Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Cyclopean Clicker

by deathray - Compo Entry

Note:
- If you're using the Ludum Dare embedded game, please view in fullscreen. The game requires a somewhat tall screen.
- Only tested for the latest Chrome browser.
- This game was made in less than 24 hours, so please excuse the lack of refinement (especially in the lack of graphics for opponents and arms!) :)
- Check out the Post-compo version for much better balance, bosses, and opponent animations.

This game is a typical clicker/incremental game, inspired by Tap Titans. You being the game in the cyclopean dimension, a safe-haven. Click the "Earth" button to begin your conquest of Earth. Click anywhere to fire your laser eye, and collect skulls to trade in for upgrades.

Written in JavaScript / HTML5 / CSS3 using js libraries: jQuery and RocketBoots. Fonts are from Google Fonts. Everything else was lovingly hand-crafted using Sublime Text and Chrome.

Downloads and Links


Ratings

#198Theme3.81
#479Graphics3.06
#572Overall3.00
#648Fun2.75
#760Innovation2.50
#2056Coolness24%

Comments

misterwalter says ...
Aug 24, 2015 @ 3:36am

I was really hoping to see new limbs growing as I upgraded my stuff, but it still feels like a solid start. Good use of the theme!

Aug 25, 2015 @ 6:43am

The structure of this works well as a typical incremental game, though I think the genre itself has been overdone to the point that it's not easy to distinguish oneself despite the good theme and polished graphics.

Meat Us says ...
Aug 25, 2015 @ 10:43am

Finally a dynamic clicker ! Even if this game genre has been made tons of time, it's a good work in less than 24h.

Aug 25, 2015 @ 5:29pm

Nice game. This game has potential.

deathray says ...
Aug 26, 2015 @ 2:19am

I think the genre -- even if overdone a bit -- is perfect for game jams where there's not enough time to make something more complex. I always try to add in a new twist in some way. Hope some people enjoy it! (Hint: The post-compo one is more fun, if you're looking to play for fun and not for jam judging purposes.)

Gaspard_ says ...
Aug 29, 2015 @ 9:58am

The health bar is a nice way to prevent people from just letting the game run in the background for a few hours.
But at the same time the health is hard and boring to replenish(each point missing is a second!)
The fact the mobs get better is also interesting.

psychonull says ...
Sep 1, 2015 @ 1:40am

hahaha nice mass monster upgradable, I struggle for a while and then found there is no need to aim skulls on clicking ¬¬ nice game!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]