Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The Landscape Processor

by Simon - Compo Entry

Build a landscape by selecting the pieces you want.

When you click on the pieces of decor that pass by, you actually make them move at the same speed as you. It's the most unconventional weapon I could think of :).


I could not test the OS/X and Linux build.
Tell me if you have any trouble I'll deal with it.

Enjoy :)

Downloads and Links


Ratings

Coolness95%
#99Mood3.66
#153Innovation3.74
#295Audio3.18
#398Graphics3.31
#728Overall2.99
#958Fun2.47
#1094Theme2.03

Comments

jhell says ...
Apr 20, 2015 @ 1:48pm

Interesting entry :). It can sometimes be frustrating to try to click on something behind an object that you already stopped.

I think you could have gamified the concept though.

Marcellus says ...
Apr 20, 2015 @ 2:18pm

This is the best landscape generator game i've ever played !

texdata says ...
Apr 20, 2015 @ 2:27pm

interesting

edve98 says ...
Apr 20, 2015 @ 2:30pm

I couldn't agree more with what jhell said. But still - nice landscape generator!

MRvanderPants says ...
Apr 20, 2015 @ 2:34pm

This game is so soothing. It's really cool!

DesignerNap says ...
Apr 20, 2015 @ 6:59pm

Doesn't fit the theme at all unless I am missing some twist in the end game? ;) Nice concept though.

Ancient_Pixel says ...
Apr 20, 2015 @ 7:00pm

Warm and cosy! But i had to think a little bit to see the theme.

shrapx says ...
Apr 20, 2015 @ 7:02pm

The combination of slow music and objects starting and stopping, this is so strange. I laughed and it put a smile on my face. I like the angle of the view. I don't get how it fits to the theme though.

Simon says ...
Apr 20, 2015 @ 8:42pm

Thank you everyone for your comments!
I'm surprised about the theme interpretation I though it was pretty straightforward! :)
When you click on the pieces of decor that pass by, you actually make them move at the same speed as you. It's the most unconventional weapon I could think of :). Was that mandatory to make a weapon that kills?

Apr 20, 2015 @ 10:17pm

This is really quite innovative. Maybe a bit subtle but it communicates itself very clearly. Maybe if you could see a hand or something that suggests the user has an avatar it would help people to see your way of thinking of the theme.

Apr 20, 2015 @ 10:20pm

Very original idea! Pretty simple, but very beautiful. Great work!

Avant-Marde says ...
Apr 20, 2015 @ 10:41pm

I agree with your tweet that it absolutely shouldn't have to be a weapon that kills, and I'm very happy to see takes on that. However, I can't seem to stretch the definition of weapon in any way to possibly cover what I am seeing here, so I'm quite confused TBH!

I hope I didn't miss something. I played for quite a while and noticed more and more things were appearing. Yellow rocks, green trees, blue buildings(?) and white clouds. Was anything else supposed to come after that?

So while I can't say I understand how this fits the theme, it was fun in a weird way! I kept laughing because I didn't understand what was going on.

The sound design is so simple, yet great. It's very pleasant how different notes are played with every click and all seem to work out together, and fitting the slow beat. It reminded me a lot of Animal Crossing's sound design.

Very interesting!

dyfer says ...
Apr 21, 2015 @ 1:39pm

I don't really see the unconventional weapon, but the idea and the graphics are super !

Apr 21, 2015 @ 5:35pm

Very medidative game. If it can be called a game. I think you need to have some elements to keep feeling of moving train. Sound of train on rails, windows jiggle.

omaha says ...
Apr 21, 2015 @ 5:59pm

I loved the audio, especially the shifting tones when you set a piece of landscape. That's one of my favorite effects.

MasterOfNaN says ...
Apr 22, 2015 @ 12:31pm

Oddly soothing and compelling, and totally different from anything else I've seen so far - thanks!

Saker Games says ...
Apr 22, 2015 @ 12:45pm

What is this all about? :D

Horsed says ...
Apr 22, 2015 @ 12:52pm

It's... I don't even. It has a nice mood. And I like the graphics.

sbarrio says ...
Apr 22, 2015 @ 8:07pm

Not really fitting the theme but I like the mood and atmosphere. Graphics are nice as well.

Oh, and by the way, it works properly on OSX :)

Larzan says ...
Apr 23, 2015 @ 8:41am

Very unconventional for sure. +1 for finding an alternative interpretation of the theme that doesn't include death.
Great mood (music + sound + gfx)

Crowbeak says ...
Apr 23, 2015 @ 1:55pm

This is a neat toy. I think it's an interesting concept that has potential to be a fun and relaxing thing to play with if polished.

