Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The B Team

by KhaoTom - Jam Entry

A JRPG Battler in which the usual attack type tropes are less useful than the unconventional attack types.

_ Basic Controls _
left-right on arrows (A,D) or analog left stick to select character.
up-down on arrows (W,S) or analog left stick to select action.
Enter, Fire1 (left click, gamepad A button) to confirm action.
Backspace, Fire 2 (right click, gamepad B button) to close sub-windows.

_ Classes _
Fighter - his sword arm is broken and causes 1 damage. Maybe enough to knock some sense into a hysterical person, but we aren't fighting our way out this one. His shield is really useful however. Use it to block all incoming damage and potentially knock an opponent off balance. He can Talk:Taunt to send enemies into a careless frenzy.

Cleric - she's fallen from grace, and her healing spells are very fickle. She can pray for help, sometimes that helps against enemies that the divine particularly hates. She can detect if an item is cursed. She can Talk:Chastise to force an enemy to confront their sins.

Rogue - her dagger has been cursed, and will heal enemies (living ones anyway..). She can Steal items, many of which are useful. she can Talk:Distract to attempt to throw enemies off balance.

Wizard - he's completely out of mana, so he'll have to channel the party's HP instead. His Scan ability is free though. He can read obscure languages. He can Talk:Reason to try to find a peaceful resolution.

* Even the gimpy main attacks have their time and place.
* Talking to your enemy during battle can be useful!
* If you get stuck, try fleeing the battle.
* It is possible to make it to the final boss without getting hurt once.

Make sure to read the README.TXT for additional info and controls!

If you are really having problems, peep the SPOILERS.TXT for a WALKTHROUGH.

Code - Edwin DeNicholas @edenicholas
Art - Patrick Webster @tapretsbew

Audio Attribution:
Film projector sound adapted from

Downloads and Links




Apr 21, 2015 @ 8:16am

I love the name & characters abilities, and that the butlers weapon is his polite mannerism.

Mouch says ...
Apr 21, 2015 @ 8:19am

The gameplay is a bit confusing maybe a tutorial would help!
But the graphics are nice (however animations are missing).

Techblogogy says ...
Apr 21, 2015 @ 8:19am

Quite an interesting game, art is good and a play was quite fun

hissssssssss says ...
Apr 21, 2015 @ 8:59am

This is an interesting puzzle dressed up as an RPG. It got fairly difficult, but it was interesting that you could brute-force your way through some challenges.
The interface on the screen gets hopelessly mashed together at low resolutions. The controls were also a bit confusing.

KhaoTom says ...
Apr 21, 2015 @ 3:46pm

Yeah, this was my first attempt at using Unity's new UI system. It's got a lot of nice features, but scaling is not one of them. Next time, Gadget! Next time!

Apr 22, 2015 @ 6:39pm

good job!

louis.denizet says ...
Apr 22, 2015 @ 8:42pm

Well the mood is here but kinda tricky to get into it like that, I would liked to have a little intro (even white text on black background to introduce it ^^) anyway well done!

andreimarks says ...
Apr 23, 2015 @ 2:23am

I really really like the way you turned the menu/battle system on its head. It's a really neat experience digging through all the menus and trying to figure out the right strategy. Really creative! Can't say I got very far though, haha, but definitely love the idea.

Prowler says ...
Apr 24, 2015 @ 9:04pm

One can see that you have quite a lively fantasy :D.

Good job with this game. Your art style is really cool and the gameplay is intuitive. Thank you for that game!

Xanjos says ...
Apr 24, 2015 @ 11:42pm

You don't see much JRPG style games in Ludum Dare but I liked this rather fun twist on the genre (even though the game itself is more of a point and click puzzler than an actual rpg) plus I loved the subtle humour you've added in.

dallonf says ...
Apr 25, 2015 @ 12:05am

Pro tip: Play this with the FF7 battle theme as a soundtrack!

There is NO WAY I could have figured out the solutions on my own, so thank you very much for the SPOILERS.TXT. Loved the premise - if the puzzles were more intuitive (and obviously if there were more of them), I would buy a game like this!

shadow64 says ...
Apr 25, 2015 @ 8:45pm

Great job guys! I dig the art and the puzzles are tough! Controls are a little twitchy on controller, hard to swap menus. Overall a lot of fun! :)

Nikteddy92 says ...
Apr 25, 2015 @ 8:58pm

I really like the graphic style of this game!
The gameplay is a little bit boring after a while.. there are not so many animation so the game seems slow and still.
Btw I like it, well done! :D

Saker Games says ...
Apr 27, 2015 @ 5:47pm

Interesting game. I see you made a lot of work on the sprites. Nice work!

justthestudio says ...
May 4, 2015 @ 8:16pm

Game setting has great potential. It's in an early stage, but it definitely could be something in the future.

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