Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Please Wait

by PerilousPete - Compo Entry

Help the worlds sole sentient floor buffer to escape it's factory confines. Polish the floor to make it slippery, then lure the guard dogs into traps in order to progress.

Controls (also explained in-game):
Up Arrow, W, X or Space - Jump
Left Arrow, Right Arrow, A, D - Move

Downloads and Links




siryakko says ...
Apr 19, 2015 @ 4:36pm

Nice idea and fun controls :D

sanojian says ...
Apr 20, 2015 @ 8:25am

Cool and funny concept. The dog is really nicely animated. The jumping felt a bit too floaty. It was maybe a little bit too hard to get the dog into the blade without being bitten many times.

fluidvolt says ...
Apr 20, 2015 @ 8:32am

What a cool idea! It felt really good getting those dogs to slip on the buffed floors. I liked the George Lucas-style opening too ;)

PerilousPete says ...
Apr 20, 2015 @ 8:36am

Thanks for the comments guys!

"The jumping felt a bit too floaty"-sanojian
Everyone always says that about my games. I should probably learn from it...

EdwardGreysky says ...
Apr 20, 2015 @ 8:45am

Really cool idea
But somehow difficult to wipe the floor near a trap or a dog without getting hurt

Apr 20, 2015 @ 8:47am

great idea making your movement also your attacking strategy!

Jack31081988 says ...
Apr 20, 2015 @ 9:00am

really nice Game!

fullmontis says ...
Apr 20, 2015 @ 1:10pm

My only complaint is that the controls aren't tight enough and feel slippery, but since the game doesn't require precise platforming and given the nature of gameplay, this can be forgiven easily.

I really like the concept. It is very fun!

Those poor dogs D:

madameberry says ...
Apr 20, 2015 @ 9:04pm

Game is hard! lol

PerilousPete says ...
Apr 22, 2015 @ 6:45am

"My only complaint is that the controls aren't tight enough and feel slippery" - fullmontis
That's literally the point ;)

steboots says ...
Apr 22, 2015 @ 12:29pm

Not a good game if you have OCD, otherwise... polishing floors as a weapon? I don't think there's anything more unconventional as this. Spectacular game!

Hammers says ...
Apr 22, 2015 @ 12:32pm

What a great idea! Can be a bit tricky getting the dogs onto the bladed without being hit, but when you do it's very satisfying. Nice job!

cbear_wallis says ...
Apr 22, 2015 @ 12:33pm

I like the mechanic a lot! I think there could have been more ways to use it other than just having the dogs slide off edges. But I understand we only had 48 hours x) Still cool nonetheless ^_^!

Dreyan says ...
Apr 22, 2015 @ 12:37pm

Using slippery-ness to your advantage as a weapon is very novel, and I like it's application here - cleaning stuff up is also inherently fun, though the game is let down a little by the graphics and manoeuvrability. Would be interesting to see what mor could be done with the concept!

johnnwfs says ...
Apr 26, 2015 @ 12:37pm

Great take on unconventional weapon. I thought the floor polisher controls worked well. I do think situations where the dog was hanging out on the ledge close to you and you had to jump over it lent itself to almost always getting hit as long as the floor had no polish on that edge. But if you addressed that at all I'm talking a minor help. Adding some office furniture in the background might break up the flat background. Great game. For its theme concept and dog animation it's a standout.

ito123456789 says ...
May 1, 2015 @ 11:50am

Good game, needs sound, like dog barks :)

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