Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries


by Dining Philosopher - Jam Entry

It's well past bedtime when a low rumble rolls through the streets of Friedrichshafen.
Hindenboxer, a monster from ancient times, has awoken!
Exploding zeppelin pilots scramble to combat the menace, but do they have what it takes?

Punch the exploding zeppelins before they hit you by pressing the right keys.
Best played on a QWERTY-keyboard.
Bestest played with touch-typing skills.

Made by Anneroos (almost everything), Otto (music and sound effects) and Jelle (concept, mostly thesis), using PlayCanvas, Blender, Inkscape and Reason.

This was our first time using PlayCanvas, and it turned out that the game speed was frame-based - and that PlayCanvas adjusts the framerate as it sees fit. Since we tested the game on old laptops, the game may run a little too fast on a modern desktop. We fixed the problem in the post-compo version.

Comments are very welcome!

Downloads and Links




ovenchips says ...
Aug 25, 2015 @ 7:48am

Wonderful - love it! Good job, team!

Aug 25, 2015 @ 4:25pm

Nice! Made it to 82 points, but I can't reproduce it anmyore. I like how you can combine multiple zeppelins into a single punch, but it's a bit hard to see sometimes whether that will work. Perhaps a 2D top-down view would work better? I like the music, really adds to the frantic atmosphere.

WubAlliance says ...
Aug 25, 2015 @ 9:18pm

Nicely done. Like the graphics and the view style (camera in front and on the ground). Only thing that I might change is maybe slow down the increase in zeppelins a little bit: the difficult ramps up a little bit too fast IMO. Very fun though, gives me memories from when I was a kid learning how to type.

Twinters says ...
Aug 26, 2015 @ 1:39am

Nice graphical effects and animation! The music was also quite enjoyable. Fun game, nicely done!

Aug 26, 2015 @ 2:11pm

Nice idea!

adsilcott says ...
Aug 26, 2015 @ 2:20pm

Nice, fun, and simple gameplay. Would be good for helping people learn how to type.

anjack says ...
Aug 26, 2015 @ 10:48pm

Typing gameplay is a cool idea! The graphics style is very cool.

disperse says ...
Aug 27, 2015 @ 2:12am

Impressive accomplishment! I love typing games wish it was longer.

JoeProgram says ...
Aug 28, 2015 @ 4:04pm

Really nice! I loved the two fist mechanic, and that you had to wait until the fist actually reached the blimp before pressing the next key. Also really liked the end where it became about choosing the right key to punch multiple zeppelins at the same time, and the shifting lighting was a nice touch. Would have loved the difficulty to scale up a little faster in the middle of the game, mostly because the ending pacing was my favorite part!

CheesyRamen says ...
Aug 28, 2015 @ 4:07pm

That was really fun, with how you presented the art, music, and theme. Punching zeppelins feels great! =)

Mothdan says ...
Aug 28, 2015 @ 7:40pm

This is really good for a typing game, great concept. Nothing much to complain about at all except the speed of terrain scrolling maybe. Everything else that you can improve beyond the 48 hr deadline I won't mention but this has potential to go further, keep it up!

glerikud says ...
Aug 30, 2015 @ 5:43pm

Nice graphics, very good idea, grats!

collaboration says ...
Aug 31, 2015 @ 6:17am

Nice concept, really nice - would love to see more! Graphics is awesome!

3CGames says ...
Sep 2, 2015 @ 7:16pm

Excellent game, I love the camera angle : D Got 131 on my first try, I love multipunches!

bossmojoman says ...
Sep 2, 2015 @ 7:20pm

Nice Job!

Demy says ...
Sep 2, 2015 @ 7:23pm

I need to learn blind typing...

Xanjos says ...
Sep 2, 2015 @ 9:58pm

Pretty fun concept. I loved the lighting and shadows.

Nomys_Tempar says ...
Sep 5, 2015 @ 2:31pm

Pretty cool game, I'm so bad at tiping. I like the plot.
I have no music on the web version...

aprotasenya says ...
Sep 6, 2015 @ 9:27pm

A solid entry, I really enjoyed the gameplay, the controlls are also cool, and it is pretty engaging. I wonder if it would be also fun if the monster's hands could remember sequences or targets to hit - then you could go braver into a lot of enemy zeppelins. Also - zeppelins with 2-3 letter words?
A very nice game, well done, once again. :)

radmars says ...
Sep 7, 2015 @ 7:56pm

Nice! Music was really great, fit really well. Graphics fit nicely and created a good atmosphere. This town really invested waay too much money in Zeppelins... they need to rethink their anti-monster strategies...

DDRKirby(ISQ) says ...
Sep 7, 2015 @ 8:49pm

307 points:

Difficulty should probably ramp up more quickly. There is something oddly satisfying about watching huge blocky hands smack down blimps out of the sky....

Sep 7, 2015 @ 10:26pm

108 - Nice job, pretty fun! Maybe change the render layer or use a different shader on the letters to ensure their visibility. The difficulty also seems to ramp up too quickly.

crucknuk says ...
Sep 13, 2015 @ 11:43pm

Wow it get intense after a while! :D
well done! i always liked this kind of game!
it reminds me of those games you have to type words in it. good job :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]