: the more they're dusty, the more they're powerfull.

DOWNGRADE LIBRARY: Just pick the scariests books and throw them away. The dark mage in this library will be pissed off and leave. A less powerfull one will replace him eventually, and protect the library from intruders.

EMPTY LIBRARY: Ask some goblins to setup a table outside the dungeon and pile books on. If someone buy them, the goblins won't give you the money back, but at least the place will be empty. You don't mind if some necromancers appear in the neighboorhood, do you?

SETUP/UPGRADE GUARD POST: The more they're powerfull, the more they're stupid, and the less they want gold. For instance, goblins are increadibly weak and greedy, and trolls are stupid enough to try to eat gold pieces.

DOWNGRADE GUARD POST: If you want squishy monsters to ask the bigger ones to go play outside, they'll ask extra fee. If they survive, they'll take their place and defend the room from trespassing heroes.

EMPTY GUARD POST: Leaving a place where they're feeded by you and entertained by wandering heroes? No way they leave peacefully. The bigger they are, the more lawyers will require money. From you, of course. Don't think monsters will leave AND give you your money back.

SETUP TRAPS: So you want to add some spiky floors and arrow traps in this hallway? Sure: hire a goblin engineer; hurting unaware people fits both humour and cruelty, for them. Also remember to never offer them a full time job: you'll need someone to activate the mechanisms with the lever inside the room.

UPGRADE TRAPS: The more there is trap, the more it's expensive to add more. No that room's mechanism get more complexe, it's just because you'll need to hire more goblins engineers if there already traps in the room. Yeah, they tends to get distracted.

DOWNGRADE/EMPTY TRAPS: Removing traps is costy because goblin engineers rarely remember where is the lever to stop the mechanisms. You'll need to hire some until one finds out.

Downloads and Links




Arkadynn says ...
Aug 26, 2015 @ 2:12pm

Great game, I love it =)

The IA may be a little to determinist around embranchment, so bye die and retry we can easily trick them to our death, but still a great job.

The game design work pretty well, and no bug to be found !
What else do we want on a Ludum ?

xvw says ...
Aug 27, 2015 @ 6:47pm

Great idea! Great achievement!

The third level, I found myself with 0GP, I do not know what to do... I have not really understood how to make money! At the second level, I was making money at every turn, even without changing anything, now I've lost everything! :D

I had to play windowed because in the mouse coordinate matching is wrong in fullscreen mode (it gets the real coordinates, not the relative)

But the idea still works very well on me! Genius. :)

Pantoufle says ...
Sep 2, 2015 @ 10:27am

I'm a fan of puzzle games and I really enjoyed this one :-)
It took me a while to figure out the strategies to finish each level but I managed to. The overall concept is great and could lead to interesting stuff. I'd like to play more levels!
I really enjoyed the dialogs as well, they made me laugh.
The only thing I regret is the lack of music and sound effects, I think it would add a lot to the mood.
And I'd like to have a "restart level" button somewhere, I got stuck several times.
Anyway, amazing job! Thanks for the game!

Sep 2, 2015 @ 11:27am

It's a bit confusing. Once I figured it out it's pretty good though. Like Pantoufle said, it could really use a restart level button though.

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