Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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You! Are the monster

by panda - Compo Entry

One of the villagers is a monster, and ate an innocent victim! You are playing Detective Codashleep and must find who the monster is! Use your wits and intelligence (and perhaps a piece of paper) to solve the procedurally-generated puzzles that this game has to offer!

The generated puzzles should all be solvable, and the computer can check your solution.

Each puzzle has its own URL, so you can bookmark it or share it with friends. Let me know in the comments which ones you particularly liked!

Tools: javascript, Gimp,, Audacity

If you run into a problem, please let me know which browser you are using and which page you were on!

Edit: Fixed shirt colors that used to be grey on mobile browsers, they now work.

Edit 2: Added a FAQ and a post-compo version.

Edit 3: Yes, this version sometimes gives you trivial puzzles. Just click on "try a different problem". This is fixed in the post-compo version.

*If you think you found an unsolvable puzzle, GIVE ME THE URL!* I can't fix it otherwise. All the puzzles I've looked at so far were solvable.

Downloads and Links




Aug 24, 2015 @ 1:56am

That's really cool!

thedashdude says ...
Aug 24, 2015 @ 2:05am

Pretty cool! Are the puzzles random or pre-made?

panda says ...
Aug 24, 2015 @ 2:16am

The puzzles are generated!

gilborn says ...
Aug 24, 2015 @ 3:07am

Nice work, funny jumpscare with a well drawn monster!

FerraWare says ...
Aug 24, 2015 @ 3:09am

Wow, excellent game, I can't even imagine how you did that procedurally :P

-Really cool puzzle
-Excellent feature the one about the links

-Really poor visually
-Would love an explanation if you solve the puzzle incorrectly

If you improve the visual style, and create more options for the puzzles, this game could become great!

ferdbold says ...
Aug 24, 2015 @ 3:19am

Now that's some sick programming wizardry! Nice job on the procedural generation, that must have been tough to nail

peterkirk says ...
Aug 24, 2015 @ 7:59am

Simple but still satisfying when you get it correct and see monster get caged.
Also, it kept saying people were wearing green but the picture showed them in red.

panda says ...
Aug 24, 2015 @ 2:56pm

@peterkirk, which browser were you using?

ekajjake says ...
Aug 25, 2015 @ 4:56am

Intriguingly interesting.

Aiursrage2k says ...
Aug 25, 2015 @ 5:00am

When I was using chrome all the characters were gray.

Vycerys says ...
Aug 25, 2015 @ 7:15am

Interesting and unique idea! I can only imagine what this game would be if you had more time!

jeapple says ...
Aug 25, 2015 @ 8:17am

Height and positon and color,
oh, so cool.

Shina69 says ...
Aug 25, 2015 @ 1:04pm

Not an original idea as someone said, just an old lie/truth problem applied to the topic. The game is poor visually although i enjoyed the basic animation behind the correct or false answer.

yuigoto says ...
Aug 25, 2015 @ 3:19pm

Whoa! Really nice! Even more with the generated puzzles, great work on the logic here! :P

I saw you wrote "programmer graphics" in one of the posts while programming, but I think they're pretty functional and fit nicely with the detective game.

Everything works fine here, really. Having a heavier jumpscare when you guess it wrong could be a nice thing. :3

"you are the monster" *bling* >:B

Congrats and cheers! :)

Jakob37 says ...
Aug 25, 2015 @ 5:25pm

This is one of my favorites this far. Will definitely come back and struggle some more with this one later. Good for your brain-health. Well done, and impressive code-work!

CrownCity says ...
Aug 27, 2015 @ 3:12pm

Really cool concept man! Creative and clever!

rodobodolfo says ...
Aug 28, 2015 @ 3:59am

This was clever, really enjoyed it. Good job!

reheated says ...
Aug 29, 2015 @ 5:47am

Brilliant! I'll definitely be spending some QT with your source code, work out how you did it.

BoyWithStick says ...
Aug 29, 2015 @ 3:23pm

Cool idea! I remember doing these sorts of puzzles in activity books and reminds me a bit of Clue. Would love to see a version where the puzzle gets bigger with more variables!

Aug 29, 2015 @ 7:27pm

Excelente game, congratulations!! Need polish, but it's entertaining!

Yrr says ...
Aug 29, 2015 @ 10:54pm

Great idea and execution, altho sometimes you are not given enough information to make any kind of deduction.

Ryusui says ...
Aug 29, 2015 @ 11:33pm

Some brain-twisting puzzles here! This would really be awesome with a fancier presentation.

wg_phancock says ...
Aug 30, 2015 @ 5:10am

Surprisingly fun game, though the procedural puzzles had a few weak points. A couple times the answer was obvious after reading one response "I saw two people in red" while nobody is wearing read...obviously a lie. There was also a couple instances where I just had to guess between two people because there wasn't conclusive evidence.

Overall, though, really fun game. Very outside the box and enjoyed myself. Thanks for the submission.

cgmorton says ...
Aug 30, 2015 @ 5:47am

I'm a little confused. The first puzzle I tried, nobody even mentioned a monster. Like, the logic puzzles are good, but not really tied to the story - it was more a 'figure out who's lying' puzzle.

Anyway, really cool idea, I enjoyed it.

Reisen says ...
Aug 30, 2015 @ 6:14am

"The monster is short and The monster is tall"

Uh... sure.

miwuc says ...
Aug 30, 2015 @ 4:04pm

Really cool! I solved 4 in a row. The first one I got was really hard I though (#25031), the next ones were easier. It's pretty awesome that's it's procedurally-generated, it would be even awesome if you could control the difficulty, so that you could have levels, or a difficulty curve at the beginning.

panda says ...
Aug 30, 2015 @ 5:05pm

Thanks @miwuc! I totally agree that difficulty control would be great. I actually wanted to put that in, but ran out of time - judging the difficulty takes a bit of work because the solver doesn't work the way we would, so it yields no obvious insight on the puzzle's difficulty.

panda says ...
Aug 30, 2015 @ 5:08pm

p.s. and #25031 is easier once you realize that "in my group" implies there was at least one other person with them. So right away we see that either (a) the monster changed their shirt color, or (b) the monster is Bob or Charlie. Exploring option (b) means that Alice told the truth, so Charlie would be the monster. The other statements are consistent, so Charlie's the monster!

Grahhhhh says ...
Aug 30, 2015 @ 9:00pm

It's quick and thought provoking, I always liked these puzzles in school, good job!

randoman says ...
Aug 30, 2015 @ 9:03pm

The procedural generated puzzles really works! There were a few hard ones where I thought the generation had "failed" but later I could figure it out. Very nice job

UncleChris says ...
Aug 31, 2015 @ 1:43am

I liked it a lot. Very well done, and to make logic problems procedural is rather cool. Trying to figure out which one would HAVE to be false while all the others were true is rather cool game. :)

Qaterknan says ...
Aug 31, 2015 @ 8:38am

A great game! At first I thought seeing could have some implication about the object's as well as subject's position.
I had lots of fun and I especially like the fact the puzzles are generated. Job well done!

ripter says ...
Sep 2, 2015 @ 3:55am

Really hard. I want a mode where the monster can not change colors. Build up to the changing colors.

pansapiens says ...
Sep 10, 2015 @ 7:16am

Pretty cool - I do agree with @ripter, an easy mode where the monster doesn't change clothes would be a good intro level. It would also be cool if you could get a second statement from a person for the same scenario, so even if you thought you couldn't solve it initially, you might be able to use it as an extra clue.

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