Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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SnakeLike

by Logan - Compo Entry

SnakeLike is a RogueLike that plays a little like Snake.

Meander through dungeons, fight enemies and devour their remains to add their abilities to your own lineup.

As a snake, it's up to you to make use of your long, segmented body. Try to surround enemies to attack them from all sides.

And try not to get yourself stuck in dead ends.

The game ends if your head runs out of life, or if you run out of segments.

CONTROLS:

Arrow keys: move

W: Attack Forward (using the head)
A/D: Attack Left/Right (using the segments)
S: Digest (to heal/change the ability of a specific segment)

Made in Multimedia Fusion 2

Courtesy of VDZ:
=====================
HOW TO PLAY SNAKELIKE
=====================

Your objectives:
1. Grow stronger.
2. Don't die.
3. Reach more difficult levels.

1. How to grow stronger:
---
Whenever you defeat an enemy, it leaves behind a corpse. Move onto food (like corpses) to ingest it. Every time you move, the food moves further down your body until it reaches the end of your body, at which point it becomes an extra segment (unless it was generic meat). Which type of segment it becomes depends on the enemy ingested; swallowing a rat nets you a gray rat-like segment, while swallowing a cat gives you a brown cat segment. STRONGER MONSTERS GIVE STRONGER SEGMENTS. Stronger segments deal more damage and/or have more HP. While a corpse is moving through your body, you can press S to digest the food; the segment the corpse was in will be changed to the corpse's type. You can use this to upgrade your segments (or downgrade if you have a weaker enemy!); it's particularly recommended to upgrade the segments closer to you head as they are more vital.

2. How not to die:
---
There are two ways to die: Fatal head damage and fatal damage to the segment closest to your head. The reason for the latter is that once a segment dies, all segments behind it also die. (The dead segments will all leave generic meat, which allows you to heal but not regrow segments.) For this reason, try not to tank too many hits with your head or first segment. Your head and segments can be healed using food in two manners:
1. As food moves through the segments, your segments are healed slightly.
2. Digesting food strongly heals the segment it's in (or your head if it's still there). If the food is a corpse, it also changes the segment type (unless it's your head digesting it); generic meat does not change segments and is thus always safe for consumption. (As generic meat adds no segment to your body, it's often useful to digest it rather than having it move through your entire body.) Digesting food takes one turn. (You can also press the digest button with no food in your body to skip a turn.)

3. How to reach more difficult levels:
---
This part is easy. On every level, there's a portal leading to the next level. You just have to find it and move onto it. Every new level contains an enemy type stronger than the strongest enemy of the previous level. This is both advantageous (better upgrades for your body) and disadvantageous (they kill you harder). As such, it's recommended that you make sure your body is sufficiently upgraded before moving on to the next level.

Downloads and Links


Ratings

Coolness81%
#35Innovation4.00
#87Fun3.75
#155Overall3.62
#345Theme3.57
#433Graphics3.16
#488Audio2.66
#529Mood2.92
#614Humor2.36

Comments

Teekeks says ...
Aug 24, 2015 @ 3:07am

Nice Idea!

madjackmcmad says ...
Aug 24, 2015 @ 10:22am

Great idea! I wasn't exactly sure what was happening when food was traveling down the line, but I think I used it to heal weak spots of the body once. Maybe. Fun concept!

Insality says ...
Aug 24, 2015 @ 10:26am

Idea is brilliant
The moment: "Why i dont realize that idea?!" Nice one
sweet gameplay, roguelikes <3

SelfTitled says ...
Aug 24, 2015 @ 11:39am

I really liked the almost turn based aspect of it where I could stop and plan my route :)

I kept getting trapped by the little critters

Conk says ...
Aug 24, 2015 @ 1:47pm

Game play is really solid! I got all the way to the farm level, but the farmers got me. I did run into weird invisible walls on the garden level, but eating seemed to get rid of them? I dunno. Very fun (:

cicanci says ...
Aug 24, 2015 @ 2:47pm

Great game, amazing gameplay! It would be cool to play on mobile devices.

Artylo says ...
Aug 24, 2015 @ 3:00pm

Really nice idea, solid gameplay and cool graphics. But I also have a bug to report. I found myself stuck between by own body on the left, two rocks on the top and bottom and a dog(enemy) on my right, which rendered me unable to move.

PostageStamp says ...
Aug 24, 2015 @ 3:00pm

I really enjoyed this. I did get surrounded by enemies once and couldn't move though.

The concept is awesome.

pighead10 says ...
Aug 24, 2015 @ 3:05pm

Really good idea and a fun game. Some form of structured objectives would have been nice.

Logan says ...
Aug 24, 2015 @ 3:25pm

Atrylo, there shouldn't be any real "stuck" situations in the game. If you're against a wall, you can turn in place 90 degrees to bite any nearby enemies, if you get stuck in non-wall obstacles (like rocks), you can actually break through them with a few chomps, and in the event that you trap yourself somewhere with your own body, well... you can even bite through that, if you're ready to make the sacrifice.

Daisuke909 says ...
Aug 24, 2015 @ 5:03pm

I really loved playing this. It's challenging, fun, has very solid mechanics, and it's visuals are easy on the eyes. I used to develop in MMF2, and I never imagined doing anything like this.

Rongon says ...
Aug 24, 2015 @ 7:26pm

Interesting mechanic, especially the healing part with every segment has its own health. Simple and playable.
Maybe killing rats is not so satisfying, especially if you are a dragon. That toned down atmosphere for me.

HThomson says ...
Aug 24, 2015 @ 7:49pm

Realy like the idea, snake has been done many times so it was impressive to see you take the mechanic somewhere new.
Was very fond of the food swallowing animation but it would be useful if you could tell exactly how much health each segment was on.

