Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

The Terror of the Night of Day

by bowlercaptain - Jam Entry

A text-based logic puzzle/luck manipulation game. Eat the gullible and steer the survivors towards empty superstitions.

Made by Bowlercaptain and Mattcha for the Jam. Music by Fluffletoes.

(the text parser is a bit fragile: Sorry! Do be gentle.)

Downloads and Links




Anvil0008 says ...
Aug 26, 2015 @ 5:00am

This is pretty cool and I was definitely trying to kill everyone heh. I couldn't figure out how to get to a couple of them though. I also ran into two bugs: in one, I tried listening to house 10 once and it got stuck in a loop. The second, the whole screen randomly turned black when ii was about to recommend something (that could be a unity text box length error perhaps). Good work overall!

veoviscool12 says ...
Aug 26, 2015 @ 5:42am

Played the version. Love the concept! I was playing for a couple of minutes, and when I tried to leave #1 it gave me an error about excess vertices not being supported.

Jod says ...
Aug 26, 2015 @ 6:29am

Loved the concept, but the second house I could not leave or proceed or sleep. :(

the31 says ...
Aug 28, 2015 @ 1:06am

I'm confused... is this android-only? The cloud build service says it's only available on android devices.

bowlercaptain says ...
Aug 28, 2015 @ 3:18am

Sorry! Something got messed up with Cloud Build. Actually, The version it links to didn't even exist when I submitted, so something must have changed. Should be fixed now.

the31 says ...
Aug 29, 2015 @ 3:43am

Neat idea! I tried both versions, but I hit a few errors after playing for a while: an array out of bounds error and a "canvas element contains more than 65535 vertices" error. I got the gist of it, but didn't quite understand how to make my recommendations have any impact. I also accidentally slept just as night came once, whoops. I think this would have been better suited for a button interface rather than a text-based one... it didn't seem like it added anything to the game other than making me type more. Cool concept and nice music!

iossif says ...
Aug 31, 2015 @ 1:03pm

it was a bit confusing at first because i chose a low resolution and did not see the options i had on the right. after i found out about that, i enjoyed the story.

ALobker says ...
Sep 3, 2015 @ 10:09am

The screen in the web version is quite small, so I could not see everything. But overall the game is really interesting.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]