Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Flappy Monster

by scriptorum - Compo Entry

== After voting, play the POST-COMPO version! Link below. ==

You wish you were a bird, but you're just a monster. A flappy monster, rampaging through the city, destroying all the humans. How far can you get before you get bored, run too fast and die impaled on a set of spikes?

- Hit SPACEBAR to move faster!
- Don't get knocked back! The bigger the building, the faster you have to go to demolish it.
- But be wary of going too fast, deadly pikes can only be passed through slowly!
- You slow down over time.
- You slow after each collision.

I ran out of time as usual, but I'm happy that it's sorta semi-playable kind of maybe sort of? Bah, what do you know.

UPDATE Aug-24:
Fixed the collision bug.

UPDATE Sep-12:
If you like the concept, you'll find the post-compo version to be more polished, and addresses some of your concerns. It includes some updated art, additional effects, and several gameplay improvements. See the post-compo page (link below) to play that version and for a full list of changes!

Downloads and Links


Ratings

Coolness71%
#379Humor2.91
#459Theme3.41
#480Innovation2.97
#587Audio2.39
#599Fun2.82
#698Mood2.61
#774Overall2.74
#844Graphics2.21

Comments

Aug 24, 2015 @ 3:54am

This is good, but placement of buildings and pikes can make it seemingly impossible to continue.

Pikes are also very hard to see.

I still enjoyed the game despite its flaws.

Elenesski says ...
Aug 24, 2015 @ 6:43am

I ran into some kind of bug early on where it didn't matter what I did I couldn't destroy the buildings or do anything ... just kept on gathering up points. As for when it was working, I found that once you saw the pikes and moving too fast you couldn't slow down in time.

Snowdrama says ...
Aug 24, 2015 @ 6:44am

I ran into a glitch after a couple restarts and a bunch of mashing, I stopped colliding with anything at all and just ran past everything.

GAFBlizzard says ...
Aug 24, 2015 @ 7:34am

You might want to add left click as an alternative to spacebar. That way I can avoid destroying my spacebar. :P

Decent twist on a concept.

imdigitaljim says ...
Aug 24, 2015 @ 7:33pm

I tripped and died a lot but was a good button smasher game! :D

Hamsternator says ...
Aug 24, 2015 @ 7:42pm

Nice idea but needs more polish =)
The player needs some alternative way of avoiding the spikes since it's pretty easy to come into situations you can't beat.

Yamzho says ...
Aug 24, 2015 @ 8:04pm

Very hard to get where spikes are. But it is always fun to destroy building, soooo... :)

Cawrtz says ...
Aug 24, 2015 @ 8:09pm

The gameplay based on the speed is a good idea that makes your game 1000x better than if it had been a simple flappy bird ripoff, however either the timing is very hard or sometimes an impossible sequence of obstacles will be generated (you can only slow down so quickly). But that is rare enough to keep your game very entertaining. The graphics are nice too.
Keep it up!

Stechas says ...
Aug 24, 2015 @ 9:57pm

My best time is 144 I have tried to get better one, but sometimes it happens that you have spikes and building to close together making it impossible to survive. I have enjoying building demolition and praying every time I have crossed the spikes :D

Aug 25, 2015 @ 1:25am

Interesting take on flappy bird, but as others have said the spikes and building placement can be pretty unforgiving. I like that the monster gets more excited as he runs faster.

boardtobits says ...
Aug 25, 2015 @ 2:57pm

The pikes are difficult to see, especially when you're at building-breaking speed. I like the concept of balancing speed vs. defense though.

The "Flappy" name confused me at first, too. I thought I should be flying. Serves me right for not reading the description, I guess!

mrcdk says ...
Aug 25, 2015 @ 5:35pm

The randomness of the game make it almost impossible and spikes are hard to see. I liked the idea though :D

Aug 25, 2015 @ 5:37pm

Those spikes are almost impossible to avoid, but at least this game wasn't another Flappy Bird clone as I thought first!

xvw says ...
Aug 26, 2015 @ 1:59pm

hahaha it's fun but sooo hard ! Thanks a lot for the game ! A fun experience !

Aug 26, 2015 @ 5:52pm

A fun concept, quite addicting to be honest. However the level generation could use some work. Too often you end up with an impossible situation (like a large building with a spike right after it).

dacharya64 says ...
Aug 26, 2015 @ 6:02pm

I liked the core mechanic of the game--balancing speeding up and slowing down--and think that this is fun and a good proof-of-concept. The slow-down often didn't slow me down in time; maybe adding a brake mechanic would help--if balanced with the rest of the game.

scriptorum says ...
Aug 26, 2015 @ 6:24pm

Thanks for the feedback! I've addressed several issues in the post-compo version, notably difficulty with map generation, pikes visibility, and a "flappier" slow-down mechanic.

@DinnerInTheDark: A building slows you down, so (technically) you could hit it at the perfect speed to pass both obstacles, but yeah it's hard. This doesn't happen in the post-compo version.

Donni11 says ...
Aug 26, 2015 @ 7:17pm

Wow , fun game! Fun concept! A great game!

Aug 26, 2015 @ 9:57pm

54.94 seconds! The rng makes this game very tough.

Grhyll says ...
Aug 27, 2015 @ 9:04am

But... but... This is hard XD
Nice gameplay concept, graphics ok, but I wish there was some way to tell what speed is needed for a given building size (well, I guess that's something you would learn from playing a lot !).

collaboration says ...
Aug 27, 2015 @ 12:12pm

Excellent idea, if you will improve the grpahics later - it could be really awesome, great entry!

LittleThor says ...
Aug 28, 2015 @ 12:58pm

It took me way too long time before I understand how to avoid these spikes. The idea is interesting but not intuitive at all. Maybe use another thing than "spikes" : why slow down to avoid them?

scriptorum says ...
Aug 28, 2015 @ 8:19pm

@LittleThor I may add a a tip-toe animation to the post-compo version when you go through spikes safely. That might make the purpose clearer. However, spikes make sense thematically and are a fairly established game mechanic. Prince of Persia, Spelunky, and Eldritch come to mind.

scriptorum says ...
Aug 28, 2015 @ 8:21pm

Also the real fault is the lack of in-game help. I was intending to have a little tutorial at the start of a run to explain spikes, but it was lower on the priority list. :)

Biruts says ...
Aug 31, 2015 @ 2:24pm

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

Sep 1, 2015 @ 12:55pm

I was worry when i saw "Flappy" but finally it's fun ! Like some people said : you only need to improve obstacle placement because sometimes you lose but it's not your fault :(

^^ nevertheless, funny entry

igoramendola says ...
Sep 14, 2015 @ 8:24am

Haha clever idea for a flappy concept! It is cool, and the post-compo version looks very well polished ^_^

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