Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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You are the Monster

by divillysausages - Jam Entry

You're happily passing your day in your underwear, when the classical damsel in distress comes screaming in, as there's a monster on the loose. This is the day you've been waiting for! Impress people! Win friends!

Kit yourself out as best you can with the money you have, and essay forth to slay the foul beast.

Be careful however, there are whispers of a curse abound...

To kit yourself out, select your different weapons/armour in the shop section. As long as the total is under the amount of money you have, you're golden. You can equip one melee weapon, one ranged weapon, and an entire suit of armour. Melee weapons have a range of one tile, ranged two, while long bows are three.

In the world, click to move around. If you click on the monster and it's within the range of your ranged weapon, you'll attack it, otherwise you'll need to get up close and dirty. Take advantage of the terrain to deal maximum damage!

A word to the wise: remember your kit - sometimes it's a good idea to not make yourself *too* powerful...

Of course once the deadline was up, I realised that I didn't put a HP bar over either player (hey, I was tired), which makes it *slightly* challenging to see what's actually going on combat-wise. In the interests of LD purity (and of course, I was totally going for an immersive experience *cough*), I'll leave it until the voting's over, but just assume that big weapons = big damage. You get first strike, so make it count!

Downloads and Links




swizzcheez says ...
Aug 24, 2015 @ 2:41am

Couldn't really work out how combat was supposed to go -- was bashing away with melee and bow but I wasn't sure whether I was making progress.

Nice idea tho.

peterthehe says ...
Aug 24, 2015 @ 9:39am


OldPeculier says ...
Aug 25, 2015 @ 10:33pm

The screen is flashing! Am I hitting or being hit! The story screen and kit screen are impressive, but I couldn't make heads or tails of the actual gameplay.

collaboration says ...
Aug 27, 2015 @ 1:32pm

It seems like funny idea, but I did not get the combat system, there are no indicators, I am just hitting other dude and nothing happens

Stending says ...
Aug 27, 2015 @ 10:42pm

Awesome idea! I was surprised when I realized the point of the game! Nice work!

Gaspard_ says ...
Aug 27, 2015 @ 10:43pm

Heh, nice twist!
I liked how I had to remember the previous build to be effective...
Really nice idea!

xvw says ...
Aug 27, 2015 @ 11:18pm

This game makes you so (many time) a monster. :D
I love the inception!
Now ... should maybe have been a goal! (score... whatever)
Nice performance. :)

sorlok says ...
Aug 27, 2015 @ 11:28pm

Very cool take on the theme, but had a hard time with combat (HP bars, as you said, would have really helped).

Kind of curious what this builds up to, if you manage to win several times in a row.

Aug 29, 2015 @ 9:38pm

Great use of the theme! I like it!

Aug 29, 2015 @ 9:45pm

The most original idea so far in this jam :D

fistmaker says ...
Aug 29, 2015 @ 9:59pm

Good entry! Interesting take on the theme! I wasn't sure you had the theme down until the battle was over. Very interesting idea!

Aug 29, 2015 @ 10:55pm

clever use of the theme. The idea of having to constantly one-up your previous character builds could be really interesting, but it's betrayed here by the fact that combat feels really bland. There's not much to the game outside of picking your starting gear and then bumping up against your foe for a bit.

madmaw says ...
Sep 3, 2015 @ 9:46pm

Great take on the theme, must have been challenging to make all those equipment slots and come up with a workable combat system in the timeframe. Took me a while to work out what was going on before the penny dropped, then I realized how well you'd integrated the theme. Nice work!

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