Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by gnx - Jam Entry

AKIMBO is tower defense game in which you strategically line up your AKIMBO-troops to repel a monster invasion.

How to play:

1. move around with ARROW KEYS until you have gained tactical advantage to PROTECT HEART CONTAINERS

2. press SPACE to lock your troop in


4. should you SURVIVE THE ONSLAUGHT another AKIMBO-troop will join your battle

War is hell, and the only real victory is HIGH SCORE.

AKIMBO has been optimized to work in conjuction with the CHROME WORLDWIDEWEB browsing equipment! BLAST PROCESSED SHADERS MAY NOT BE AVAILABLE ELSEWHERE.

[ html5, impactjs, javascript ]

Downloads and Links




RedSorrel says ...
Apr 21, 2015 @ 12:02am

WOops I first played this in firefox until I read that it was made to work well with chrome! The graphics look much nicer. Game play is really challenging I can't seem to make it past wave 3 lol! Question: are we supposed to be able to move the hearts around? (Even though we can still seems to make little difference once all the mobs come in!).
Color Palette: I would choose different colors as playing for long starts to put strain on my eyes.
Audio: The the undulating sound as mobs pour in creates that sense of urgency, as well as loosing hearts and people. I don't like the round start alarm though, it's pretty jarring.
Otherwise I like the idea!

Red_Fan games says ...
Apr 21, 2015 @ 9:39pm

A novel take on the tower defense genre.

Issacchaos says ...
Apr 21, 2015 @ 9:49pm

The idea is pretty sweet, just need to tidy up on execution. I wish there was a way to move the hearts out of corners since its rather easy they get stuck.

Jordan says ...
Apr 21, 2015 @ 9:50pm

Pretty unique idea and fun. Survived a number of waves and really love the tower defense/player twist it has.

Apr 21, 2015 @ 9:53pm

Nice interesting concept!

Cheshyr says ...
Apr 22, 2015 @ 6:24pm

interesting game. would have liked to see shots at finer accuracies than 45 degrees, but overall a nice submission. well done!

gnx says ...
Apr 22, 2015 @ 6:47pm

Damn, that was actually a bug ( += operator instead of = ).
Thank you for spotting it, I fixed it for any future players :)

plams says ...
Apr 22, 2015 @ 7:20pm

Nice game! Though, the troops often shot at the "wrong" monsters and got killed themselves.

Tijn says ...
Apr 22, 2015 @ 7:22pm

It's actually very fun to play, which is a quality not found in a lot of LD entries. Good job!

Apr 22, 2015 @ 8:39pm

Not very good graphics and audio for a jam entry, but who cares as it's a fun and challenging game. More levels would be fun, and possibly exploring the sokoban elements of it more.

Makay says ...
Apr 23, 2015 @ 3:22am

Very interesting idea. I struggled a bit because the AI algorithms didn't behave as good as I was expecting. With a bit of work it could become a lot better, I think. Good effort.

micahcowan says ...
Apr 24, 2015 @ 6:30pm

Hee! This is fun. And also devilishly difficult. Not much chance of survival when you can't move, but that's why it's fun. :)

randoman says ...
Apr 24, 2015 @ 8:23pm

Is always good to se a very nice idea well executed. Good job!

dunin says ...
Apr 24, 2015 @ 9:08pm

I really like the fact that you can move hearts here, it really adds something interesting in terms of strategy. It's a very fun game. Better graphics and text placement could be nice. But I can't see where the unconventionnal weapon is here.

Jwatt says ...
Apr 24, 2015 @ 9:42pm

I'm blue balling here, dude. This is so close to being good. Honestly it just needs more effort, not even a proper advice for finding a focus. It's got all the resources to be fun but it doesn't really do anything with it.

And I'm not even sure if there needs to be "anything" like upgrades or whatever. You could (and probably should) take the simplistic route that it's a TD about figuring out placements for towers and hearts. But looking at how the bullets never really hit anything during the actual wave, and how ultimately placements don't seem to matter much, is just a letdown.

As it stands, it's a two-star entry, but don't you drop this one quite yet.

jordinuco says ...
Apr 27, 2015 @ 9:41am

This one was not bad for the Compo...

Jakob37 says ...
Apr 27, 2015 @ 10:22pm

Nice idea! The sound effects was a bit too intense for my liking, but I really liked the strategy. Played it several times, attempting to clear one more wave.. You have a solid foundation for a really nice game here :)

ermrk says ...
May 1, 2015 @ 10:42pm

Nice idea to place "towers" by walking. I can't decide, where to place them, because I don't know, where enemies appears.

SamH says ...
May 1, 2015 @ 10:50pm

Interesting idea, the various strategies that being able to push hearts and towers allows was a pleasant surprise. But I found it a bit too punishing because of the randomness of the monster spawn points. Really not bad, you might be able to turn this entry into an interesting little game.

ZYXer says ...
May 1, 2015 @ 10:58pm

I like the idea, I especially like how you can position your previous AKIMBO warriors by pushing them around. It would be nice if you could see where the next wave spawns, so you can place the warriors strategically.

alyphen says ...
May 4, 2015 @ 1:57am

It's like abstract art: beautiful in a weird way.
Challenging, and probably one of the more fun entries I've seen. Sound effects weren't fantastic, but it's an improvement over silence. Some of the AI was a little weird, but I guess that's how LD games usually are.

Andrea says ...
May 11, 2015 @ 8:28am

Fun tower defense with a twist, I loved it! Pushing some things make them go all the way to the wall and there's no way to pull that I could find, so it can be a little frustrating, but nice game nonetheless!
Great job!

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