Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Melas

by mitkus - Jam Entry

A game of agressively peaceful tactics.

Fight on the side of Robopeace organization against the evil Megacorp. Be stealthy and use the environment. We are strong together! Oh, and can you guess what's inside a SuperBox?

Have fun! We really enjoyed making this one.

I plan to upload linux tarball with source so you can build it yourself. Meanwhile, it should run really well with wine!

Authors:
Andrius Mitkus
┼Żygimantas Bruzgys
Martin Haag

Downloads and Links


Ratings

Coolness54%
#174Innovation(Jam)3.50
#336Fun(Jam)3.32
#367Humor(Jam)3.08
#401Mood(Jam)3.30
#500Overall(Jam)3.24
#738Graphics(Jam)2.93
#926Theme(Jam)2.79

Comments

velvelajade says ...
Aug 25, 2015 @ 3:04am

I like the concept, but had a hard time figuring it out. The movement of the monster isn't very good.

lubos says ...
Aug 25, 2015 @ 8:49am

Its a pretty challenging puzzler, I enjoyed it a lot.

flatgub says ...
Aug 25, 2015 @ 8:58am

I really enjoyed the control system and the puzzles were really good! Well done!

jrhee says ...
Aug 25, 2015 @ 3:38pm

Great puzzler!

dancingmad says ...
Aug 25, 2015 @ 3:47pm

Nice concept! And the music is so jazzy :p

pixzleone says ...
Aug 25, 2015 @ 8:04pm

Cool idea, and it´s very complete.
Hard to say where the monsters are gonna go tho :)

UntitledQ says ...
Aug 25, 2015 @ 8:32pm

Some of the puzzles were almost too hard for me, but I made it to the end. Well done! :)

P.S. The SuperBoxes surely contain kitten jerky.

Damdoshi says ...
Aug 25, 2015 @ 8:50pm

It takes me a few time to guess how to play, but after this, it was pretty cool. I like the puzzle concept.

yuigoto says ...
Aug 26, 2015 @ 9:31pm

It was a bit hard to get the hangs of it first, but it was a nice play! :)

The challenges are really nice and well thought. Sometimes, the game reminded me a bit about sokoban. Maybe it was the boxes.

Anyway, the game was really well thought! Congrats! :)

reiknight says ...
Aug 28, 2015 @ 1:58pm

Wow... the level design is awesome.

Drunkteam says ...
Aug 29, 2015 @ 5:18pm

A very entertaining game, Indeed.Could be great more graphics.

jstclair13 says ...
Aug 30, 2015 @ 2:50pm

cool concept.

AlexSet says ...
Aug 30, 2015 @ 7:42pm

Managed to reach it to the end, simple concept but great execution, good job!

puppetmaster says ...
Aug 30, 2015 @ 7:53pm

Nice puzzler! Looks very simple but hard to master! Congrats for your entry.

LukeZaz says ...
Aug 31, 2015 @ 10:32pm

Could do with controls being visible while in-game, but other than that it was well put-together!

Draknek says ...
Sep 1, 2015 @ 4:27pm

UI needs better feedback: clicking frequently gives either very minimal feedback or no feedback at all. Ending your turn has no feedback if the enemies choose not to move. No visual indicator of whether a robot has moved and/or pushed this turn.

Mechanics were slightly more interesting than I was expecting, but when I got to a level I couldn't figure out, the enemy movement made it not very fun to keep trying at it. They seem to have very simple movement rules, but then sometimes they wouldn't move even if they had a path to me?

To put it another way, I think most good puzzle games allow you to look at a level and think everything through in your head. You can't do that so much here.

The level I got up to had two of my robots and three enemies, separated by a crate.

3CGames says ...
Sep 3, 2015 @ 2:46am

Cool puzzle, nice level-design!

schnerble says ...
Sep 13, 2015 @ 7:40pm

Great work! Took me a minute to figure out what I was doing on the first level (I may be slow), but once I got going it was a good fun puzzler. I got stuck on the room with the enemy robot on the long corridor with the hole at the end.

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