Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Card Maniac

by snade - Compo Entry


You're playing a maniac who is obsessed with his cards. Too bad there are ghosts out to get those same cards as well.

Defend yourself by throwing your cards at them, don't forget to retrieve them or the ghosts will steal them.


- WASD or the arrow keys to walk around.
- Spacebar to jump
- Click to throw a card
- U for discomode (Warning: flashing objects.)

System requirements

- Java
- The ability to run a 720x480 windowed screen.


- Ghosts with monocles
- Card throwing
- Pixel art
- Sounds

Other information

I ran into quite a bit of problems while writing the collision detection part of my game. I had to rewrite it about 4 times and I am still not happy with it. But since it already cut away too much time (And therefor, also features) I decided to just keep it as it is.

Overall, I am still quite pleased with it. I hope you enjoy it too and don't forget to check out the disco mode (Press U) (Warning: flashing objects.)

Downloads and Links




DKoding says ...
Apr 20, 2015 @ 2:56pm

Fun little game. Maybe the cards should be spinning? Love that you have to collect the cards after you throw them. Some more enemy types would be nice. 10/10 best game ever, would play again. :-) Please rate my game at

Markus Becker says ...
Apr 20, 2015 @ 3:11pm

Great Game. I like the idea, and think that cards are fitting the theme. But I lhink this game needs something like a score or some kind of progression.

WhiteVoidia says ...
Apr 20, 2015 @ 3:14pm

It's very satisfying to stick the cards in the walls, heh

Nysten says ...
Apr 20, 2015 @ 3:21pm

The game lacks gameplay, but it works and is a good base for an actual game! So add something like levels, more enemies etc. and you have a game. Plays really well.

Kostyan1996 says ...
Apr 20, 2015 @ 3:55pm

Like the idea, but a bit too easy for me.

Apr 20, 2015 @ 5:43pm

Fun game, nice graphics and animation, it is lacking some more gameplay and difficulty. I will upload a video of me playing the game soon.

tonypai says ...
Apr 20, 2015 @ 6:26pm

It's cool to use card to defeat ghost, but it took too long to end this game, maybe split to many stages will be better. Anyway, good job! :)

Apr 20, 2015 @ 10:30pm

Comic Sans ;D I recommend to increase the font size in the intro screen (it's a bit hard to read I guess). The "enemies grab your ammo" mechanic is a nice idea and the shooting felt overall nice (the movement not that much). As others pointed out, some kind of progression is missing. :)

Dagatts says ...
Apr 21, 2015 @ 10:23pm

really nice game, you want more cards? go get them! xD
it give an incentive to manage your ammo

Red_Fan games says ...
Apr 21, 2015 @ 10:24pm

A wee bit to non-linear needs some direction, otherwise a superb game!

HotBoxGames says ...
Apr 21, 2015 @ 10:24pm

Seems pretty easy, but looks great and is an interesting take on the theme! good job!

FeniX says ...
Apr 21, 2015 @ 11:14pm

Nice idea, however it would be better if the game was harder. At the moment it's not challenging at all. You might think about changing speed of ghosts when there are any cards laying around, or something like that.

murilo says ...
Apr 22, 2015 @ 2:22am

Nice game but maybe too easy? But I like the graphics and gameplay.

DesignerNap says ...
Apr 22, 2015 @ 10:19pm

fun to throw the cards and nice mechanic.

Kasmilus says ...
Apr 23, 2015 @ 5:18pm

It kinda lacks the goal but I enjoyed it for surprisingly long time :D Also love graphics and mood!

Apr 24, 2015 @ 9:33pm

Nice concept! Great start! I included it in part 5 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

Davikin92 says ...
Apr 25, 2015 @ 2:30am

I laughed because the guy is almost naked for no apparent reason. Maybe the ghosts stole his clothes too?

I tried catching a tossed card on the air, it would be cool if that was possible too to outsmart the ghosts on the ground.

Apr 25, 2015 @ 4:54pm

I like that you have to collect your cards or lose them. It could do with an end point or a score to beat.

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