Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Weaponized Cloud

by Indie Squid - Compo Entry

Use your own personal cloud to defeat enemies and obstacles!

Mouse - Look and aim your cloud
Left Click (on the ground) - Move your cloud
E (hold) - Summon rain
WASD - Move

Made with Unity (unfortunately I was not able to generate a working WebGL version)

All assets are CC0 and available at:

Downloads and Links




arrenyu says ...
Apr 20, 2015 @ 1:32am

Nice. I really love the title "Weaponized Cloud" : )

SmallPhil says ...
Apr 21, 2015 @ 1:12am

Nice game ! Would be nice to have a way to close it.

uvwar says ...
Apr 25, 2015 @ 4:03am

I didn't understand what I was meant to be doing. Was I supposed to rain on the blue blobs on the ground the raise pillars? Are they just decorative lights? Raining on them didn't seem to do anything, so I wasn't sure. Eventually I hopped off the sane dunes onto the platform to proceed. I was raining on the gray clouds but eventually I think I just walked by them. The music was also really quiet I barely noticed it was there at first. This is a cool premise though! Maybe try controlling the cloud directly? My game also has you basically controlling a cloud with some particles, but there's no puzzle element, you just are the cloud! Drawing water from pools and using it in puzzles would be more fun than the first person mechanic where I can't really see what the cloud is doing most of the time. Keep pushing this idea!

dyfer says ...
Apr 27, 2015 @ 3:01pm

I couldn't move on the web version but the idea seems nice and the graphics are cool

SimianLogic says ...
May 6, 2015 @ 6:37pm

Seems like a good start but there's not enough in there yet. I could move around and figured out how to get my cloud where I wanted it, but I couldn't finish off any of the bad guys (they just shrink). What's the goal?

SledKnight says ...
May 10, 2015 @ 5:19pm

Had a hard time knowing what to rain on... or how much to rain on it... ended up just jumping over everything. Nice concept, but could use more clear goals and better cloud control?

Loved the cloud effects.

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