VDZ says ...
Aug 24, 2015 @ 9:37pm

This game is amazing. A relatively simple concept that provides immense strategic depth. Gameplay-wise, you've executed everything perfectly. It's really difficult so I couldn't get past the level with the dogs, but I really need to get back to this game later and see how far I can really get.

The graphics don't look amazing, but they do a good job at depicting what they are supposed to depict. Only the exact status of your head and body parts is sometimes not entirely clear. Audio is simple sfxr sounds but they fit well and add a lot to the experience.

Though it's not mindblowing, I like your take on the theme of you becoming the monsters (or perhaps, the monsters becoming you).

The only big flaw of this game is the lack of instructions, making it take a while to figure out; from what I gather from the comments, not everyone had the patience to figure out how the game really works.

VDZ says ...
Aug 24, 2015 @ 9:58pm

And now one for the players who can't figure out what makes this game special.

=====================
HOW TO PLAY SNAKELIKE
=====================

Your objectives:
1. Grow stronger.
2. Don't die.
3. Reach more difficult levels.

1. How to grow stronger:
---
Whenever you defeat an enemy, it leaves behind a corpse. Move onto food (like corpses) to ingest it. Every time you move, the food moves further down your body until it reaches the end of your body, at which point it becomes an extra segment (unless it was generic meat). Which type of segment it becomes depends on the enemy ingested; swallowing a rat nets you a gray rat-like segment, while swallowing a fox gives you a brown fox segment. STRONGER MONSTERS GIVE STRONGER SEGMENTS. Stronger segments deal more damage (and probably have more HP, but I'm not sure about that). While a corpse is moving through your body, you can press S to digest the food; the segment the corpse was in will be changed to the corpse's type. You can use this to upgrade your segments (or downgrade if you have a weaker enemy!); it's particularly recommended to upgrade the segments closer to you head as they are more vital.

2. How not to die:
---
There are two ways to die: Fatal head damage and fatal damage to the segment closest to your head. The reason for the latter is that once a segment dies, all segments behind it also die. (The dead segments will all leave generic meat, which allows you to heal but not regrow segments.) For this reason, try not to tank too many hits with your head or first segment. Your head and segments can be healed using food in two manners:
1. As food moves through the segments, your segments are healed slightly.
2. Digesting food strongly heals the segment it's in (or your head if it's still there). If the food is a corpse, it also changes the segment type (unless it's your head digesting it); generic meat does not change segments and is thus always safe for consumption. (As generic meat adds no segment to your body, it's often useful to digest it rather than having it move through your entire body.) Digesting food takes one turn. (You can also press the digest button with no food in your body to skip a turn.)

3. How to reach more difficult levels:
---
This part is easy. On every level, there's a portal leading to the next level. You just have to find it and move onto it. Every new level contains an enemy type stronger than the strongest enemy of the previous level. This is both advantageous (better upgrades for your body) and disadvantageous (they kill you harder). As such, it's recommended that you make sure your body is sufficiently upgraded before moving on to the next level.

VDZ says ...
Aug 24, 2015 @ 10:02pm

Oh, one thing I forgot to mention in my explanation: segments are capable of dealing damage diagonally (with the exception of your starting segments). Line up more segments with the enemy to deal more damage!

rudra says ...
Aug 25, 2015 @ 1:02pm

Loved the gameplay , and the fact that the enemies move only when the player moves.

Great concept :)

OnionBlaze says ...
Aug 26, 2015 @ 10:17am

I love this concept! I had lots of fun, hope this gets expanded upon. :D

sausagroll says ...
Aug 26, 2015 @ 2:08pm

really fun interesting idea

Silverfyre says ...
Aug 26, 2015 @ 2:29pm

I love this game, enjoyed so much playing it!

Eingya says ...
Aug 26, 2015 @ 2:32pm

That's a really cool idea. I always wandered why no one made a game that iterated on the snake concept, as there seems to be quite some design space there.

Well done!

lurumdurum says ...
Aug 27, 2015 @ 5:27pm

Really good execution of your idea. I really enjoyed playing it, it felt like a complete game. It also felt good as a turn based game rather than live action, it made the game way nicer to play.

Aug 27, 2015 @ 9:35pm

Nice sna..err..rougelike you made there! I really like how you combined mechanics!

Thank you for making this!

Aug 29, 2015 @ 1:16am

A cute idea hampered by bad programming-- I don't know why all the enemies are already killed for you, and the lack of a health meter didn't help either.

Logan says ...
Aug 29, 2015 @ 1:20am

Thingo, did you extract the files before playing it? The game needs the data directory and its contents intact, or else the enemies don't load properly.

JoeProgram says ...
Aug 29, 2015 @ 4:13am

I really liked your game! Between the different body parts, the choice between healing or adding a segment, having your body turn to meat when it was chopped off - there were so many excellent design choices. It could be a little hard to see when you had killed something, and I wished the health was expressed through something more precise than color, but I loved it!

Grahhhhh says ...
Aug 31, 2015 @ 8:39pm

Oh that was fantastic! Excellent game, nice idea, would love to see this taken further!

El Cabaro says ...
Sep 13, 2015 @ 8:06pm

Really well made game. I had to check it out in MMF2 to see how you did it. Great work.

LevieDAudio says ...
Sep 14, 2015 @ 6:39pm

Just simply INCREDIBLE! I love the design of the game mechanics and I played until until I got to the end (with a pretty rewarding ending)!

I loved the enemy design too! All the different arms you could get were very inventive!

The only thing I didn't like was the inability to quickly restart the game whenever I got stuck!

Nevertheless, I easily score this game as a 5/5! :D Brilliant job!

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