Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Alien Iowa Simulator 2015

by 16Skittles - Compo Entry

You are an alien trying to recover your broken warp drive in a small Iowa town!

Controls: WASD. Shift toggles tractor beam. Space toggles engine. You can not move without engine power, and you can not move while beam is active.

You must obtain: Coordinates via radio from home
High-Pressure Hose
Old Pickup Truck
Nuclear Fuel
Employed Mechanic

before the town notices you! If you brainwash citizens, they will help you steal the items you need.

EDIT 3: Windows should hopefully be fixed. Statically linked a bunch of libraries that were dynamically linked by default. I can't really figure out though since all my Windows installs have MinGW on them (and therefore the libraries...) If it's still broken just let me know.

Edit: Added Windows Binary! Things should be good now.

BONUS FEATURES!
*Last Minute Programmer Art!
*Untested Win Conditions!
*Largely unproven Entity-Component style Engine!

Downloads and Links


Ratings

#2355Coolness0%

Comments

Aug 24, 2015 @ 2:43am

Not sure how I am supposed to run this...

donaldm says ...
Aug 24, 2015 @ 2:44am

The game does not run. I cloned the Github and ran the skilLib.exe and it tells me that it is misisng the libgcc_s_dw2-1.dll. Also most people will not bother to clone a Github repository to play your game!

RadioLemon says ...
Aug 24, 2015 @ 2:44am

The windows binary (ld33.exe) crashes when I try to run it. I am on Windows 7 64 bit.

Gaius Baltar says ...
Aug 24, 2015 @ 2:53am

I can't run your game, try hosting a zip with the working .exe and dependencies on google drive or dropbox or something similar.
In my case the game wouldn't run because "libstdc++-6.dll" and "libgcc something" were missing.

16Skittles says ...
Aug 24, 2015 @ 3:19am

Guys I see your feedback. Apparently MinGW doesn't link those by default so I'm going to try to statically link those and recompile.

16Skittles says ...
Aug 24, 2015 @ 3:19am

Also it's now a direct link to the .zip file from GitHub instead of just the repo page (with the exception of the Source link)

Aug 24, 2015 @ 3:20am

Also having trouble with running it - will come back and try again when you have it sorted!

Enrymion says ...
Aug 24, 2015 @ 3:32am

libgcc_s_dw2-1.dll is missing. So can't run.

cerity says ...
Aug 24, 2015 @ 3:34am

Confirmed windows .zip needs libgcc_s_dw2-1.dll to run, which I don't have.

16Skittles says ...
Aug 24, 2015 @ 3:41am

I statically linked those I do believe. If it's still broken (after 3:40 GMT on August 24th) please let me know.

Sorry for all the trouble, guys, I was working purely in Makefiles/Sublime Text on Linux instead of using Code::Blocks like I had in the past. So sorry for the kinks of deployment.

dosmaen says ...
Aug 24, 2015 @ 4:07am

Was able to run this entry fine. It might be a good idea to make the controls more apparent since there seems to be a lot of mechanics that involve pressing buttons to perform actions. I know you listed them on here but it would be nice to see them within the game somehow. Not sure how to play this but I abducted some dude and a hose. Was fun. Obviously you had a lot of ideas but didn't have time to implement. Would be cool to see this game expanded upon.

Gaius Baltar says ...
Aug 24, 2015 @ 4:52am

It definitely runs now on windows for me.
I was sort of overwhelmed at first because I always had to check back here for the controls and items that I needed, but it worked out in the end.
Awesome game, although I assume the greater emphasis lies in the technical side with the engine that you programmed for this?

16Skittles says ...
Aug 24, 2015 @ 11:18pm

OK great to hear that everything's working now.

Yeah, I admittedly have a bit of Not Invented Here Syndrome so I kind of have an aversion to using outside engines. This time I had a base engine going and contributed more to it during the compo. I'll merge some of the changes back into the core engine after I have some cooldown time.

Of course not using a fully capable engine means that I had a fair amount of busywork to do, and sadly some things had to be cut due to poor time management.

Thanks for the kind words.

RHY3756547 says ...
Aug 25, 2015 @ 7:51pm

At one point I was attempting to abduct the hose and it flew past me, continuing forever presumably back to my home planet. So that's a thing. I also "must try again in a new", after I left the game open for a while...

Winning was incredibly easy. The brainwash option didn't seem to do much (no UI response)? The engine/tractor beam thing probably could have been a toggle. Your engine looks interesting, probably wasn't the best idea to finish it during the game jam though.

16Skittles says ...
Aug 30, 2015 @ 6:55pm

Oh hey RHY! Yeah Brainwash is just a basic mechanic to make it even slightly more involved than just sticking the book/nukefuel outside their plants. The idea was that you abduct the people, brainwash them, and they'll go get the stuff for you.

Using an unfinished engine is definitely not ideal, but with my NIH tendencies I've started from absolutely nothing in past years so this was a bit more of a head start than I'm used to. It's certainly not finished, I'll have plenty to do going forward. Hopefully by the next jam I can do (spring or summer) it'll be more fleshed out and I'll be working with it instead of against it.

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