Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Dragon Tale: Acquisition

by vivavolt - Jam Entry

Description
DRAGON'S TALE: ACQUISITION is a side-scrolling interactive dragon simulator where YOU BUILD THE DRAGON. Destroy buildings, kill soldiers and torch livestock to build your dragon hoard. Add new body parts to your dragon until you are the most fearsome monster in history. How lasting will your horrific legacy be?

Control your dragon with the arrow keys:
Up Arrow - Accelerate
Left+Right Arrows - Steer
Z - Speed Boost
X - Breathe Fireball
C - Drop Bomb/s
Navigate Menu Options/World Map with Arrow Keys + Z to Select

Upgrading your dragon:
Your dragon becomes more powerful, majestic and terrifying by growing longer and more dangerous. In your lair, add segments to give your dragons awesome powers:
CLAWS + melee damage
WINGS + flight speed
SCALE + defence
HART + health
LUNGS + fire damage
GUTS + bomb damage

Tools
DRAGON'S TALE: ACQUISITION is powered by Flashpunk, and made using Ogmo Editor, Aseprite, Hackpad, Audacity, Garageband + Photoshop. The whole game made from scratch and finished in 36 hours by Ricky (design + "art" + sound + music) and Ben (programming).

Downloads and Links


Ratings

Coolness53%
#68Fun(Jam)3.86
#93Theme(Jam)4.07
#152Overall(Jam)3.72
#159Innovation(Jam)3.54
#287Humor(Jam)3.25
#315Audio(Jam)3.27
#320Mood(Jam)3.39
#392Graphics(Jam)3.66

Comments

Korso says ...
Aug 24, 2015 @ 2:56am

Very cool! And the music is good too! Have you tried to implement a dual control scheme using mouse to aim and keyboard to fly?

JayWoody says ...
Aug 24, 2015 @ 3:10am

I liked this very much. A lot of coding went in to this as well some polishing with the intro and the maps. This seems like a more polished game than you would expect in a 48 hour competition.

Some tutorial or infobox about the z key would've been nice but I guess that's nitpicking. :)

Nice job!

peterkirk says ...
Aug 24, 2015 @ 4:35am

The music and visuals a very nice. I liked the look of the fireballs and the little hop of the tree when you hit them was a nice touch.
I could never quite get a hold of controlling the dragon but even when I was slamming into the ground and flailing about I was still having fun.
I eventual become so fast I could stay in a level for more than a few seconds.
Two issues though. When I was typing my dragon’s name every time I pressed “F” it changed to full screen mode or back to window mode and when the camera shook I could see below the world a bit.

furrygagarin says ...
Aug 24, 2015 @ 6:43am

the control are bit confusing, on facing right, left arrow bring you up, but on facing left it slam you down. facing side horizontally bring the dragon down. accelerate didn't do much, its better to use boost (z) for me. maybe use direction + accelerate on movement and the dragon floating if no key pressed, would be easier to control.

for other, visual great. game play great! i like to fly around and breathe fire to burn that litle naked warriors. lol.

great build in short time.

Hungryum says ...
Aug 24, 2015 @ 1:55pm

Very fun and well polished. I'm not sure if there is a limit to how many upgrades you can acquire but I managed quite a few in my play through up to the point I was basically invincible.

All in all, Awesome game!

Aug 24, 2015 @ 7:58pm

Fun little game, but I was a bit confused as to how to return to the map screen after selecting an area to play in. Also I shouldn't be able to fly out of the screen, and somehow I was unable to kill humans/sheep?

vivavolt says ...
Aug 25, 2015 @ 4:29am

@CosmicAdventureSquad

You return to the map by flying out of the level! Just fly a little further :)

The humans and sheep take a fair few fireballs to kill, but it is possible.

@Everyone Else

Thanks for the kind words, the controls are meant to be a little difficult, but I understand it's not exactly super polished haha.

lambomang says ...
Aug 25, 2015 @ 4:44am

I am fire! I am death!

sadenly says ...
Aug 25, 2015 @ 6:54pm

Nice, though the controls aren't obvious

EncryptedCow says ...
Aug 25, 2015 @ 6:57pm

best game I played so far, lotsa fun, imma try to play it again later

SolomaZ says ...
Aug 25, 2015 @ 7:19pm

I love how tilted the power balance is in your favor. You are a dragon with attachable bombs after all. The controls were fun to learn. It's cool how the map is connected to just flying away. With little polish this game is a full game I would pay for.

Jimjam says ...
Aug 26, 2015 @ 7:40am

I love the snakey dragon! It's great how much you've managed to get in here (multiple locations, upgrades, etc), awesome stuff.
The controls did take some getting used to and could probably use some tweaks. My only other issue is that it isn't immediately clear what the goal is each level. I assumed there were a certain number of villagers to take out to complete a level, but I gather you just destroy as much as you want to gain loot.
Anyway, nice work!

Divitos says ...
Aug 26, 2015 @ 10:44pm

Very good game!

struffy says ...
Aug 26, 2015 @ 10:48pm

love it! dragon carpet bombing

Aelius says ...
Aug 26, 2015 @ 10:51pm

Wow this just gets crazy at the end. You might wanna extend the green ground area a little bit further to the bottom though: when the camera is shaking you see the blue sky under it.

Lukbebalduke says ...
Aug 30, 2015 @ 1:18am

Very fun game! I really had some good time with this. I liked the graphics and the gameplay, but... was the bomb supposed to drop infinite times? O.o

Overall, congrats =)

6DownStudios says ...
Aug 30, 2015 @ 1:24am

This is brilliant! Movement's a bit tricky at first but very fun once you get the hang of it! Lorez pixelart is great, art and sound/music complement each other nicely; mood matches the delightfully absurd destruction and mayhem.
And the gameover screen art, man. Outstanding work!

Aug 30, 2015 @ 1:50am

Wow! The flying mechanic is awesome! I had a lot of fun with this game! The way you did the movements are great and the interaction with the scenary is really funny! Congratulations!

Aug 30, 2015 @ 1:54am

All in all, a great game! The controls were a bit awkward but I suppose simple controls might make the game too easy? Good entry!

Aug 30, 2015 @ 2:31am

The farmers got me. The color an' visual style was fun. I like how you get to name your dragon. The dragon in our game doesn't get to fly up high an' terrorize villagers, fun stuff.

xWarZonex says ...
Sep 7, 2015 @ 7:37pm

Really cool game, I loved everything about it, but it was way too hard to control the dragon.

MercuryXGames says ...
Sep 14, 2015 @ 8:49am

Great game!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]