Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Weaponized Cloud

by Indie Squid - Compo Entry

Use your own personal cloud to defeat enemies and obstacles!

Keys:
Mouse - Look and aim your cloud
Left Click (on the ground) - Move your cloud
E (hold) - Summon rain
WASD - Move

Made with Unity (unfortunately I was not able to generate a working WebGL version)

All assets are CC0 and available at:
https://github.com/archdragon/ludum_dare_32

Downloads and Links


Ratings

#2469Coolness0%

Comments

arrenyu says ...
Apr 20, 2015 @ 1:32am

Nice. I really love the title "Weaponized Cloud" : )

SmallPhil says ...
Apr 21, 2015 @ 1:12am

Nice game ! Would be nice to have a way to close it.

uvwar says ...
Apr 25, 2015 @ 4:03am

I didn't understand what I was meant to be doing. Was I supposed to rain on the blue blobs on the ground the raise pillars? Are they just decorative lights? Raining on them didn't seem to do anything, so I wasn't sure. Eventually I hopped off the sane dunes onto the platform to proceed. I was raining on the gray clouds but eventually I think I just walked by them. The music was also really quiet I barely noticed it was there at first. This is a cool premise though! Maybe try controlling the cloud directly? My game also has you basically controlling a cloud with some particles, but there's no puzzle element, you just are the cloud! Drawing water from pools and using it in puzzles would be more fun than the first person mechanic where I can't really see what the cloud is doing most of the time. Keep pushing this idea!

dyfer says ...
Apr 27, 2015 @ 3:01pm

I couldn't move on the web version but the idea seems nice and the graphics are cool

SimianLogic says ...
May 6, 2015 @ 6:37pm

Seems like a good start but there's not enough in there yet. I could move around and figured out how to get my cloud where I wanted it, but I couldn't finish off any of the bad guys (they just shrink). What's the goal?

SledKnight says ...
May 10, 2015 @ 5:19pm

Had a hard time knowing what to rain on... or how much to rain on it... ended up just jumping over everything. Nice concept, but could use more clear goals and better cloud control?

Loved the cloud effects.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]