Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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The Walls Have Ears

by Ysty - Compo Entry

‚ÄčThe Walls Have Ears is a game about catching the monsters that infringe on the freedoms and liberties of our nation. It's also a game about drinking coffee. It was made in Unity in 48 hours (and yes the audio is supposed to cut out like that).

The WebGL version is pretty much perfect, except for some reason it adds doppler to the audio sometimes.

Tools used:
Unity
GIMP
Coffee
Audacity
iFontMaker
Beer

Downloads and Links


Ratings

Coolness72%
#34Audio3.95
#40Innovation3.98
#91Mood3.69
#122Overall3.69
#160Theme3.88
#215Humor3.28
#372Graphics3.26
#416Fun3.10

Comments

flokitall says ...
Aug 23, 2015 @ 7:59pm

Tried to punish the guy with "Top Secret", saw what happened. Nice touch!

Interesting take on the theme, loved how the game's message is conveyed via that income value and how doing what's right was enough to get you fired. This is a great example of narrative by mechanics, well done! Played it again just for to read the "winning" message at the end.

Personally I felt that the coffee mechanic didn't add anything to the game and the game would probably have been just as good without it. I do understand the need to convey the love for coffee though :) Unfortunately I did have some issues when holding shift and trying to drink it. It only happened once or twice and was probably linked to the fact that I played the game in a web browser.

Really enjoyed this, felt like an audio version of Papers Please :)

avultima says ...
Aug 24, 2015 @ 4:45am

Very clever. I would not mind this as a more serious game.

andyman404 says ...
Aug 24, 2015 @ 6:15am

Coffee coffee coffee coffee - I thought that was funny and good break from the intense listening. Nice voice acting and game premise. Well done!

bbqbaron says ...
Aug 24, 2015 @ 11:33am

Did not read description; was ambushed by coffee. Awesome.

Totally unclear on the game mechanics; it's obviously satirical, but I couldn't tell if that meant that I wasn't supposed to actually try to play it. I eventually just slapped a bunch of surveillance directives on a bunch of people (except the rich). Perhaps that's the intended experience.

Tijn says ...
Aug 24, 2015 @ 11:33am

Wow, well done. This is a very clever game! It must have been a lot of work to get all that audio in.

Deadeyejoe says ...
Aug 24, 2015 @ 11:34am

smart and cool game enjoy it :)

TLansdale says ...
Aug 24, 2015 @ 11:37am

Cool take on the theme, nicely implemented. A bit depressing but I guess that's the point :)

Ilseroth says ...
Aug 24, 2015 @ 11:40am

Great concept, though I honestly had no clue what to do when the game launched, in fact i thought the blue picture wasn't even a game at first because I didn't see the unity launcher load.

But yeah, it was good fun.

voxel says ...
Aug 24, 2015 @ 12:09pm

Very nice. However I should point out that submitting this game has put you on a watchlist

peterthehe says ...
Aug 24, 2015 @ 1:31pm

I was waiting for someone to make something along these lines! Good Job! *Recommends Permanent Email Tap*

aprotasenya says ...
Aug 24, 2015 @ 2:26pm

Right ooon!
This is a very cool game and it is as solid, as a rock (and I mean hard rock, not some pop rock or smth). I like it especially that it looks very simple but plays so good and is full of fun and British accent. Have a great week after such a work. :)

raducumiczzz says ...
Aug 24, 2015 @ 2:30pm

This game was awesome. Intuitive, nice touch on key elements. For me it was hard to get the coffee most of the times. All the elements make up a great game, will definitely put you on a watch list. Haha

Aug 24, 2015 @ 3:46pm

I selected all option for all suspects and have profit :o) And yes, I feel my self to be a monster by doing this. But who cares when you are in the secret service.

amras0000 says ...
Aug 24, 2015 @ 6:37pm

Very well done. Idea is solid, voice clips well-scripted and read.

Just two things:
First, I noticed that there seemed to be multiple voices. Were these all your manipulated voice? If not you may need to put this entry in the Jam instead.

Second, I was confused by being able to click on the names/religion/etc of the entries. What did selecting those represent?

Ysty says ...
Aug 24, 2015 @ 7:40pm

@amras0000 Thanks! Yeah, those are all my voice (the filter that makes them sound like a low quality phone calls kind of hides the weirdness that pitching a voice up/down would normally have). In theory the purpose of letting you select names, age etc was to flag things that might be grounds for suspicion, but since there's not really anything suspicious in any of that information it didn't really come together as an important part of the game.

Suese says ...
Aug 24, 2015 @ 9:26pm

The NSA is a monster!

Crowbeak says ...
Aug 25, 2015 @ 8:04am

This is the first game I've played so far to make me do something I definitely didn't want to do. Good job with the theme on that count. However, the forced coffee breaks ruined the experience.

Aug 25, 2015 @ 6:53pm

I really wanted this game to do what I wanted it too, but I had some trouble playing it and in the end broke it O-o I included it in part 2 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/vxHEoUQEThc

Empyrealhell says ...
Aug 28, 2015 @ 2:27am

I really like the message you're trying to convey with the mechanics. The audio was a bit out of balance which made some conversations hard to hear, but in the end it didn't matter.

Slothmachine says ...
Aug 28, 2015 @ 8:14pm

Interesting theme and gameplay. You picked a great topic for the story. Good job!

Aug 30, 2015 @ 3:09pm

Nice concept!

rodobodolfo says ...
Aug 31, 2015 @ 12:44am

Coffee coffee cooffe! great game, It was difficult at times to hear what they were saying (im not natvie english speaking) subtitles could have been very helpful, but maybe break the mechanics. Good job!

crucknuk says ...
Sep 14, 2015 @ 5:24pm

Loved it, the material, the concept, i needed to be right into it to not getting away for coffee haha.
good job!

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