Big Cow says ...
Apr 23, 2015 @ 11:25pm

I agree with other commentators that it doesn't fit the definition of 'weapon', but it's a lovely game all the same. simple and fun. the audio added a lot to it.
on thing i found was that, whereas at first it felt like i was on a train or something passing by objects, after i clicked on a bunch of them, it felt more like i was staying still and the objects were coming towards me. i preferred the former perspective, felt more like i was going on a journey. maybe have the ground animate so it still feels like you're travelling forward?

jplur says ...
Apr 24, 2015 @ 1:09am

Love it! Only crit is maybe it could of referenced a train car or passenger seat, and some types of objects could of played a different sounds sample. Very glad some people are being truly unconventional with their interpretation of weapons!

Simon says ...
Apr 24, 2015 @ 9:29am

Thank you everyone for playing and commenting. I agree with all of you and I'm working on a new version thanks to you :)

rogueNoodle says ...
Apr 25, 2015 @ 2:19pm

Very unique idea! Not sure it completely applies to theme, but it could be interesting to develop further outside of the jam.

Apr 26, 2015 @ 10:30am

Works On Linux. Interesting idea of conveyor-belt landscape. not much else to the game though.

Pierrec says ...
Apr 27, 2015 @ 2:45pm

The theme is the only thing missing to me. This is beautiful and I love it

Omiya Games says ...
Apr 29, 2015 @ 3:18am

Felt like an interactive art piece. Not sure what the message was, other than a point of perspective (i.e. you are the one that's moving, possibly inside a vehicle). Was morbidly interested in seeing how many set pieces I can make still, and cause the game to crash.

GAFBlizzard says ...
Apr 30, 2015 @ 4:59am

Maybe not closely related to the theme, but it is a very creative idea. You could potentially make a puzzle game that involves matching a landscape or something. :)

Techblogogy says ...
Apr 30, 2015 @ 11:24am

This was quite a relaxing game, audio was good, mood was nice. Nice and different approach on the theme. Great job!

kristof says ...
Apr 30, 2015 @ 8:01pm

This definitely is unconventional ;) I like the idea. But it gets boring relatively quickly. Still, good entry.

frogcheese says ...
May 1, 2015 @ 7:56am

Not much game in this. I did like the graphics and sound, though. I think the idea has some merit as well if you change it around a little. For example, have a landscape passing by outside and let the player pick one or two parts of the landscape to travel along and destroy the other pieces for points.

geekdrums says ...
May 2, 2015 @ 12:18pm

I liked this entry, it's fun! Especially I liked randomly but musically pitched click sound.

tmpxyz says ...
May 2, 2015 @ 1:29pm

I've similar feeling when sitting in a long-distance train.
It's great to see someone make it into a game.

Pietdagamer says ...
May 2, 2015 @ 1:35pm

The music was nice and fits the mood very well.

Chaoseed says ...
May 2, 2015 @ 4:47pm

Kinda cool, although more of a toy than a game. ;) It was executed well, though!

gruhn says ...
May 2, 2015 @ 4:55pm

A great mechanics and good audio feedbacks.

Xanjos says ...
May 2, 2015 @ 4:55pm

Lack of theme aside, this is a rather nice and relaxing game. I do wish there was a feature to take screenshots of your finished landscape though :)

uvwar says ...
May 2, 2015 @ 5:13pm

I like it! I wish I could speed the train up or something. It might also be funny if, like you mentioned, the objects were moving in time with the train and would thus collide and knock the incoming objects out of the way.

Mantlair says ...
May 2, 2015 @ 6:37pm

Well good idea. Doesnt fit into theme even a bit. But it was fun. Havent checked post compe i hope you added some more landscape material.

Krunoslav says ...
May 2, 2015 @ 9:45pm

Nice graphics and sound.
Maybe is not in the classic definition of game (to win?) but it is very relaxing :)

May 3, 2015 @ 11:48am

It gets boring quite quickly, but even if it's very simple, it is very engaging.

davidB says ...
May 3, 2015 @ 4:20pm

nice sound and presentation (layout)

OddballDave says ...
May 6, 2015 @ 1:50pm

This was an odd entry. I like odd entries. I like this. Good stuff.

Gunzil says ...
May 10, 2015 @ 5:42am

Need little toy experience. Since you're at the mercy of the random generator I felt the landscape I created was more random than something I had set out to build. Would have been nice to speed up time so I could choose to ignore pieces without needing to wait a while.

Collision detection on clicks is off, if I tried to stop a piece near another piece it would often cause the nearby piece to start moving again.

May 20, 2015 @ 4:05pm

Really relaxing and fun to play! I included it in part 12 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/m_vzNeNUn1c

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