Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by CireNeikual - Compo Entry

Survive as long as possible against never-ending waves of self-learning AI opponents! Each wave, a genetic algorithm advances a step, making it more difficult to survive.

How do you defend yourself? You have gravity on your side! Use your Attractor to deflect and reflect the shots of the enemies right back at them!

WASD - Move
Mouse - control attractor
LMB - activate attractor

Downloads and Links




Techblogogy says ...
Apr 20, 2015 @ 11:12am

This game was very fun and had nice execution

Junber says ...
Apr 20, 2015 @ 4:49pm

Nice idea and i like how the enemys learn. Bullets were a bit hard to really control but it was still very fun.

DKoding says ...
Apr 20, 2015 @ 4:50pm

Simple yet cool graphics with the lighting and all. Had a hard time surviving for long. My attractor seemed too weak.

Zielak says ...
Apr 20, 2015 @ 5:11pm

The game looks cute but laggs and is unplayable on my computer :(
(not gonna rate)

jsmars says ...
Apr 20, 2015 @ 6:58pm

Really nice mechanic and gameplay and minimalistic art style, nice job! :)

pikmin4000 says ...
Apr 20, 2015 @ 10:53pm

The atmosphere was excellent. Game design and wave progressions should be worked on more. I did like the music and shapes really fit the theme.

amras0000 says ...
Apr 21, 2015 @ 2:07am

I can't seem to run the game, getting the error:
"The program can't start because MSVCR120.dll is missing from your computer."

CireNeikual says ...
Apr 21, 2015 @ 2:43am

@armas0000 you need to install the x64 VS2013 runtime. Usually it is already installed.

amras0000 says ...
Apr 21, 2015 @ 7:43am

After a few rounds, it seemed like the enemies started adjusting to my hiding spot. If that was intentional, that's quite impressive. A very fun game either way.

andrewjoy says ...
Apr 22, 2015 @ 3:20am

Awesome game, the learning made it really cool. The visuals (lighting and all) were great and the projectile pull mechanic was fun.

Apr 22, 2015 @ 5:06am

I'll agree with the crowd here. Hit the money with the graphics and execution. Fun game.

Aumni says ...
Apr 22, 2015 @ 5:45am

Wow, I had a lot of fun playing this game. At first, I kept dying early but then, at every attempt, I kept trying to figure out how the AI worked to survive a round longer and it eventually became addicting once I figured some stuff out. Awesome work!! :O

Cheshyr says ...
Apr 22, 2015 @ 12:44pm

That was a fun mechanic. Nice use of color and sounds. Good submission.

dreamlogician says ...
Apr 24, 2015 @ 2:33am

I loved this. Just curious - what are the different factors that are being evaluated as part of the fitness function for the enemies?

Gunzil says ...
Apr 25, 2015 @ 5:36am

I would have preferred having better feedback for bullet control, it was difficult to tell how effective my attract / repelling was or if I was even doing it. Having an effect that shows how much each bullet is being influenced would help, or if you just made it so doing a repel on bullets your color mirrors their velocity so it feels snappy.

The AI learning was cool, though it mostly involved progressively getting more and more aggressive when I was playing.

Frozenfire92 says ...
Apr 26, 2015 @ 2:44am

Really cool idea. Great use of machine learning! It didn't really seem like the attractor did much and was hard to tell when it was activated. Usually the AI murdered me hard on round 4. Would love to see more!

sprawl says ...
Apr 26, 2015 @ 5:36pm

Great idea, it was hard for me to figure out how the gravity worked since there's no feedback on activation. Otherwise, very fun game. I'm intrigued by how the A.I. Really learns.

Good job !

Apr 27, 2015 @ 8:48pm

Dont quite get how gravity worked, but interesting game. I included it in part 6 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

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