Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

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Run Fonster, Run!

by Larzan - Compo Entry

It is a pain in the behind.

Again the Pallerumphians have used a recent decline in the local rabbit popuplation to rally against all that do not agree with their definition of ‘correct’ and dare to look different.

You, Forest Monster, (Fonster for your friends) are on your way back from having a beer with the boys, and are confronted with some drunken xenophobes patrolling the woods looking for somebody to ‘help them take the edge off’ e.g. ‘kill’.

You have to evade their bullets and get home safely.
Good luck.

CONTROLS:
Cursor Keys

p.s.: In the compo version there is no way to 'defeat' the guards, i couldn't finish that part in time (only had time on sunday). Only in the post-compo version from monday there is the 'rockband' mode with which you can 'directly attack' a guard by walking close enough and win the mini game

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Made with phaser and PHPStorm.
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POST COMPO (literally the next day)
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I fortunately found some extra time on monday to compensate for the fact that i couldn't work on it at all on saturday. I was able to ffinish the feature i wanted the most, the 'guitar hero' like 'fight' with the hunters.

You have to use the cursor keys to confuse the ignorants with your unexpectedly wide range of facial expressions. (the key you need is written below the hunters head)

If you get more than 65% then me is so dumbfounded by the fact that you are actually capable of such things and maybe not such a bad being after all, that he disappears. (correct keys +1, incorrect ones -0.5)



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comments written for the original compo version
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The big idea was to play a quick 'guitar hero' like game when the player collides with an enemy. The enemy would make a certain face and the player had to press the correspond key fast enough to survive.

As always more planned than done, but i only got to spend less than a day on the game, so i am very content that is turned out like this.

In the end it was just not enough time, too bad...

Downloads and Links


Ratings

Coolness77%
#565Humor2.47
#566Theme3.24
#651Graphics2.72
#654Audio1.84
#730Mood2.53
#785Innovation2.43
#836Fun2.40
#842Overall2.62

Comments

Suese says ...
Aug 24, 2015 @ 3:43am

It's really hard. Is there any way to avoid the hunters in the first corridor?

swizzcheez says ...
Aug 24, 2015 @ 3:54am

Interesting -- would have also worked well with "an unconventional weapon" from the last LD as well. I like the avoidance angle.

demogorgon says ...
Aug 24, 2015 @ 1:54pm

I'm not sure why I enjoyed that so much, but I did.

Birke says ...
Aug 24, 2015 @ 5:02pm

Enjoyed the description at the start. Camera and enemy movement could use some work though. It is always important to be able to see ahead in top down games and your camera follows behind the player making it very easy to step into an unseen enemy's cone of visibility

Hurlenuit says ...
Aug 24, 2015 @ 5:49pm

Not bad, art and gameplay are good.
Audio is a bit annoying maybe because there are just footsteps and gunshot and no music.
Anyways, good job.

BlockyFish says ...
Aug 25, 2015 @ 12:58am

Incredibly difficult at the beginning, but after I got past the first two guards was enjoyable to try and stealth my way to the end.

shawn42 says ...
Aug 25, 2015 @ 3:03am

Nice mechanic, and fun to play. I think the level design needs a little work though. I wasn't able to find a path out without just getting shot a bunch or dodging bullets. Nice work and very impressive for 48 hrs.

mantis says ...
Aug 31, 2015 @ 11:24am

Nice stealth game!

Aug 31, 2015 @ 11:49am

Nice little game. I like the look, all very coherent. Also found it very hard, I wished I could do anything to distract the guards. Also couldn't find a way past the first guards without being seen. Would be great to have a little time window in which you could succeed (may be there is and I couldn't find it)

Saf says ...
Aug 31, 2015 @ 1:36pm

A very different game! great job achieving this in just 48 hours

adsilcott says ...
Aug 31, 2015 @ 1:37pm

Fun and simple game. Seems like the area of sight needs a little work. Basically you could not sneak around due the enemy's large range of sight(Specially in the first corridor) and you just had to run through them. There is a glitch where you cannot go over the bridge to the second corridor. I thought I had to go somewhere else and I could cross the bridge after going back.

Denis347 says ...
Aug 31, 2015 @ 4:38pm

It was hard to avoid those hunters, also the footsteps sound was a bit annoying, but I ran through the forrest anyway :-D

Aug 31, 2015 @ 8:28pm

Great game with simple but effective game mechanics and graphics. Fun to play! Be good to make the bullets a bit bigger too and have "first aid" boxes.

bytegrove says ...
Aug 31, 2015 @ 8:29pm

Really hard when the hunters have such large field of view and turn around instantly. The step sound is pretty annoying as well. The graphics are simple but cute, especially the poor little monster. I love stealth games, and though this could do with some more polish, it captures the essence and suspense of stealth games, nice work! :)

Patomkin says ...
Sep 1, 2015 @ 8:49am

I didn't quite understand how the guards' cones of vision work - when they're patrolling, they switch back and forth, leaving a safe spot to hide in. But when I'm at htat safe spot, they look directly at me.
Mostly I just ran. It was more like a bullet dodging simulator :D

cyrixd says ...
Sep 1, 2015 @ 12:05pm

Found it very difficult to get past the guards, they seemed to spot me when I was clearly not in their vision cone.

disperse says ...
Sep 2, 2015 @ 1:01am

Nice job, very difficult, if the guards turned around slower it might have been easier to avoid them.

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