Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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by Infernal - Compo Entry

This is my incomplete version as I may not get a chance to work on this until well after LD 33 is over.

mouse to look
mouse left click to impersonate the monster I was going to implement.

wasd = forwards/back/strafe
space/c for up/down

alt-f4 to exit--- because this is my first foray into Unity!

Downloads and Links




Wevel says ...
Aug 24, 2015 @ 11:47am

The way buildings get damaged is really cool

Hyoga-3D says ...
Aug 24, 2015 @ 3:39pm

I hope you can end it, it looks nice and as Wevel said destroying the builds are nice.

afisicos says ...
Aug 24, 2015 @ 9:12pm

It's simple but it works well.
Good job with this game.

mzmiric5 says ...
Aug 25, 2015 @ 4:11pm

I love how the cityscape is designed, the way buildings crumble is amusingly fun, just makes me want to destroy more :D great job, hope to see it finished one day :P

pickeloe5 says ...
Aug 25, 2015 @ 9:45pm

Would've been a lot better had you finished it, agreed with everybody else, the building destroying mechanic is really cool. Just a few prioritys for next LD Graphics and Audio can sometimes compensate for unpolished mechanics.

iossif says ...
Aug 25, 2015 @ 9:46pm

too bad you did not finish it. the submitted version already is a lot of fun!

Reyn says ...
Aug 27, 2015 @ 6:13am

Well done, you have movements, collision, animation and what look like particle effects. The city destroying made me think of this video:

congusbongus says ...
Aug 27, 2015 @ 2:41pm

Looks pretty good; I'm on a slow computer and this game was barely playable, maybe there are too many buildings

Cliff Lee(CL) says ...
Aug 28, 2015 @ 1:29am

Nice effect!
FPS is low on my computer(my computer is not good), but suggest you use occlusion culling or something.

superfluous says ...
Aug 28, 2015 @ 12:56pm

Game ran slowly for me on my laptop, but the destruction of these buildings was cool! The sense of scale is great and it would have felt awesome to be a first-person monster ruining all of this stuff. It's a neat start that's worth developing into more.

Infernal says ...
Aug 28, 2015 @ 6:36pm

Thank you all for trying it out!
When I submitted, I had just finished the city generation code. It was running quite slow as I had separate colliders for each section of each building. I improved it by changing it to one collider per building and that helped a little. I had alot of omptimization still to go.

Ninja Garage says ...
Aug 28, 2015 @ 7:41pm

Good concept! Good job!

tayl1r says ...
Aug 29, 2015 @ 5:22pm

Reminds me a lot of how the city is destroyed in EDF! Shame you didn't finish.

FZeroRacer says ...
Sep 4, 2015 @ 6:12pm

I think this game has so much potential, I'd love to see what you could do with it.

Jelinib says ...
Sep 7, 2015 @ 8:30pm

I destroyed it all! My hand is tired now. I actually didn't have to move much though, since my monster reach seems to be infinite!

Just gotta pile in the sound effects, camera shake, particles and smoke, and you're good to go, haha! :P

Good job for your first Unityventure! Hope to see this developed further!

Tanton-H2X says ...
Sep 14, 2015 @ 5:26am

full of potential!
pretty cool~

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