Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries

Make Your Time

by ken - Compo Entry

Controls:
A and D - Move left and right
W - Enter doors
E - Activate traps/Summon minions/Drink from pools

In Make Your Time you play an evil overlord who is told by his adviser that a boy with a pure heart is coming to fight you. As you watch him as he goes on his journey you will need to weaken him before he gets to your castle and you will need to strengthen yourself.

- Spring traps to slow down and damage the hero
- Summon minions to attack the hero
- Equip a weapon and drink from the pools of mana and health to gain strength
- Once the hero reaches your castle whoever has become the strongest shall win

Notes:
- Audio is messed up on the web version! The best experience is on the stand-alone versions.
- The hero should not get stuck on the pit but if he gets stuck in/on the pit for more than ~3 seconds you will have to restart to finish the game.

Downloads and Links


Ratings

Coolness66%
#41Innovation3.97
#149Theme3.89
#239Fun3.37
#274Humor3.15
#313Overall3.31
#391Mood3.10
#605Audio2.32
#803Graphics2.37

Comments

ENDESGA says ...
Aug 24, 2015 @ 2:52am

Great game :)

dustinaux says ...
Aug 24, 2015 @ 2:54am

Nice work, I'm really impressed with the amount of content here. Plus dialogue/plot, it's a lot more than most other submissions!

FerraWare says ...
Aug 24, 2015 @ 2:55am

Cool game!

Pros:
-Really innovative
-Interesting mechanic

Cons:
-Graphics & Sounds
-Traps kinda confused me

notajetski says ...
Aug 24, 2015 @ 2:55am

I always like the concept of these dungeon keeper style of games.

I didn't get that I was supposed to use the traps at first - I figured it out on the 4th one.

What was the purple stuff for? It doesn't summon monsters or set traps?

Aug 24, 2015 @ 3:01am

A very fun idea! I wish the battle at the end was less of a numbers game and more of an actual battle; maybe having a higher score would make the battle easier.

ken says ...
Aug 24, 2015 @ 3:07am

@notajetski The purple stuff is mana. It currently has no purpose in the game besides adding to the final score but it was originally going to be a resource to use spells in the final battle. I had to cut the final battle due to time constraints though.

ken says ...
Aug 24, 2015 @ 3:11am

@chunkybrewster I agree the battle in the end should have been an actual battle! That was the original idea but about halfway through I had to decide to focus on either the battle part or the sabotaging the hero while you watch him adventure part. I thought the latter was more interesting and new so I decided to go with that.

peterthehe says ...
Aug 24, 2015 @ 8:00am

Great :)

Andrew Deem says ...
Aug 24, 2015 @ 6:38pm

Good stuff. Enjoyed the nice take on the theme. :)

folex70 says ...
Aug 24, 2015 @ 6:59pm

awesome

whalebot says ...
Aug 24, 2015 @ 10:25pm

Haha, this is pretty similar to my interpretation of the theme :) I really like how the monsters and traps you choose show up in the hero's path. I only wish that I could have actually done the final fight myself! Great job!

Move127 says ...
Aug 25, 2015 @ 1:13am

Interesting idea and pretty fun. The visuals and audio could use some work.

trashmob says ...
Aug 25, 2015 @ 1:17am

Well, this is an excellent idea. :D Great Job!

deathray says ...
Aug 25, 2015 @ 6:12am

I didn't really know what I was doing... There needs to be more feedback when you try to activate a trap... but I still had fun. No idea how I won!

pkenney says ...
Aug 26, 2015 @ 12:45am

I win! 34-29!!

Cool to have both games going on at once... I totally wish there was a cool final showdown though! Nice job, cool concept and I enjoyed the art.

Aug 26, 2015 @ 1:56pm

I really liked the interactivity and plot-driven elements of this game. I did get a little bit confused by the trap system, though, so missed quite a few opportunities, I think.

Aug 26, 2015 @ 2:05pm

Great Zelda tribute and interesting mechanics! Though could be more polished and variative.

PowerSpark says ...
Aug 29, 2015 @ 4:41pm

Not too bad, but I have to point out that the spikes got the hero stuck. He constantly died to the zombies there.

Vladirien says ...
Aug 29, 2015 @ 4:49pm

Nice game, reminds me of the deathrun games in CS or GMOD.
Loved the idea of having real time indications by your minion.

mubox says ...
Sep 1, 2015 @ 1:38pm

A lot of potential. Seems easy to win by now. Good work. :)

Very good idea splitting the screen.

Donpastor says ...
Sep 13, 2015 @ 6:56pm

It's a short but fun game, and it's amazing you nailed the mechanics in so little time.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]